Now do the same thing without using HE or HEAT.
The Is-4m could maybe go down to 7.3, but any lower will not be balanced well.
Now do the same thing without using HE or HEAT.
The Is-4m could maybe go down to 7.3, but any lower will not be balanced well.
And 90% of those vehicles are barely functional. Its like saying the Archer can pen 5.7 heavy tanks therefore those tanks should come down. Early HEAT also has awful postpen that will often fail to disable the IS4 on a ufp hit. The driver often eats the entire HEAT round unless incredibly precisely placed (low velocity HEAT shells plus short barrels… not the best sniping weapons).
No? I’ve used like 5 out of 10 of those vehicles and I liked them all?
You’re literally making things up to try and discredit the argument.
You are a very facetious person.
Downtiering t54 so they can club WWII tanks isnt a solution. We had it with the IS 3 and IS 6 at 7.0 and look where they are now.
Ratel is utter trash and often the joke of how ‘modern’ vehicles are still inferior to WW2 ones.
ELC BIS barely functions. 2 man crew and frontally weak to .50s. <1kg filler 750m/s round is awful and will nearly never OHK anything.
Ikv is at 4.0 for a good reason. Low velocity HEAT that has terrible postpen with armor that isn’t even rated to .50s.
ASU and JPZ are mediocre fixed arc tank destroyers that are going to be situationally effective. The same problem with almost all fixed arc vehicles, they can only cover certain areas of the map and are awful in the ~50% of maps that are urban. Not an effective counter to an IS4 if the IS4 is even remotely competent.
M109G is rolling dice even on a perfect hit. I’d NEVER want to encounter an IS4 frontally with it and the IS4 is one of the tanks most likely to survive a frontal hit.
Japan STAs are fine. But lets not act like Japan isn’t one of the least played nations.
That leaves the M51 that everyone knows is underteired but has no/poor lineups to back it up.
‘making up things’ lol. as if low teir HEAT hasn’t ALWAYS been considered poor and all of these vehicles sitting at low BRs with high pen are just there because the devs ‘forgot’ to upteir them. They are there for a reason: they are bad.
Ikv is sad…
~400mm of pen at 4.0, but terrible postpen, speed, and gun handling. I soooo want to love the tank, (I loved the Ikv 72 at 1.7), but its just… not good.
You literally only have 1 game in it. Where you did nothing.
And you’re also a new player with a 0.5 K/D. What were you thinking even giving an opinion?
It not only fires HEATFS and not HEAT, making most of your points moot.
But it has a high hp/t, a fast neutral traverse, and some of the best gun depression values in the game…
Why even try to argue with someone who actually knows what he’s talking about?
One of my most played tanks (in fact - the tank I have the MOST battles in) is the Ru 251, which fires 90mm HEATFS (same shell and platform as the JPz). I’ve played the Ikv 103, I’ve played the Ratel 90, I’ve played the M109s.
And your entire post @Zephoid is just pure lies. I’m surprised that you can just come to the forum and gaslight people that these tanks suck.
The Ikv sucks.
Flat out.
Yes, you can punch through anything at your BR, but your gun handling is atrocious, so getting it on target is a pain, you can be .30caled from the front, and post-pen is bleh. Velocity is also pretty bad, and given you tend to fight stuff with APHE and WW2 crew layouts, you suffer heavily.
Again. You literally have ONE game in it.
And only 169 RB games IN TOTAL. WHY are you even giving your opinion?
Because I can.
I generally play arcade, yes (It performs atrociously there as well), but the consensus among most people is that the Ikv isnt good.
NO? It’s literally a completely different vehicle between arcade and realistic? They’re two completely different modes where vehicles perform completely differently, especially those such as the Ikv 103?
Arcade is a gamemode for beginners to learn the game and has very little relation to Realistic. I played it in 2014 for a two years and then moved on. Small, armorless tank destroyers are far less effective in Arcade because they cannot rely on positioning or stealth which is the crux of their gameplay in Realistic/Simulator (the ACTUAL gamemodes of War Thunder).
Outright insulting.
The Ikv 103 sucks
actual gamemodes of wt
Aight lemme take the gloves off mf…
sigh.
Yes, they are different. However, the viecles performance is generally comparatively similar, if not better (At least in raw stats.), then realistic.
The Ikv having horrid gun handling, the post-pen, and the velocity would be bigger issues in realistic.
Realistic/sim/arcade are simply different, one is not superior over another. I find arcade’s fast gameplay preferable to realistics far more plodding gameplay, and I find the CAS to be far more… tolerable, to say the least.
What is the big difference?
What happens to your elitist skill-based dismissal of disagreeance when I agree with those above me? I’m already on record for saying this, the IKV-103 is not a good tank.
It’s advantages are its great speed and manueverability, its high pen round, and its gun depression. As for the disadvantages, well, its everything else.
The advantages of speed and manueverability are completely gimped by it’s poor gun handling, poor velocity and poor reload. You cannot position aggressively due to how easy it is to be pushed in it, both due to the long time between shots and the amount of time it takes to get the gun on target when being pushed. While the low velocity means you cannot position it for sniping effectively either. Your advantages in speed mean nothing when you are so incredibly limited on where you can position safely.
It’s armor is ZiS-30 tier. Anything from a .50 cal and up will rip through it, and it’s got a giant hole in the front armor with the gunner peaking his head out, so you aren’t even safe to push breached tanks. This also means it counts as “open” as far as overpressure goes, so bombs and artillery are extreme threats even if they don’t land close to you.
Then there’s the firepower itself. 400mm of pen usually won’t let you down, but the post pen sure will. This when combined with the fairly low velocity making accurate shots at mid/long range difficult, the poor gun handling which makes getting those accurate shots on aware enemies take far longer than usual, and the longer reload making followup shots on wounded opponents more risky. Plus, a personal gripe, no coax, meaning you’re even more vulnerable to being rushed by truck based SPAAs, and you’re severely limited on urban maps by fences and the like blocking your shots.
The only position I could get it to work is sitting behind a hill at mid range against distracted enemies. You can then use your absurdly good gun depression to get a shot on them and quickly reverse out of the line of fire to reload safely. You can even lob shots over cover in the absolute perfect scenario. This only really works until an opponent is made aware of you (Say, by one of your rounds hitting but not crippling them). Then you’re mostly just stuck. Even if their attention is split, unless you have someone else actively pressuring them, it takes so long to get your gun on target that even if they need to swing back to you they’ll often have the time. Map dependant, you can try to reposition, but spots like these are rare (If they even exist at all), so you’re often stuck to a few predictable locations.
Just about anything you can do in the IKV-103, you can also do with the two Pvkvs at the same tier, with their higher velocity guns also allowing them to also snipe effectively on top of this weird hulldown ambush playstyle.
Are you seriously this dense? HEAT and HEATFS arent’ mechanically different. 530m/s heatfs is as low as you can get.
Ah yes, accusing someone of lies despite being the majority concesus. Go search these forums. Again, do you think these vehicles are someohow overpowered despite being low BR and nearly unplayed? There is a reason they sit at such a low BR and are unused, they are awful.
PS, learn what gaslighting is. Having the majority opinion isn’t gaslighting.
Yeah I’m a Soviet main, I don’t want to club Tigers in a T-54, but I also don’t want to get clubbed by fully stabbed tanks.
Again, BR compression is the issue.
Not to mention at ~.3 br below you have the SAV and Panzer IV.
There is very little situations in which I would ever take the 103 over them-
Maybe as a backup thing at around 5.7, since thats where pen really starts is an issue for the swedes, 'least in arcade.
Well, that’s not really how it works. T95 is a TD and a lot of time you rely on ambushing someone, with some TDs having armor that helps to survive frontal engagements.
Sure, in theory no vehicle has to die to a T95 but also no vehicle has to die to 5.0 Zero and it still happends.
Just the ability to lock down an area to prevent others from passing through is an extremely valuable asset.