Team killing policy - follow up thread

https://warthunder.com/en/tournament/replay/170604652277386492

Got another ugly TK. I wasn’t the victim … GRB
The perpetrator simply flew towards an allied aircraft taking off and shot it down. He didn’t even have a chance to defend himself.
Justification. He was Russian.
I just replied that these stupid team kills would ruin the match. He just said “stupid Russian” again, “they’re not even people”.
If it were up to me, such comments would result in a perma-ban.
Teamkill ok … but the dehumanisation as a justification is simply disgusting.

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People are just sociopathic in this game. Kids.

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Add a system that knows who your missile locks on to so if it swaps to a teammate you dont loose sl or maybe nat as much sl

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ass …les like him rammed me and i go down and he flew no problem on replay you see how he aim with his plane
https://warthunder.com/en/tournament/replay/177880309697667850

now correct

Might be worth to report unsportsmanship behavior via server replay…but the replay just shows a match in which you were killed by an enemy - wrong link…

Another thread regarding team kills:

https://warthunder.com/en/tournament/replay/177880309697667850

this is the right one sorry

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It’s not like you were of any use to your team, flying a goddam F4U with bombs strapped on it. So at least your team’s chances of winning basically remained the sane.

Guys like Juno or No_Name from Noobs will TK you for 2 reasons:

  • just because
  • if you are good, to remove obstacle in achieving high kill count.

Of course they are not punished for it in any way.
And since they almost always fly in a squad, they can spread the teamkills among 3-4 guys, so basically they can kill every 1.9+ KPB guy they encounter on their team all day every day and never face any consequences.

This creates a natural reaction of “shoot on sight” on my part, because I’m not going to have any fun anyway, I have a timer on my head, once they realise I may be a threat to their score, so I can as well defend myself succesfully and cancel their fun.

WT has by far the most toxic community I’ve ever encountered.
On top of that - killstealing is rampant and I can’t even tell what counts as kill nowadays anyway - severe damage? Then why are some planes I “severly damaged” as in shot to pieces, that were then “finished off” not counting as my kills and a wreck I “finished off” cause it literally flew into my sights in a straight line down (so I did not even realise it’s ded) for some reason is…

Anyway, this creates frustration. Which makes monkeys aggressive.
But I rather face some primal, primitive aggression than “elite WT players” who are the biggest tailpipeholes in the business.

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Fully agree - and with the rest of your post, ofc, too.

Imho the main issue here, is that the auto-ban threshold way too low - tk fine is a joke for those “strategic” team killers.

Imho this new mechanic makes the job for malicious kill stealers even easier.

The average pilot might turn away as he is happy to get the 80% score and give guys optimizing their stats get (at least imho) way more opportunities for kill steals - because the majority of damage now classified as “severe damage” was a clean kill in the past…

I use 500 meters convergence on my B7A2 - somehow ideal to cut off both wings of a B-25 with my standard attack from direct above. It is amazing to see every few matches 2-4 team mates to dive after burning planes without wings…

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Yeah this basically incentivises shooting at a burning wreck.

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I found myself in such a situation yesterday at the GRB. Aircraft was on fire and could no longer be saved. The propeller was no longer running. As there were other opponents nearby, I left him to his fate.
A fresh IL-2 spawned and took the kill.
What annoyed me more was that I had a task in progress where I would have needed this one kill.
What am I getting at? Gaijin should, if they adapt the mechanics, also adapt the tasks at the same time.
On the other hand, I’m not really sure if I like the mechanics in their current state.
In the end you will “have” to get used to it … but somehow there is still an unpleasant aftertaste.

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Hidden as off topic

Although we go a little bit off-topic:

Gaijin promised that “severe damage 80% kills” would be considered in tasks. This was tested, but is currently not working:

Responding to the Severe Damage feedback & release time - #136 by _Poul

It’s not even tasks - you might have realized that tasks regarding crits or assists got way harder - even basic stuff like orders are not working properly:

Example anti-air order

Example “be the best” order:

Summary

They are already there - in addition to my “anti-air” order experience - i tested the order “be the best” - giving you guaranteed 15.000 SL if you got the highest score in max 5 minutes. I severely damaged the last enemy (just we 2 were still alive), activated the order and he crashed.

He got the 135 points for getting shot down - and i got 90 points when he finally crashed - in other words i made a donation of 15.000 SL and wasted an order…

Have a good one!

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or just disable TKing…
simplest thing ever.

Agreed (with small adjustments), we had this:

Besides that gaijin sees friendly fire as essential part of Air RB, there is rather stiff resistance for such a solution from experienced players claiming that this could be used to block shots on enemies or prevents them from punishing kill stealing friendlies…

Imho the fellow players of Air SB need this for realism.

I don’t think this function needs to be deactivated. I’ve only ever had one incident where I hit an ally with a few bullets, he then rammed the plane into the ground due to a flight error and I got the team kill for it.
He flew through my shower of bullets as I was attacking a ground target. Neither he nor I could have prevented it.
I think there definitely needs to be more discipline from the players in certain situations and appropriate consequences for players who don’t know their limits.
Just a thought experiment:
What if there was a jury of players analysing replays.
There is no GE or SL for this. The replays are played out to 5 randomly selected members of this jury who do not know or cannot find out from each other that they are on the jury.
Of course, the list of friends would also have to be taken into account. So that no arrangements can take place there.
Each jury member then gets an insight into the number of TCs that have already happened and any “previous convictions”. A judgement is then made on the current incident and if there is a majority, there are consequences. It may be possible to consider a penalty recommendation from the jury.
I realise that this is certainly not a perfect system and that there may be other thoughts here and there, or problems that I don’t see.
But you have to think about changes somewhere.

I got several times teamkilled by greedy retards diving from low earth orbit on the guy in front of me - they compressed and crashed into me - and i was blamed as teamkiller. And i was at least 10 times on this account teamkilled by plain idiots just for fun - i survived a lot of other attacks just by pure luck, preemptive measures or was able to kill the guy as he messed up his first approach. So imho your reasoning shows that different people might have different experiences.

We have this, they are called Game Masters.

Ofc - this whole issue could be solved if gaijin would preemptively eliminate the major factors which are leading to teamkills and perma ban malicious team killers.

Imho they refuse to invest money in this issue as some issues look not cheap to solve and team killers are customers too - they lose real money if they perma ban malicious team killers.

If you have friends addicted to jets & top tier - they kill each other on their way to bases - 4 bases and 10 guys going for them does not fit together.

Same as kill stealers - just add 2 columns to the stats: #1 number of assists and #2 total number of assists + kills and communicate that the total number is decisive for tasks/achievements/wagers/orders/events and at least some guys would be way more relaxed.

I got several times teamkilled by greedy retards diving from low earth orbit on the guy in front of me - they compressed and crashed into me - and i was blamed as teamkiller. And i was at least 10 times on this account teamkilled by plain idiots just for fun - i survived a lot of other attacks just by pure luck, preemptive measures or was able to kill the guy as he messed up his first approach. So imho your reasoning shows that different people might have different experiences.

I’m sorry that this has happened to you. I should have added that my experience is based solely on GRB. What’s going on in the ARB … well … this thread exists for a reason. Far be it from me to minimise the things that happen there, on the contrary, they require action.

We have this, they are called Game Masters.

And learnt something again. Thank you.

Ofc - this whole issue could be solved if gaijin would preemptively eliminate the major factors which are leading to teamkills and perma ban malicious team killers.

This reminds me strongly of the traffic situation in my old home country of Germany, Berlin … Chaos because there are no consequences for wrong behaviour.

Imho they refuse to invest money in this issue as some issues look not cheap to solve and team killers are customers too - they lose real money if they perma ban malicious team killers.

I agree with you on this point. But Gaijin may be thinking too short-sightedly. My wallet is currently closed due to many problems that are being ignored or sometimes even made worse.
Sure, I’m just one customer, but if more do it, it adds up in the long term.
Basically, if the TK system is not reformed, it will certainly drive many out of the game again. Yes, the player numbers are high, but you shouldn’t rest on your laurels.

Same as kill stealers - just add 2 columns to the stats: #1 number of assists and #2 total number of assists + kills and communicate that the total number is decisive for tasks/achievements/wagers/orders/events and at least some guys would be way more relaxed.

Good suggestion!

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Any ideas how to solve arty strike issues?

In the last round I had a Tiger that carelessly drove into the cap on which I had requested an artillery strike shortly before because of an opponent.
He left the battle so quickly that the “apologise for the teamkill” function was useless.
In my opinion, it’s quite unfair that I’m being penalised for his carelessness. I have the TK on the clock plus the rep costs.
It was basically a 1-2 second wait because all the red smoke markers were clearly visible.
What annoys me the most is that he actually provided good support.

Far to many links, posts in this topic, far to confusing. Needs polishing up to be a pinned post