“COD TDM-like”
I’m not saying it is inspired by COD, I am saying that maps seem to fit this COD TDM style where you just run around nabbing kills at full speed. I’ll edit it to make it clearer though.
Yes and No. You can earn more in a match by surviving longer, yes. You could also earn more over time by rushing in, getting a kill or two, leaving and getting into a new match to repeat it. Not to mention that since its generally easier to rush in, it feels like you’re getting these rewards quicker and instantly, rather than a single great big reward at the end. Its common that people want smaller rewards quick than large rewards after a while.
I don’t use ChatGPT… You can check my posts, I follow the same style of writing everytime, never using ChatGPT. Run it through an AI checker if you want. I don’t follow proper grammar at times, don’t use unnecessarily complex words and even make mistakes. I also don’t follow usual ChatGPT mannerisms;
For example, I don’t use headings, I don’t use emojis, I don’t use bolding or separators (img) and use the regular dash over the Em Dash. I also don’t address before or after (like a Speech).

If you want to run the original post w/o edits in a AI Checker, here it is.
Unedited Post
Not only is this fully ChatGPT slop, but you fail to understand why this issue is present in the first place.
- Gaijin sell premiums at high prices, meaning that people will likely buy only one and not have another in their lineup. This leads to people using one good vehicle in their lineup, and nothing else OR a low BR vehicle that does nothing. They made a good stride towards bundles, being relatively cheap and offering a semi-complete lineup, but this issue is still persistent at the highest tiers.
- Map Design is also a big contribution here. Maps are designed horribly to fit this COD TDM-like style of W-keying to an objective with no regard to tactics. Especially when someone doesn’t like a map: Just rush forward, die once or twice and leave.
Also, I don’t think that punishing these players is necessarily good practise either. In competitive games, we still see people leaving (in games like Valorant, Queue-Dodging) in ranked anyways. Don’t like a map? Dodge. Bad teammates? Leave. No matter the punishment, people keep doing it.
So neither of your suggestions are plausible. The first one would go against Gaijin’s main profit, Premium Vehicles. The second has been proved countless times to not work.