Thast’s a typical Gaijin logic in work here - punish the guy who is doing his best to help his team and just HAVE A FUN EXPERIENCE, while protect toxic leeches, who actually work against their own team and generally influence the game in a negative fashion, since chasing a burning carcass or a guy with most controls gone going down in a flatspin is NOT a productive way to play and not fun either.
Every decent player I’ve ever met simply avoids heavily damaged burning planes. So what’s the point of protecting killstealers?
Same with the Juno guy - he’s being absolutely toxic. But he’s protected.
And then pople wonder, why is this community so horrible?
And it’s simple. Being horrible pays off.
Well, that is the main reason why we do not have a maneuver kill implemented. Because that would make griefing v. difficult to pull off. I think it took Gaijin about 11 or 12 years to introduce the legendary “if you J-out, kill goes to the guy who’s the nearest to you”.
Result?
I barely every get such kills because people have stopped doing this!
And those who didn’t have switched to crashing on purpose.
The TK algorithm does absolutely NOTHING if someone isn’t absolutely broke, and even then - if you kill the right guy at the right time you’ll get these SL back in no time.
It’s forbidden, but the punishment is not there.
And game rules are made to basically only work in extreme cases. Deliberat malicious behaviour like ramming teammates, killstealing, intentionaly crashing, AFK spaceclimbing, airfield camping? No punishment at all, only benefits.
This game is a heaven for trolls.
And the real malicious teamkillers who are simply doing this when it benefits them laugh at “no teamkilling” policy.
IMO every player who shoots killstelers should receive 100 golden eagles for their effort (excluding me, I don’t need those). But we can’t have nice things.
Do you consider people stealing kills from others in Air RB worthy of protection?
Why?
What’s the point.
Their actions drain away fun from the game, but surely increase the levels of frustration
Report him for griefing (=unsportsmanship behavior).
If this happens frequently you might change your play style.
It is imho the same like pre-emptive measure to avoid getting team killed in Air RB:
If you take off from the airfield: Extend to the side and always check your six - or take off as last plane or spawn in a last person whilst watching already spawned people via spectator mode.
If you use an air spawn prop - spawn in as last in your cluster (so as #4 out of 4 bombers or other classes with different air spawns) and immediately extend from your cluster whilst checking your six.
So if you get bullied in your shopping cart you might think about spawning late after your mates have extended from the spawn location.
I send ya the replay. It came out of nowhere. I can’t change more. I just write “stop it” and then I wait. And the reporting doesn’t work … servers are not there. Got a sticky note now on my desk to try it later … can’t believe that I have to do something like that.
No offense here, but the TK algorithm is very poor… I TK kill stealers nearly 100% of the time when it’s deliberate on an absolutely dead enemy (flat spinning, burning, you get it - 100% should be a kill for me … NOT someone who has been crit but is still “in the game”). I don’t care, I will throw away my position and possibly the game to wipe those people off the face of the planet.
I have been doing this since 2014 and I have no intention to stop doing that.
Altogether I have received a pop-up ONCE saying I have been naughty and 10 people complained.
And that’s it.
If your game would be worth something then
There would be a system in place already for years which awards the kill appropriately. I understand something along those lines is in development now, but man, this should have been there so so long ago… outside of pure toxicity on take-off, this is the PRIMARY reason for people TK one another. I do it, others do it, there’s nothing wrong with it within the current set of game mechanics - someone else doesn’t deserve your kill, your RP/SL, your effort. Kill stealers are the toxic waste of the community and have to be eradicated
There would be a system in place that auto kicks and 1 day ban when people TK off the runway or within the first 30 seconds of the game… no ifs and buts about it, no need to reach some weekly quota, none of that. People who are just there to cause grief can go play some other game instead and cool down for a day
The SL penalty is hilarious, you think people care? People have in the 10s or 100s of million SL. Make it a % of the total SL, people will care
Increasing a period of banning an account doesn’t work (1 day, 3 day, 14 day, etc), what you think there’s only WT in the world? You ban someone for 10 days because a steak of TK, he will just go play another game for 10 days. Instead of punishing the offense you should be fixing the cause the offense happened in the first place by analyzing the game mechanics that lead to it and changing them. Here, I’m not talking about people TK constantly off the runway, but systemic issues in WT that lead to people getting frustrated by your game and TK another player for it
But yea, sure, Gaijin trusts some algorithm is solving the issues around TK and washes their hands without actually looking into it. Surely its some effort to address these issues, but man, the game mechanics around getting kills and awards could be done so much better and not such utter frustration as it has been for over a decade… there were/are many posts on the old forum since day-1 of WT stating these issues, and its nearly 2024 now and we are still at the same point
Although i agree with most of the content of your recent posts here, i think you might consider going one step back. It is not about protection, it is imho an issue of your view on the game itself and of your personal goals whilst playing the game.
So if you play the game as a plain shooter i fully agree with your pov. Including all of the negative effects on game play, individual score, ranking, statistics and income.
But - you might agree that you are surrounded by 90-95% noobs every match with have severe issues to understand basic game mechanics, damage models, importance of positioning vs kills and the long term effects of kill steals mid to late game.
In addition i fully agree that gaijin is unable or unwilling to implement reasonable rules for actual kills which supports kill stealing and unable to punish teamkillers hard and fast enough.
I actually play the match for fun too, but i don’t care about my kill numbers as i do not see any correlation between fun and high kill numbers.
In fact i prefer non op planes/pure fighters to have a challenge - and if i end up a game with 1-3 assists of stolen aircraft kills idc anymore.
If they would add a new column called “assists” in their statistical overview you might see the hundred or thousands of kill steals over the years - and i talk about flat spinning aircraft tumbling down several kilometers or bombers/fighters going down in flames unable to recover or made it back to their af.
I have way more fun if i am able to drag 3 XP-50s away from the center and giving my team a chance to climb than looking for high kill numbers in a fighter, so as long as we have different goals whilst playing the game we might have different views on the same aspect.
If you see the game as a whole the purpose of this thread is to discuss about team kills - imho easy to solve with disabling friendly fire at least for props (either by time like to protect take off or by proximitiy of enemies). So i understand your frustration in certain aspects of the game, but i am not defending or protecting kill stealers, i simply don’t care anymore.
By time on take off is ok, but this will not address someone just waiting the timer and then starting
By proximity of enemies isn’t ok, because it will lead to a stream off people behind a single enemy just all blasting their guns without thought. This is an issue for the actual person being chased because he will have a LOT of ammo flying his way and no real way to defend against it as they can’t damage each other
Got your point from the enemy perspective - i was aiming at things like “there is no enemy within gun range” or say “3 km”: it would prevent intentional team kills.
I see a hell of team kills based on griefing (Bombers and stuff like Wyverns) in prop BRs every week whilst running to bases…
So then people can kill steal without getting revenge killed :) Nah man, playing with how friendly fire works shouldn’t be on the table in this discussion imo. Rather focus on the reasons why TK happens in the first place
There is per se no such thing as kill steal: You get the kill, or not.
Sure, this mechanic or how it works may be flawed and has room for improvement (and I think this is worked on, no?), but it really doesn’t allow for retaliatory TK.
What’s worse: having a kill denied, or getting killed by a “friend”?
I don’t think anything else should be done so long as Gaijin allows " FailSquads " into matches.
Winning at high/top tier air/ground is hard enough. When squads for example in ARB show up on my team with only 1 BR-relative aircraft and the rest of the squad is 2/3/4/5+ BRs outside of the actual matchmaking? TeamKilling the entire squad is justified. They are purposefully sabotaging and griefing teams.
Although i understand your pov from a “self justice” angle - imho the majority of team kills happen due to griefing, toxic trolling and reckless game play.
And most of those imho rather rare “kill steal revenge kills” are either based on wrong perception and missing understanding of damage models - and are committed by way less experienced players than you.
So from a holistic pov you are rejecting an easy way to prevent the overwhelming majority of team kills just to punish kill stealing players in case they can be objectively seen as “clean” kill stealers. Somehow understandable from your pov - but imho the game overall would benefit more if the high number of teamkills would go down first…
Only reason I TK time to time is due to people killstealing… when I start playing, I tend to not care too much, but you have matches where you have 2 or sometimes more kills stolen, and that gets on my nerves to the point rational thought goes out the window and the person who happened to have done it is going to get it. Yes, it’s just some nonsense point on the statcard, but I spend my time in this game just like anyone else, team mates do not somehow have more rights to it when all the effort came from someone else. If I don’t feel that effort is displayed anywhere, then there’s no point to play this game because what else is there to do in WT? Nothing. It’s an arcade shooter just like FPS games. WT, while trying to be, isn’t a team game; the game objectives aren’t aligned, there’s no proper communication system, there are no team goals if you want a high win rate. Team mates are random, may or may not help you and even so, may not pick the right target because you cannot communicate properly in this game. This is a single player game for all intends and purposes unfortunately.
Gaijin can easily address this, and honestly I CANT WAIT until they make this new kill award system where basically both the person who shot the plane dead but not the pilot and the other person who “steals” both get +1 kill awarded. At that point I personally will not give a damn anymore if people go and shoot the planes that are flatspinning in the air to clean them up. I will get my kill regardless, so will the other person. I do not care about the SL/RP rewards whatsoever.
You watch some good players streaming random ARB who aren’t under your partner program, you see the same. Killsteals are nearly always retaliated. It’s just how it is.
You can’t fix this really, it happens but it’s unintentional and not that often
Usually other way around, competitive players will TK for it, casual people tend to not care too much outside of some ranting in chat perhaps… still, nobody likes it when their kill is stolen