I have reported a “team” player, who ON PURPOSE - AND without any previous contact started crashing into my tank… and continuing doing so… until the game ended. I reported the player, and send an email to FlyingLeathrneck with screenshots and a link to the battle. This was not " by accident" … but 100% on purpose. The player was not punished and he continued playing other battles. My point is - IF team-killing is not being punished the first time - but first after some more dirty team-killings, then we have to stop these team-killers ourselves… self-justice or not.
This is the answer I got when reporting the team-killer:
" Keep reporting teamkillers using the in-game report system? Also, the game has an autoban system in place for teamkillers. If they keep doing it, they will get banned from the game a certain amount of time for teamkilling. Players who have a lengthy history of TK bans are looked at more closely so continue filing in-game complaints against them for it. Other than that, there isn’t anything else we can do."
Please read the “if they KEEP doing it” - they will get banned…
I’m playing the game for fun …and not for having teammates attacking me from behind … This is a sick behaviour. If team-killing is not stopped when we report a player and the player just continue playing, I can meet him again and again on the battlefield, until someone is stopping his behaviour. If you are not stopping the team-killing - then we have to take revenge ourselves… and this … only because nothing happens. I’m not playing WT to be a victim for someone’s frustrations and / or aggressions.
You ask us to make team-killing reports - and IF the player continue his team-killing, then he will be punished. This means (as I read your policy), that the one time team-killing on me, will not have any consequences… or what ?.. The fact is, that the player who attacked me “out of the blue” continued to play additional battles (4 days after my report)… and therefore NOTHING HAPPENED.
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Answer by Game Master:
Like I told you, there is a TK autoban system in the game. We Game Masters cannot ban players for teamkilling. We have to allow that TK autoban system to work. Also, like I said, players who continuously TK and have MANY TK autobans face having their accounts banned permanently. I know of a few of them that were recently banned. The Game Masters do not ban them, Gaijin staff members do. We do not make it known to others about who is moderated and for what reason and what the punishment was. It is unethical to do so.
I wish we as Game Masters could do more about team killers but we cannot. We have to allow the system to do it’s work. And it DOES work. Maybe not as fast as you players want it to work but it does work.
As for players who continuously griefing others (pushing them into rivers, off bridges, into the open, etc) need to be reported via the Server Replay Report System as well as in-game reports. Instructions on how to use this system is here.
That’s why i asked @Schindibee if something has changed, maybe he is just busy. But imho they are still useless.
But another player described TK reports recently as “dead letterboxes”…
TK in AirSB happens quite frequently. IFF sometimes does not work properly.
My F-16C positively identified M2000 as foe, however they guy was part of my team.
Same on a friedly Mig21, identifies foe. I shoot em down and get a TK.
F-16 chinese or japanese are being identified as friendlies. Even if not part of the team.
An function of AWACS to declare a target locked on would certainly help in some situations.
Proper working IFF would do the trick too. Maybe not a dynamic IFF, but manual at the begin of the match the whole team has to type in an IFF code manually for a positive IFF.
Someone just redirected me to this thread on a post I made.
Honestly I feel that anyone that TK within 60 seconds on spawn in ARB should get a immediate 24 hour ban.
Reports are OK, auto kick for 3 kills is OK, but by then the damage is already done and the fun is ruined for those guys already with no REAL repercussion - sad thing is - people TK for the memes and keep on doing it.
There needs to be a real SCARE to people that TK on spawn.
Imho you are correct with harsher punishment for run way kills - but imho it would be much easier to disable team kills (friendly fire) for the first 60-90 seconds.
This would help to prevent incidents like described by me (H8K bomber with 4 teamkills thx to his airfield spawn) and the usual “sorry, misclick” excuses.
Imho we still have in Air RB the “2 team kills = get kicked” rule and not 3; sometimes guys get kicked after one and scoring crits on a second plane.
What only a few guys address is the urgent need for a refund of lost boosters if you got teamkilled…
IIrc correctly gaijin claims that friedly fire is and will be also in the future an essential part of Air RB. And they claim that there is no harm for the teamkilled player as there are no repair cost since a while ago.
What i do not understand is why they disabled team killing in Ground RB - at least for friendly fire tank vs tank.
The other part comes either from wrong game mechanics (missile lock on a target in front, and the missile goes rogue right or left), reckless game play (= Pe-8 flattening whole areas) and team kills on purpose like in your example.
I claim that you can’t protect yourself vs reckless players and vs players committing team kills on purpose, so this “auto-ban-system” leading to temporary bans needs way lower thresholds - so 3 teamkills a day is a week off and a kind of 3 strike rule leading to a perma ban.
But those guys doing it on purpose (just to ruin your game) needs to face severe punishments much earlier than today - especially for these self-justice guys killing others for “base stealing”, “kill steals” and “i don’t like your nation / skin / symbol” - these guys need a 3 strike rule and a perma ban…
I have zero problem with those tk fees. I report (ofc via server replay) the team kill attempt and declare that i shot them down, never heard anything from those reports.
Current team killing policy is absurd.
I’ve met a fellow decent player named Juno(insert smiley face here), after I have scored 2 kills, he simply shot me down (and I did NOT killsteal) so he could get more kills himself since I was in a bit better position for the job.
He received laughable penalty and proceeded to kill 2 more enemies.
It is clear that such behaviour paid off for him - once he was sure we’re in the “snowball” part of the match and enemy team was sure to lose, he elliminated the threat to his score.
And there’s 0 incentive to NOT do so. He won’t be banned. He won’t be punished. And he surely benefits from such actions, not only from SL he earned, by also improving his stats and reducing mine.
This is absurd. I remember back in the day, someone would have reviewed the replay and apply penalties so such things were not happening again.
But nowadays?
Killstealing is a huge issue. It means to get a kill I have to dive after every clobbered to pieces plane to make sure he dies before my killstealer teammates get to him. This means loss of ammunition and energy/position. So I am forced to choose between being useful and getting to the carcass of my prey before the vultures arrive.
Furthermore, killstealers usually ignore enemies at similar/a bit lower energy state, that are actual danger to their teammates, in their pursuit of an easy kill.
So killstealing is a perfectly valid reason to shoot the killstealer down, since Gaijin hasn’t done anything to fix the problem since the very beginning. Killstealers are actively hurting their team’s effort.
Right now the game is constructed, so:
shooting other good player on your team is rewarded
being useless and stealing kills is rewarded.
It’s a ridiculous situation. Of course it can all be fixed - but killstealers are an important target demographic for gaijin, and apparently so are teamkillers.
I met him too recently - flying for the enemy team. I checked his stats before i engaged him in this match - just by judging the way he was trying to drain my energy it was obvious that he knew what he was doing, seeing his k/d of 30:1 in the USSR 190 D-9 it was clear what will happen.
He actually managed to kill 5 guys (and all 4 guys chasing him in a 1 vs 4, imho 1 vs 7-8 in total) whilst i was fulfilling my daily task (15 ground units in a strike aircraft) as based on his location and the kill feed he would need ammo and a repair, so all i had to do was to cut him off from his main airfield. As he saw he was outplayed he decided to crash on purpose - just another form of griefing like team killing you…
I did not report him as i see no purpose of reporting such guys - the GMs admit that they do not interfere with the tk auto-ban system - griefing is more or less a much “lighter” violation.
Regarding lack of severe punishments for team killers / griefing players check this thread:
I killed over the years a lot of guys who tried to teamkill me and messed up. I always reported them later for a team kill attempt and stated that i shot them down using my universal right to defend myself. I never received any punishment outside the team kill fee…
Thast’s a typical Gaijin logic in work here - punish the guy who is doing his best to help his team and just HAVE A FUN EXPERIENCE, while protect toxic leeches, who actually work against their own team and generally influence the game in a negative fashion, since chasing a burning carcass or a guy with most controls gone going down in a flatspin is NOT a productive way to play and not fun either.
Every decent player I’ve ever met simply avoids heavily damaged burning planes. So what’s the point of protecting killstealers?
Same with the Juno guy - he’s being absolutely toxic. But he’s protected.
And then pople wonder, why is this community so horrible?
And it’s simple. Being horrible pays off.
Well, that is the main reason why we do not have a maneuver kill implemented. Because that would make griefing v. difficult to pull off. I think it took Gaijin about 11 or 12 years to introduce the legendary “if you J-out, kill goes to the guy who’s the nearest to you”.
Result?
I barely every get such kills because people have stopped doing this!
And those who didn’t have switched to crashing on purpose.