Because I can.
I generally play arcade, yes (It performs atrociously there as well), but the consensus among most people is that the Ikv isnt good.
Because I can.
I generally play arcade, yes (It performs atrociously there as well), but the consensus among most people is that the Ikv isnt good.
NO? It’s literally a completely different vehicle between arcade and realistic? They’re two completely different modes where vehicles perform completely differently, especially those such as the Ikv 103?
Arcade is a gamemode for beginners to learn the game and has very little relation to Realistic. I played it in 2014 for a two years and then moved on. Small, armorless tank destroyers are far less effective in Arcade because they cannot rely on positioning or stealth which is the crux of their gameplay in Realistic/Simulator (the ACTUAL gamemodes of War Thunder).
Outright insulting.
The Ikv 103 sucks
actual gamemodes of wt
Aight lemme take the gloves off mf…
sigh.
Yes, they are different. However, the viecles performance is generally comparatively similar, if not better (At least in raw stats.), then realistic.
The Ikv having horrid gun handling, the post-pen, and the velocity would be bigger issues in realistic.
Realistic/sim/arcade are simply different, one is not superior over another. I find arcade’s fast gameplay preferable to realistics far more plodding gameplay, and I find the CAS to be far more… tolerable, to say the least.
What is the big difference?
What happens to your elitist skill-based dismissal of disagreeance when I agree with those above me? I’m already on record for saying this, the IKV-103 is not a good tank.
It’s advantages are its great speed and manueverability, its high pen round, and its gun depression. As for the disadvantages, well, its everything else.
The advantages of speed and manueverability are completely gimped by it’s poor gun handling, poor velocity and poor reload. You cannot position aggressively due to how easy it is to be pushed in it, both due to the long time between shots and the amount of time it takes to get the gun on target when being pushed. While the low velocity means you cannot position it for sniping effectively either. Your advantages in speed mean nothing when you are so incredibly limited on where you can position safely.
It’s armor is ZiS-30 tier. Anything from a .50 cal and up will rip through it, and it’s got a giant hole in the front armor with the gunner peaking his head out, so you aren’t even safe to push breached tanks. This also means it counts as “open” as far as overpressure goes, so bombs and artillery are extreme threats even if they don’t land close to you.
Then there’s the firepower itself. 400mm of pen usually won’t let you down, but the post pen sure will. This when combined with the fairly low velocity making accurate shots at mid/long range difficult, the poor gun handling which makes getting those accurate shots on aware enemies take far longer than usual, and the longer reload making followup shots on wounded opponents more risky. Plus, a personal gripe, no coax, meaning you’re even more vulnerable to being rushed by truck based SPAAs, and you’re severely limited on urban maps by fences and the like blocking your shots.
The only position I could get it to work is sitting behind a hill at mid range against distracted enemies. You can then use your absurdly good gun depression to get a shot on them and quickly reverse out of the line of fire to reload safely. You can even lob shots over cover in the absolute perfect scenario. This only really works until an opponent is made aware of you (Say, by one of your rounds hitting but not crippling them). Then you’re mostly just stuck. Even if their attention is split, unless you have someone else actively pressuring them, it takes so long to get your gun on target that even if they need to swing back to you they’ll often have the time. Map dependant, you can try to reposition, but spots like these are rare (If they even exist at all), so you’re often stuck to a few predictable locations.
Just about anything you can do in the IKV-103, you can also do with the two Pvkvs at the same tier, with their higher velocity guns also allowing them to also snipe effectively on top of this weird hulldown ambush playstyle.
Are you seriously this dense? HEAT and HEATFS arent’ mechanically different. 530m/s heatfs is as low as you can get.
Ah yes, accusing someone of lies despite being the majority concesus. Go search these forums. Again, do you think these vehicles are someohow overpowered despite being low BR and nearly unplayed? There is a reason they sit at such a low BR and are unused, they are awful.
PS, learn what gaslighting is. Having the majority opinion isn’t gaslighting.
Yeah I’m a Soviet main, I don’t want to club Tigers in a T-54, but I also don’t want to get clubbed by fully stabbed tanks.
Again, BR compression is the issue.
Not to mention at ~.3 br below you have the SAV and Panzer IV.
There is very little situations in which I would ever take the 103 over them-
Maybe as a backup thing at around 5.7, since thats where pen really starts is an issue for the swedes, 'least in arcade.
Most things would be able to pen it, in fact. Not to mention every single nation already has vehicles with either really strong APCR, HEAT, HEATFS, derp HESH, or derp HE able to punt a Maus into next week with relative ease.
Murica has the M36B2, M41A1, and M109A1. Germany (for mixed matches) has the M109G, Sturmpanzer II, Brummbar, M41, and Jpz 4-5, and Long 88 APCR also would work quite well. Russia has the ASU-85, 2S1, and 2S3M. Britain is loaded with sabot on everything, plus the FV4005 and M109G. Japan has the M36B2, ST-A1/2, M41, and Type 75. China has the PLZ83 and Type 63. Italy has the 2S1 and FIAT 6614. France has the ELC Bis and Lorraine 155. Israel’s starter M51 can carelessly pen it, nevermind the M109G and Rochev.
My BR changes are intended to make late game heavy armor frontally immortal vs all but specialized machines. Maybe yes the T26E5 is a bit too low, I can concede on that one.
The idea would be to 1) undo old postpen nerfs to APCR, APDS, HEAT, HEATFS, and HESH 2) watch heavy tank BRs plummet now that when they’re penned they actually die instead of having fake “survivability” (as I don’t consider sitting there repairing your barrel, tracks, or breech 24/7 “survivable,” that’s just annoying), which then places them at BRs where their armor blocks most incoming rounds.
That’s the point - if a machine is slow enough, it should be frontally immune to all but the most specialized enemy units. IMHO this should even include the cannon barrel to specifically prevent people from bypassing your armor.
Anything can run circles around a T95 except a Maus, Tortoise, or Prince. If you end up in front of it, it’s your own fault and you shouldn’t have a means to frontally cripple it to then rush its side.
The idea behind dropping the Maus & E-100 to 7.0 is to move them in unison with their mortal enemy IS-4M.
I have the Prototype & spaded the Production. 150mm flat armor at even 6.3 is nothing to write home about. 6.0 at the absolute highest on the Prototype for that reason - yes it’s somewhat mobile but its not THAT great.
The Production is a total fantasy vehicle. Deserves a higher BR than either the Jagdtiger or 268 due to better mobility than both, better shell velocity than the latter, and better armor than the latter. Hence why I would put the JT & 268 at 6.3 and the Production at 6.7. The 268 is more mobile than the Jagdtiger but has worse reload, worse pen, and worse shell velocity, hence I see it as about equal.
I’m trying to correct a major flaw of several nations - giving them good 6.7 decks to matchmake against the plentiful US & German 6.7 decks. Russia especially given its one of the most popular nations.
For the British 6.7 deck, add a main tree stabilized 17pdr Centurion and add the prototype 17pdr Caernarvon. Then all the big 4 are covered.
What reverse buff on the Black Prince are you talking about? I saw its neutral steering got fixed recently but that didn’t mention reverse speed.
Well, that’s not really how it works. T95 is a TD and a lot of time you rely on ambushing someone, with some TDs having armor that helps to survive frontal engagements.
Sure, in theory no vehicle has to die to a T95 but also no vehicle has to die to 5.0 Zero and it still happends.
Just the ability to lock down an area to prevent others from passing through is an extremely valuable asset.
The reverse speed was increased from 2.2km/h to 6.6km/h with the addition of one more reverse gear.
As someone that reached Russia 8.0 recently i can say is painfull to play that tanks that i will skip them and get T55 instead
Lol no
Haha
Best armor compared to competitors like M48 or Leopard
Again because armor.
It has the best gun out of all these 8.0s.
Russia moment, get used to it.
It is extremely effective against lots of 7.0-7.7 tanks. If you don’t have APDS or HEATFS, or extremely high powered APHE, T-54 will bounce your shot
Thats a separate problem
You are making the assumption that everyone will have, and be using those vehicles. The vast majority of vehicles you will see will be unable to damage it unless it is side on, which can be very hard to do. HE/HESH is unreliable, APCR is just bad and any angle prevents it from penetrating the maus. Tanks with HEAT aren’t common, and they are usually extremely easy I kill.
The maus should not be facing anything at 6.3, let alone 6.0.
That’s bad balance. They shouldn’t be frontally immune to nearly anything, that would be OP.
The balance of the vehicles you mentioned is acceptable, we just need decompression. Moving those tanks down will just compress things more, and will negatively affect 5.0-7.0.
You’re actively downplaying and handwaving its weaknesses while exacerbating its strengths.
If you’re gonna do it, at least don’t make it obvious.
In this thread: people trying to convince others a Maus 0.3br above a Tiger 2H is fair and balanced