I have spend most of my recent time in WT spading my CR2 and Black Night and I would without hesitation pick the Challenger 2 reload system over the T-72s. The 4 round ready rack might be empty quickly, but for burst or close range fighting the 5.3 second reload is a life saver.
(Overall I have been really pleasantly suprised with the Chally 2s/3 TD, especially after having read all the doom talk from British mains on reddit and this forum about it.)
I dispise using them nowadays at those Brs, when I can really just take out an abrams, leo, leclerc or my favourite the Vt4A1 lol.
T90M is quite good fun as well.
CR2 isn’t like it’a useless at all, but you definitely have to try to play it oppose to the aformentioned tanks in which you can afford to make more mistakes.
CR2 has the 2nd worst top tier round, massive issues with it’s armour, mobility is horrific as it drops way too much speed turning. Ready rack is wrong as well.
That does0t mean it’s not gonna mess stuff up if used right though.
M1 reaches position 1 in around 43s
T-72B3E reaches position 1 in around 54s
M1 reaches position 2 in around 50s
T-72B3E reaches position 2 in around 63s
M1 will literally reach position 2 before T-72B3E can even get to 1, and this one of the more favorable maps for B3E as it does not include offroad or much turning.
So no, its not enough to get to where you need to go.
It’s not like I’m firing all the time and that I can’t fire at all anymore after the ready rack is empty.
So yeah I would gladly take having 5.3 second reload for the first 4-5 shots over being stuck with 7 seconds permanently, the latter is a nightmare for close range fighting (tbh the T-72B3s are horrible up close regardless).
Agreed. These tanks all have higher potential than the Challenger 2.
Disagreed with this. The Challenger 2 might be worse in mobility and firepower than the Abrams and Leclerc, but from my experience the Challenger 2 is a lot more forgiving when it comes to getting hit. Mainly due to the spall liners + no basket.
In the last couple of weeks I have been hit quite often in the Chally 2 and could still continue fighting, while similar hits would either leave me dead or so crippled that I might as well J out if I were in a Leclerc/Abrams (think engine + turret ring for the Abrams).
I will pick the Challenger 2 over the T-90M any day of the week, even at gun point you couldn’t force me to play the T-90M.
However this is purely a preference thing on my end. I know you have at least played the thing so I respect your opinion.
This website is also dogwater, uploaded video stuck at 100% since 1942 eventhough file is tiny
You can see I actually ran out of charges for this angle, if I were in the T-80UM or T-55AMD they would have eaten all the missiles. Arena in some ways are worse than Drozd in a situation where someone spam >4 missiles at you.
Droz has slower reaction times, slower re repel times and the same damn angle of 20 degrees
So it’s literally impossible to do better than arena.
No one is saying mobility doesn’t matter, but the T72s have always been poor in mobility for their BRs so this one is literally no different. It’s got a plethora of upgrades VS the T90A.
bar the engine. That is it.
I’ve got the T72s and the T90s the 7 second reload I’ve rarely been caught out with as I tend to play into it. The CR2 or even CR1s getting into a rythem with the faster reload only to have it drop out has caused many situations in which I die.
As I shows my CR2E has a 7.5 second reload past 4 reloads, which at those BRs is extremely easy to work through.
Also CR2 is terrible in close range fighting as well due to how sluggish it is.
I do absolutely love the CR1s though they’re pretty solid tanks.
It’s really not. the CR2s ammo being randomly located means pretty much any hull shot will detonate it. As well as the fact you’ve got the massive hump on the turret which you can just fire into killing one or two crew easily per shot.
It’s no spall lines on the side of the hull either which it should have too.
I rarely get both the turret ring and engine taken out with my Abrams man, if they hit the turret I can usually retreat. On the leopard it tends to happen a bit more but still not as often as my CR2 just exploding.
T90M I’m got a near 2.0KD with it surprisingly enough, i dispise the T72 platform and how it plays but so many folks just shoot the T90M in the UFP, as well as that if you play it more defensively it works wonders.
So it cna reahc position two which is a stones throw from position one.
Again you wouldn’t have made it there in any T72 before an abrams so I still fail to see what this comparison is for. You literally should wait at positon 1 or before that in the T72 to ambush the more aggressive more mobile M1s.
It’s as if you’ve never used a T70 series tank.
They are not supposed to be reaching position 2 before an abrams, leclerc, leopard etc etc etc, they’re supposed to move in slower and take out said afformentioned MBTs as they over extend or push out.
For time being Drodz is just better when you are aware of the target unfortunately, I have way too many matches in them to be able to tell what can kill me and what couldn’t, on lower br the AMD literally face rocket slingers like the german rocket tank and USH and drive forward and disrespect them and you have enough charges to block most of the rockets and at worse only take splash damage. And then the 80UM just doesn’t die to Spike when I am aware of them, at least not yet no matter how many took a shot at me when my turret is looking in their direction. I need to rewatch the replay to see why is the interception so trash.
Okay all of that is irrelevant when using the comparison of Drodz and arena, both have the same angle of interceptions. Arena has faster reaction and re - reaction time as well.
You feeling it better, is irrelevant to the drozd being marginally worse overall.
may be due to the platform it’s mounted on in the 80UM but it literally cannot intercept at an angle that arena couldn’t too.
Already pretty disappointing and regret crewing it lol currently having negative KD and doesn’t happen to me when I play other vehicles. Should have kept the voucher and sold it to any sorry asses who have too much money to dump.
The T72Av turms, has 18.1 HP/PT the T72B and B 1989 have about the same.
The T72b3 arena, as I’ve said multiple times has the same mobility as they do. Yet at 11.0 it faces either the same or slightly less mobile targets.
So there is literally no change in gameplay, as per the diagram above all T72s would reach point 1 by the time the M1 had reached point 2.
A T90A or B3 will still not reach point 2 before an M1 ever will.
Moderna? Keep that one since it’s unique, and it also keep the -6.22 gun depression instead of the pathetic -5.7 from the uparmored t-72b. Not to mention recently it received the gunner sight buff from 8x to 11.7x, now it can snipe.
I would go as far as saying that, excluding blind shots through smoke, at least 80% of the time I shoot an Abrams with a 500+mm pen dart it either dies in 1 shot or it’s a mobility+firepower kill.
However I think that is better off for a Challenger 2 thread.