they could make it so when you buy a Talisman you can upgrade it for more GE and make the vehicle a full premium
Yep, same with people wanting more use of CRP. Grind is controlled by Gaijin so anything cheapening this process (SL for this) will be adjusted elsewhere.
Talismans are cheaper.
You just said in the original post that talismaning the vehicle would make it premium and thus it would have ability to effectively research loewer tiers. Or have i missed something?
Since July incident I have no issue making SL andi bought premium time once for a week during christmas to spade 2A7, not to grind SL.
This:

That offers too little information to pass any judgment.
Theyre not that much cheaper, they still cost money. And still you have to unlock the vehicle first.
Alright, i meant mostly adding SL boost, the research penalty could stay, it wouldnt really matter that much honestly.
Maybe youre just better player, im kinda struggling. From 10 rounds maybe 1 is good for me, 3 mediocre and the rest i just blow up constantly unable to do anything …
Thats from a Talismanned Jaguar A game without any research boosters that im aware of.
Main point is that it illustrates why Talisman vehicles kinda suck. Research progress is faster than credit earning.
Yes, and you probably spend years to unlock that Jet. It would feel great if Talisman made it Premium alike wouldnt it ?
But players are mostly bottlenecked by RP, not SL.
Especially since the June incident. I know how much money i can pump out on 11.7 lineup without premium vehicles or account.
I can only speculate because i faced SL bottleneck ONCE but that was almost 4 years ago by now.
AFAIK talisman costs 2.5 GE. Thats what, 16 euros?
TURMS costs 60 euros.
Bot are not accounting for sales or other special offers.
There are numerous ways to bypass the grind even without buying hightier premiums. Event vehicles, and squadron vehicles.
Well then people have proposed such SL talismans in the past, im sure you could find their posts on the forums with little bit of digging.
Even with premiums you need to make action so that SL multipliers from vehicle being premium could apply in the first place. sounds like SL talisman wouldnt help you in the first place.
And its been the opposite when you have a talisman vehicle as demonstrated by the image.
I really play for fun rather than grinding a specific vehicle. It’s a game where you can go two paths - free2play, so you take time to reach a vehicle that’s interesting for you or you can do pay2progress which speaks for itself.
Personally I have no problem paying for premium time, premium vehicles (at least unique ones or once-unique ones) or simply buying out tech tree vehicles to the one that really interests me, it’s a reward for the developers for a job they did.
My only wish regarding talismans is that Gaijin removed the research penalty below vehicle’s rank, just like premium vehicles.
Now, if you struggle to make SL with premium account - literally go play planes or helicopter battles (if you have any unlocked), you make way more SL than RP there in much shorter time than tanks. As for any battles, currently you can not go on a minus score with SL with premium account, so if you don’t buy every single vehicle you research, don’t waste SL on magic snowmen and carrots, then you should pretty much never struggle with low SL.
60 euro for TURMS and youre ready to go. 16 euro for Talisman but you have to grind first.
Thats pretty huge difference.
Again, event and squadron vehicles, those can bypass the grind. Not completly, but they can.
I somehow feel this is the core of the problem… people wanting to play high tier vehicles, but jumping into much higher BR than theirs, where gameplay is much different due to introduction of new mechanics, new systems and completely different “vehicle design logic” than early WW2 vehicles, players going onto battle mostly with one spawn (because only one higher BR vehicle and likely no backups).
So… this way such one-spawn players are mostly not contributing much to team victory, which is major deciding factor when it comes SL gains. Difference between a lost good game and won good game (~5-10 kills / assists + a capped point) can be well over 50k SL per match. That’s using premium account, I can’t speak on how it’s for non-premium users as I’ve been having premium for too long to remember.
What I noticed, at least with premium, game is currently designed in a way you can research next vehicle down in line by playing previous one (usually spading the played vehicle meanwhile) and if you are doing good in most matches, earn enough to buy the vehicle and the crew and some should still be left. Hence I don’t really understand complaints over people going low SL - in my honest opinion it’s just bad money management.
You must remember that there are periodic sales during the year, so if you want to grind the tree and have a lot left, buy only vehicles neccessary to progress further, research all, but don’t buy all. You buy remaining vehicles during sales for half of their original price (does not apply to squadron vehicles or crews!).
Not for casual players, i never grinded any event, always found them too complicated. Its just an Idea, i dont really expect it to be added to the game honestly, but it would be pretty cool …
From my experience with SL
I bought T-34(r) in 2018 (cheoaer than talisman i believe) and over the years i added other 4.0 premiums to that lineup. Whenever i had need for more SL i just went back to that lineup and played few games.
I got bottlenecked by SL exactly once, and that was around 2020 when i moved from 8.7 Leo A1 lineup to 9.7 Kpz70/2K/Radkampfwagen 90, and even then it was only due to expert crew costs.
That was all pre-june 23 incident.
Since the incident I personally never had SL issue.
Sure I bought several high tier premiums between 21 and now but lot of them were paid for by selling marketplace. So id imagine high tier premiums are aviable even to the free to play players if they really want and know how marketplace works.
Star events are just “play the game enough, get star. Collect enough stars, get a vehicle”.
Nothing wrong with presenting idea.
But be prepared to defend it.
Squadron vehicle research is done separately to tech tree vehicle research. All you have to do is join a squadron and … play the game. Every 3 days there is a squadron point accumulation, so over time, simply playing the game, you get to research those vehicles. All you have to do is join a squadron and play the game.
I admit, for a short while before that, I had a problem with SL constantly going down, even from good battles. This is now fixed, I really don’t see any way that one can go low SL…
I have quite a lot of premium vehicles, but when I want more SL I simply play air battles (be it realistic or simulation) or Heli PvE which both give way more than I need. That’s usually done when I want to get an expert crew on more than one vehicle at once.
Playing whole day only tank battles I can make close to 1mln SL (let’s say 8h a day, since my current job is very relaxed and allows me to do it).
Playing whole day of air battles brings me over 1mln, closer actually to 2-3mln per day.
So changing that to “casual” gameplay, where one spends an hour or two playing WT daily, that’s around 1mln SL per week.
Friend gifted me F-4S for helping him out with law related issue back in november, its crazy how much more are Air RB profitable when compared to ground - and Im not zombing but using the plane normally. Moreso with boosters.
Otherwise, yea. Even before getting those high tier premiums and pre-june 23, having low tier premium tank that was cheaper than talisman solved the SL bottleneck for me.