What is this take???
I’m sorry but it really is not, you are placed in teams. It does not make it a team game, most people are lone wolves. You may not like it, but that’s the reality.
What about those with just a premium at the BR?
And what stops them from just sticking anything into a second slot and still just leaving after 1 death?
So? What would stop them from respawning, J-ing out and then quitting?
Punishing the players doesnt work. There is loop holes, like the above.
Instead, how about they fix the reasons for people not staying. Like bad map / gamemode designs that snowballs too fast. Major balance issues, bugs, etc etc and incentivise players to stay for longer, like increasing the overall match reward for each spawn with activity.
Make players want to stay, dont punish them for wanting to quit for legitemate reasons.
How do you differentiate?
If I hit Alt+F4 to quit a match, no penalty?
The game modes of War Thunder are objectively inspired by the Battlefield series.
Same with the large map sizes.
Not even premiums, sometimes I just like bringing out a solo Abrams, Merkava, or Tiger II. To me, bringing out massive lineups is not fun because I want to play certain vehicles, not spend 15 minutes sitting in an SPAA because I got killed quickly.
How exactly?
Yeah that too. I remember getting to the first Challenger 2 (which is a full BR jump to the previous vehicles) and I was left with a choice everytime I respawned. Play 10.3s (what would now be 10.7s) at 11.3+ (now 11.7+) or leave? Sometimes I stayed, sometimes I didnt.
So, any game that has multiple objectives is inspired by Battlefield? Got some news for you, Quake and Unreal Tournament had domination modes 3+ years before Battlefield was a thing.
I can just unplug the internet cable and voilà! How can you determine if disconnection is accidental or not?
Sorry for quoting you mate, but i needed the quote itself
Precisely. And heck. I get crew locks when the game has one of its lag fits and slams me into the ground.
It cant even tell when a crash is caused by connection issues.
I was helping a team mate on repair. He got killed, his tank explodes and mine too. Nobody got the kil, but i got a crew lock. LOL
Or even when server itself has issue and players start crashing one after the other. Crew lock even there
Better idea, remove crew lock so people aren’t forced to play maps like Campania or single cap Alaska.
Yep. :D
The game would never handle it
why not just introduce separate mode just like ARB with only 1 tank spawn allowed? I don’t think this will somehow affect queue times to be too long. And I don’t think this will make this mode kinda main to suck out combined battles online. This will also calm down tank-only mode wanters
so the guy with one vehicle and 8 kills cant leave the match when he dies in his backup even though the team his team is throwing?
These solutions get crazier and crazier each time. The issues you pointed or asked ChatGPT or some other AI to do for you exist because:
Poor gameplay experience provided by the game itself; which is caused by poor matchmaking within repeated maps happen constantly, map design not being favoured for some teams: See Ardennes whereas the southern spawn is easily spotted as the entire spawn is in a open plain while at the same time the northern spawn is fully protected in the start of the match which will cause higher chances of one-death-leaving specially in high tiers and battle rating.
For this; here’s my concept:
- Increasing or restricting maps to a certain battle rating at short term and newer larger maps or existant ones with wider playable area in the long term;
- Matchmaking purposely not repeating map—War Thunder has a lot of maps, but most of them are not played in a session, for this, a better map selection randomizer able to not pick up the same map again by 5 or 3 matches should be considered, avoiding a repeating gameplay, this pick up include winter variations.
- Increase or reavaliation for rewards/min in a match, ground realistic battles and ground arcade battles has much less reward when compared to ground simulator battles that offer much better reward for less work when compared to the other two gamemodes, reads: no penalty but better reward for whoever keeps playing in said match.
- Map rework including geography and topography, Ardennes being the worst of them in high tiers with spawn-spawn engagements at the start of the match, may be the main map to be banned at the same time disliked because of this characterist, for this, map rework should not evolve around graphics but gameplay as well.
Very short however I think these will contribute, yet little, for a better and less frustating experience should offer improvements rather than banning the player from playing the game. If any of these suggestions in a lot of quotes involves banning or any kind of penalty should always be ignored or not supported at all, this will create a more predatory environment.
How about instead of punishing players for bearing, you ask gaijin to make the game more fun to play. Infantry AI targets, better maps and spawn camp fix would be a good first step.
The game still struggles to correctly determine who’s responsible for a collision in air battles.
What in the ChatGPT