I never enjoyed the Tiger II P. I only played it out of a sense of completionism, but I never really saw the point. The gun is exceptional, yes, but the vehicle is slow and the turret is a walking (driving?) weakspot.
So, to me, this is not about preferred vehicles. I really like the Tiger II Sla, and I will not be surprised if it goes up to 7.0, because I know how good it can be. I really dislike the Tiger II P, and therefore I was surprised to see it go up: because in my opinion, it’s bad.
Turret armour is always more important than hull armour in this game, for completely obvious reasons. The production variant Tiger IIs share this weakness with other heavies from other tech trees, but they’re still incredibly strong if you play them like mediums, especially because of the great RoF.
But the turret of the early Tiger II is an order of magnitude worse than that.
If I want to use a vehicle that sacrifices mobility for the long '88, and that has critical survivability weaknesses, I have better options, like two Jagdpanthers, one Ferdinand, and the Waffenträger. Hell, the Jagdpanthers are actually pretty damn fast. So even with the old BRs, I couldn’t really imagine a situation where spawning the Tiger II P was the best move for my odds of winning the match.
Full uptier? I would take something light and fast (JPz 4-5, or LeK which was still 6.3 back then).
Close quarters map? No vehicles in the old 6.3 lineup were suitable anyway, so all else being equal you might as well pick something that costs fewer SP.
Long range map? This is the only situation where the Tiger II P might shine, since people at range might actually hit your UFP instead of the turret, but the Jagdpanthers will get you to a good firing position earlier and have the same gun, and the Waffenträger is easier to hide and has better optics.
Now, at 6.7, this is even more lopsided, I’m confident to say there is no single situation in which it would ever make sense to spawn the P over any other tech tree option, not just on your first spawn, but all the following ones too.
This will be ameliorated somewhat when, inevitably, the production Tiger IIs will become 7.0. Even then, though, I don’t think I’ll ever really bother with the P. It’s rare for me to say something like that since I try to use and master every vehicle I have in game, but for this one I don’t really see the point.
Mate, the Panther is the gun. Seriously, what other standout feature does the tank have? The Panther is strong when it can get early to a good sniping position, because its gun retains high flat pen at range, and at that distance an imprecise center-mass shot that hits your UFP instead of the turret can be survived.
The moment you push up close (which 90% of the maps and 95% of the mission types in this game require you to do) the Panther’s advantages disappear. Its got an overall worse mobility than most of its peers, bad turret traverse, average RoF. The armour layout may be optimised for sniping, but it’s terrible for brawling, and leaves you very very vulnerable to CAS as well. Angle more than 5° and you’re dead. Play shoot and scoot, you’re usually dead. Your high flat pen does not matter at this short distance, because everyone can pen everyone else point blank, and your low explosive filler will make the Tiger E almost always a better option for actually pushing a cap.
Again, this isn’t about defending vehicles I like. Panthers are ok to me, but they’re nothing special and I don’t see the hype around them. They are tank destroyers that can get in position quickly and can survive strafing aircraft, while being worse tank destroyers than the real TDs in the German tech tree; and worse mediums than Tiger Is when it comes to actually playing the objectives.