T54s at 8.0

Since when? it has a reload time over twice as long as the M3 90mm.

I’m talking about real life performance. The shells for 90mm T54 cannon are even slightly shorter than the regular 90mm ammunition. It has no business having a longer reload time, appart from the shells being somewhat heavier.

So the M26E1 shouldn’t have that long reload time.

In real life they would never fight…

How does that have anything to do with the game or the current discussion?

You said real life as if a M26 and a T-54 would ever fight

Well, it’s not that false either. In the Korean War (1950-1953) the Americans used the M26 and M46 in combat, and the T-54 are from 1947, 1949 and 1951. So in a hypothetical case of war with the Soviet Union at that time a confrontation between those tanks would be possible.

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What about Korean War? North Korea had T-54s while US did field M26 alongside M46.

Well, in the war North Korea only had T-34 85 and SU-76,in fact, China could have used its IS-2 and ISU-122 but it did not deploy them in Korea.

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Actually, as already detailed earlier in this post, every single nation has something at 6.3 or below which can frontally deck an IS-4M (better armored than the Maus generally) into next week. If a player jumps to the 6.0+ BR range by just researching one vehicle without first building a proper lineup, then dies to something they cannot pen frontally, is that not an individual player problem and not a valid excuse why the Maus & IS-4M can’t sit where their armor would dictate they belong?

If the machine in question is much slower and less agile than all its opposition save for similar armor bricks in other nations, frontal immunity DOES NOT make it overpowered.

Impenetrable armor only becomes overpowered when the machine in question also has decent or better mobility. That is why the Jumbo Sherman at 4.7 was so disgusting - it had armor and it could MOVE.

If you jump into a vehicle, just to be able to frontally pen an IS-4M in a full uptier you basically trade it for being a much more effective vehicle.

A Jpz 4-5 is simply never going to be as effective as a Tiger II H, even when it can pen much more vehicles from the front.

So that argument doesn’t work.

You can either play tank X and get 5 kills and then get killed by an IS-4M,
or you can play tank Y, kill one vehicle then an IS-4M and then get killed by a M18.

It’s much better to kill as many enemy vehicles as possible instead of trying to kill a single vehicle that might be the best in the enemy team.

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The entire reasoning behind arguments against downtiering armor to where it rightfully belongs boil down to “noooo I can’t use my run-of-the-mill medium or heavy and deal with everything frontally!”

I see no issue with the corresponding situation in lower BRs - a Panzer IV H can’t frontally pen a Churchill VII, so the person uses a Dicker Max, Sturer Emil, Sturmpanzer II, or Brummbar instead.

Nobody complains about that situation. What I propose effectively makes the same situation in strongly encouraging people to bring a derp cannon in their deck. Every nation has at least one, if not several. The only difference is that the heavies being culled have slow-firing guns that kill instead of a fast-firing gun that barely does anything.

No it doesn’t. The only valid argument for BR is a vehicles efficency. And the difference between a Churchill Mk VII using solid shot or APHE would be night and day.

There’s nothing to discuss. Vehicles get buffed, they move up in BR as soon as data shows that the vehicle is now much better then before.

Also why are we talking about the Churchill Mk VII in the T-54 topic?
I thought this was the give APHE to Churchill Mk VII thread.

I mention it here because that is the sort of gameplay War Thunder is designed for.

Lights and mediums can’t pen the most armored heavies they encounter easily, so they’re reliant on flanking or someone using an appropriate derp cannon.

That same logic can and should be the case in higher ranks too, especially now that every nation has a semi-modern artillery piece to use for the role or a decent HEAT-spewing SPG like the M36B2, ELC bis, Ikv 103, and others.

To be fair, the Panzer IV series are (imo) more of turreted TDs then mediums lmao

Not a super good comparison.

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It doesn’t matter if you are less mobile if you are able to press W and not be killed by most enemies. It is super easy to not get flanked.

I don’t understand how the maus would be balanced at 7.0. It’s nearly impossible to kill if the maus sees you first. I will win any frontal engagment at 7.0, and it would be impossible to kill for 85% of the tanks it faces or more.

And if it runs into any derp artillery piece, it will be sent into next week while it’s own derp gun will usually fail to oneshot said artillery piece. The FV4005, M109s, PLZ83, 2S1, and 2S3M all have armor too thin to trigger the fuse on the turret which is the first place to reflexively shoot in a split second surprise engagement. Only the Type 99 does. I may be incorrect about the Russian ones as its been a while since I looked at their armor schemes.

Also you do realize most maps are increasingly city mazes which are exceptionally unsuited to armor bricks like the Maus? Not only is it slow in forward speed, but it has slow turret traverse and also very slow hull traverse without driving around at 8kph using manual transmission shenanigans (that few people bother with).

I’ve killed two using the IS-2 (1944)'s BR-471B shell through the side hull. One was almost point blank but the other was 600m away. If a gun with just barely that much pen can do the job, surely so can the scores of HEAT-spewing TDs, light tanks, and all the HE derps from 5.7-7.0.

Yes, the Pershings will struggle. Yes, the Super Pershing will actually need to use its APCR for once. Yes, British players will actually have reason to use the Conway. Yes, the ASU-85 will need to actually load HEATFS for once.

There are quite a few machines which can deal with it reliably. Any machine can appear good if it surprises someone else - thus your situation of being surprised by the largest, loudest, unmaneuverable armor brick in the game shows the person being surprised seriously messed up if they can’t hear the thing coming.

Oh, and then of course its a bomb magnet.

Still, the point is that run-of-the-mill mediums cannot LOLpen everything they see, and instead must use a couple brain cells or a specialized derp gun to delete that stubborn Churchill.

That is the sort of fun gameplay balance I see should be extended back to higher ranks, and what the game once had many years prior before the nerfing of APCR, APDS, HEATFS, HESH, and then downtiering/adding so many machines spamming those ammo types into the 5.7+ range.

The key to putting heavy armor where it belongs lies in undoing the old postpen damage nerfs. No ammo type should do xxxx all for postpen or its not worth even carrying.

did some threads get merched of why are the past roughly 70 posts mostly about mid tier tanks?
if this really was a merge, thats some awful moderating gaijin.

No it did not. I used a midtier heavy tank as an example of where heavy armor is actually well-balanced. Opponents can’t pen it carelessly, forcing them to get creative with how they fight it or spawning a derp cannon to ignore their armor.

I attempted to draw a comparison between that situation and all the 152-155mm artillery pieces vs superheavy tanks, using those as a pretty damn good reason why downtiering a lot of late game superheavies would not be as catastrophic as some might think.

ah i see, i was wondering but wasnt up to reading up +70 new posts in a day