“We know these stats aren’t real, but we made our inferences from them anyway.”
No wonder over 3rd of voters are against this parade monster. Nobody wants to see another “we think Russian manpads cannot be worse than Western ones” from devs. Better just not have it at all if it’s going to have dream performance.
Another utter failure to implement systems with too little official data would be Vikhr missiles. Limits of such guidance systems were well known, but it took many years for developers to address that issue. Meanwhile there are still systems related to WWII vehicles, which they refuse to implement into the game because we haven’t managed to flood them with enough data and of course systems which are implemented in lacking state.
Too often things are just slammed to our face with a devblog and they are still not working in devserver. That usually means they haven’t tested how the thing really works in game and if it’s balanced at all. Is it too much to ask for them to be bit more open and actually answer to educated feedback?
Yet again, need to state that there is no valid argument for not adding the tank.
If people question it’s capabilities, just know that the Maus, E-100, object 292 and object 279 were never finished projects, and the T-14 is in active service.
If people claim it will be too strong, just look at the F-16, Su-27, 2S38, panzer Vs and the object 292.
However we CAN delay adding it until reliable stats are out or so that we can add suggestions with higher priority(e.g. Chengdu J-10, more missile boats in naval, F/A-18 etc) and add it later.
would like to see the t-14 one day though
How will it be balanced tho.
If it would have hull weak enough to be penetrated with damage, that would be a distress. And without that, it wll be OP asf as the turret is unhabitant.
…tho, to play against Sweden, USSR now needs something for sure…
Playing 6 to 8 rank China or USSR, i also bring some HEs as they work good on shooting roofs of camping tanks, tho main shot there is still kinetic one.
But i`d love to see top tier tanks that CANT pen each other in front so they shoot HEs)
i mean the best hull chassis wont do anything,
Even more so with the now modelled autoloader modules etc.
That turret looks like Heat FS could already have a field day with it and explode the whole tank from the inside
Heres the tricky thing with T-14 in WT. As long as the crew survives, (and it will be very difficult if not impossible to kill from the front) it can pop smoke, reverse up to 85 km/h and repair.
can only happen so often, besides that u only got 2 fire extinguishers, you could very well still explode the ammo and set the turret on fire. That is all it needs to kill a tank
besides that, heat fs was an exageration from me. While it has increased chances , the apfsds rounds can put the tank on fire as well depending on what gets hit
APFSDS should be intercepted with APS but there are lot of parameters to play around for balance. For example, setting a minimum effective range for APS.