Im with you on that, I dont personally flank on the other side of the river as I play as a close quarters brawler, but I will not support peoples possibilities to fairly knock me out with a flank. Its my fault if I don’t see them or take the risk into account
The Passivity and aggression levels depends a lot on the mob behavior of the playerbase. Some months, its as observed. the community pitching tents and setting camp fires hoping to be slightly more succesful than the otherside. The few active players capping and decapping easily win these match by capping and eliminating the active players on the otherside who are doing the same. Killing the snipers is not important. Just the ones who are doing objectives.
Other months both teams are pushing every little advantage they can get on the ground. A single collapse on the front spills over to the other flanks creating succesive collapses that eventually wins the match by attrition. Attrition being players running out of spawn points pushing the teams’ numbers advantage, of which most of those players are actively pushing and projecting presence and area denial on the map.
NOT attrition from tickets. Attrition from Spawn points
Its way more important to control ticket bleed as a form of TIME than as a win condition. Having tickets is Time that stronger players on the team can use time to accomplish something on the map. Less time, less options, and less forgiveness in gameplay.2-4 shots for a kill can beroughly ~ 15 seconds or 1 minute & 1/2. Slow push an area. Scout out an area from safe vantages. rather than just charging somewhere because time is running out. reaccesing and making decisions is also. TIME. sooo… yea. CONTROL THOSE TICKETS> not as a win condition but as a prerequisite for players on your team who are capable of carrying a match.
Tight time constraint, demands one shotting, poor routing, ignoring targets, no reaccessing of the bigger picture, in favor of preservation to decap something.its just that tight like a countdown.
1 kill equals 100 tickets. a good portion of matches will be won From forcing the enemy team to push(if any of them do) from low tickets. its rare if they do. I dont know if this is from incomptence or the lion repair fee. or some other reason. as pointed out, K/d ratios. or following the preservation mentality from noobish behaviors.
Doesnt matter if a player is fully capable of eliminating the entire enemy team. When the time constraint becomes to thin to effectively play around.
Movement speed, routing for safety, stealth, engagement routing. reload time. :/
From personal experince.
A solo player can win most of this matches well into the 70% pushing into the 80% percent depending on his familiarty with the nation, br and matchup, having stratgetis to cope/counter with the diffrent mob behavior on the map.
Duoed with someone consistency should rise by a whole lot. More inofmration about where the important fights will be, or if you need to do some mitigation work from a loss on a diffrent area of the map. it can push into the 85%-98%
adding people after two narrows it down further, because more errors or trades can be made from eithier myself or my squadmate. SOME DEATHS ARE NOT ERRORS, they are expected and considered trades to accomplish something on the map.
If something is accomplish on the map, it should immediatly be followed up and exploited to create momentum. Which is something passive teams are never in the mentality to take advantage of.
After the 6k hours in the game. :/ passive teams are easy to play agasint beucase their predicatble. as disapointing to play with. Passive = less varribles in a match as you should alreadly know where most of the enemy team is at. as well as what flanking positions can destroy your own team, if its on your side.
Aggresive teams exploite any gaps made. Its highly chaotic. Unless you have high awareness. Do not go into the center of the fight. youll just be fodder. Take a poitions that can grind the push to a halt. requiring a flanker to deal with you. YOU ARE Buying time. Most players ldont want to be first to be shot. If however they swarm. Yea, take what you can get. your dead anyways. Their going to take as much ground as they can.
If Thier swarming. good luck. Positional gameplay relies on forcing the enemy team to deal with you, to move foward, while locking down as much of thier team as possible, them being fully aware you exist right there. Take all the aggro. until your team is able to provide support. in Rb, hit as many as you can with machinguns. so they pop up on the minimap. in ab, Hopefully your team is not going to sit out the fight.
ill post some examples thoughout the week. I mainly play AB. in typically around 4.0 to 5.7.
RB is not all to different except for the fact that it takes longer to figure out where the enemy team is and how thier positioned. Kill feed should give ideas about possible location and team composition.
Mob behavior still at play, and has way more weight on how matches unravel. Look at how your team is routing. Play around it/with it, or do your own thing.
You really need to learn to read properly, you are not ready for speed reading. Speed reading (scanning) without missing things takes years of practice.
Also… try reading without a “Shouty, Angry” voice and a calm voice instead, and my post may read differently.
I think you are getting very stressed over a joke game, which s what WT is just a shoot em up random event game.
There is no team and I do not think there ever has been, sure there is a goal to win the match but no strategy, manager, tactics, team captain it is just a free for all, try not to get too involved and invested in something that is so flawed and hates you with a vengeance.
This attitude, makes for blinkers on, and ignorant teams… Whilst there is no ‘captain’ we know that many think themselves more special than others demanding the team do as they want.
If you merely guide the team, you can make a very big difference. It’s all about that attitude.
How can you guide people who do not care and are not interested especially in what you may have to say even if they can understand the language you are using.
You are quite right about the specialness that some people coat themselves in, as the team should be a tool to use at their convenience to better their experience.
Very few people are interested in the game it is just a time filling experience, explosions, noise and bright things it caters to the masses.
It actually doesn’t take much, and language barriers are really lame to try and use and hide behind…
A mere ‘I’m rushing’ to the team, or a ‘Lets do this people’ and bam, got a team.
As I mentioned, your negative mindset, ends up with blinkers-on, and incommunicable teams, because of the ‘Ah, why bother’ silliness.
You are the only constant etc.
Driving for zones before controlling the match is stupid.
Contrary to popular belief, this is not a team game. This is a grind game. Personal performance is all that matters because that is largely what drives success in the greater game. Gaijin should incentivize helping your teammates, but they do not, so people will not.
First to cap is commonly a winner though, as if you show you have possession early the enemy may back off or stop thier advance thinking that they shouldn’t bother because they already got it.
First to cap is commonly a winner though
Gonna need proof on that because I see plenty of top tier players rush cap and get shit on by experienced players who rushed better positions and slaughter them. Positioning is more important than caps early game. You have tickets, use them and get a better position to fight from.
Positioning is more important than caps early game. You have tickets, use them and get a better position to fight from.
You can think that but if they cap and spawn air, you’re done in your little camping positions.
There is no proof anyways as it’s anecdotal, but it still rings true when you actually pay attention to matches.
Teammates rushing forward to cap asap are not helping the team, they just feed the enemy. That is the real problem. Instead of playing smart and thinking ahead, they just rush and expect every one to be as stupid as them and complain on the forum that there are people that actualy think when playing.
You can think that but if they cap and spawn air, you’re done in your little camping positions
They aren’t spawning air, they’re getting got before they get the extra kill needed on top of the cap.
Teammates rushing forward to cap asap are not helping the team, they just feed the enemy.
Absolute hogwash, they’re playing the objective directly.
They aren’t spawning air, they’re getting got before they get the extra kill needed on top of the cap.
But what says that they didn’t get that extra kill in thier efforts? That’s your unprovable scenario.
They are feeding the enemy points.
This mentality of dying costing your team feeds hesitation and fear… It’s dumb.
Do you honestly expect everyone to sit back and let the enemy progress because you don’t want to give them any points… That’s how stupid this mentality truely is, and it’s fed by the angles of KDR and ticket ‘cost’ and someone making effort being a ‘detriment’ to the team, leading to the team blaming of people…
It’s stupid, and ignorant to the point of the game, as well as the fact of respawns being a thing.
The only questionble menatlity here is you defending cap rushers and feeding the enemy points. I dont see players doing the smart thing crying about cap rushers. Its always the lowest crying out the loudest. Then expecting everyone to do the same. Rush as much you want, you do it alone. You exposed your self as what you are and what to expect from you.
I don’t think you understand the effect of ticket bleed to be honest, and that fact of having the cap capped and incurring that, outweighs my 1 death of 100 tickets.
The only questionble menatlity here is you defending cap rushers and feeding the enemy points.
Again, I don’t think you understand the game to be calling me out as ‘defending’ players playing the objective.
I dont see players doing the smart thing crying about cap rushers.
You may think it’s ‘smart’ to cry about them, but I think it’s straight assumptive and erroneous.
Its always the lowest crying out the loudest.
Think about that for a second… They’re having trouble with the game and the only thing they can blame is the game or the team, otherwise it’s them…
Then expecting everyone to do the same.
Sounds like an expectation issue, hence why I don’t expect anyone to do anything, or save me… I just call out to people to try do something.
Rush as much you want, you do it alone.
Often I have 3 or 4 with me, and sometimes it’s just one or none, doesn’t make a difference.
You exposed your self as what you are and what to expect from you.
Yes, I exposed myself as someone who will play the objective and play it until there is no possible option to win it, but even then I will still keep trying.
At least I’m not a psychic ODL who just bails because it’s all a waste of time right…
Think about that, I play the game for fun, and do so, with a consistant mindset and encouraging persona, and here you are telling me I’m merely wasting tickets and score, because I die once.
How fixated can you actually be…
Again, I don’t think you understand the game to be calling me out as ‘defending’ players playing the objective.
Explain me the game.
Again, I don’t think you understand the game to be calling me out as ‘defending’ players playing the objective.
Loosing the objective is not playing the game.
You may think it’s ‘smart’ to cry about them, but I think it’s straight assumptive and erroneous.
Why.
Think about that, I play the game for fun, and do so, with a consistant mindset and encouraging persona, and here you are telling me I’m merely wasting tickets and score, because I die once.
So you also a one death leaver, it gets better and better.