Suggestion: Penalty for Entering Battles With Only 1 Vehicle + Stronger Dead-Leaver Punishment

Anti-consumer practices such as the ones presented should be avoided.

There are already reward incentives to push players to stay in matches longer.
Queue times, as well as higher rewards per minute from staying in longer matches are factors that should be spread to everyone.

3 Likes

Why does it look like made in Chat GPT?

3 Likes

The OP says that ChatGPT did indeed write this…

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Because it is ChatGPT.

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But it is not really about the rules of the game really though is it, they were going to have the best game ever played on War Thunder, the most number of kills ever, a whole tech tree researched after one awesome battle, more silver lions then they would ever need, a parade in their home town and a statue in honor of this epic awesome game they had.
But no they were thwarted by the evil ODL and quitters on their team, they demand retribution and punishment for this travesty and slight to their honor, reputation and that of their family and country, it is all a bit drama queen and over dramatic really, a large contributing factor why the game and the player base is such a mess.
Just thought I would copy and paste my reply to yet another torch and pitchfork post to punish them all, just sick and tired of people who have a bad game or think they are far better at the game then they actually are.

1 Like

Not only is this fully ChatGPT slop, but you fail to understand why this issue is present in the first place.

  • Gaijin sell premiums at high prices, meaning that people will likely buy only one and not have another in their lineup. This leads to people using one good vehicle in their lineup, and nothing else OR a low BR vehicle that does nothing. They made a good stride towards bundles, being relatively cheap and offering a semi-complete lineup, but this issue is still persistent at the highest tiers.

  • Map Design is also a big contribution here. Maps end up fitting this COD-TDM style of W-keying to an objective with no regard to tactics. Especially when someone doesn’t like a map: Just rush forward, die once or twice and leave.

    • (Edit) - Rewards. You can earn much more by rushing aimlessly, getting a kill or two, dying and then leaving and joining a new match. Yes there is increased rewards for staying longer, but in combination with bad map design, you can be completely overrun in your spawn and killed over and over again. And the increased rewards are not nearly enough to keep players engaged. I’ve nuked when most of both teams have left, and still got bits and pieces of RP. This is without a premium vehicle or premium time, so it literally felt like pennies.

Also, I don’t think that punishing these players is necessarily good practise either. In competitive games, we still see people leaving (in games like Valorant, Queue-Dodging) in ranked anyways. Don’t like a map? Dodge. Bad teammates? Leave. No matter the punishment, people keep doing it.

So neither of your suggestions are plausible. The first one would go against Gaijin’s main profit, Premium Vehicles. The second has been proved countless times to not work.

edit - you can find reasons why people one death leave here. The most popular reasoning is Map Design, Uptiers and Other.

Looking through the most liked replies, you can find some other small reasons;

  • Wanted to play only one vehicle and backups are too valuable/scarce
  • Steamrolling is so easy on some maps that you are guaranteed a loss after losing control
  • Classic Gaijin issues (weird ricochet, armour holes, round shattered, compression, etc.)
  • Bad teammates (premium being too accessible to newbies, people bringing low-levels up, etc.)
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@Zulizia
War Thunder is inspired by Battlefield, not COD. So claiming COD is claiming COD is also inspired by Battlefield.

You earn much more rewards by playing slower and surviving longer.
Your own ChatGPT is also incorrect.

1 Like

“COD TDM-like”
I’m not saying it is inspired by COD, I am saying that maps seem to fit this COD TDM style where you just run around nabbing kills at full speed. I’ll edit it to make it clearer though.

Yes and No. You can earn more in a match by surviving longer, yes. You could also earn more over time by rushing in, getting a kill or two, leaving and getting into a new match to repeat it. Not to mention that since its generally easier to rush in, it feels like you’re getting these rewards quicker and instantly, rather than a single great big reward at the end. Its common that people want smaller rewards quick than large rewards after a while.

I don’t use ChatGPT… You can check my posts, I follow the same style of writing everytime, never using ChatGPT. Run it through an AI checker if you want. I don’t follow proper grammar at times, don’t use unnecessarily complex words and even make mistakes. I also don’t follow usual ChatGPT mannerisms;

For example, I don’t use headings, I don’t use emojis, I don’t use bolding or separators (img) and use the regular dash over the Em Dash. I also don’t address before or after (like a Speech).

image

If you want to run the original post w/o edits in a AI Checker, here it is.

Unedited Post

Not only is this fully ChatGPT slop, but you fail to understand why this issue is present in the first place.

  • Gaijin sell premiums at high prices, meaning that people will likely buy only one and not have another in their lineup. This leads to people using one good vehicle in their lineup, and nothing else OR a low BR vehicle that does nothing. They made a good stride towards bundles, being relatively cheap and offering a semi-complete lineup, but this issue is still persistent at the highest tiers.
  • Map Design is also a big contribution here. Maps are designed horribly to fit this COD TDM-like style of W-keying to an objective with no regard to tactics. Especially when someone doesn’t like a map: Just rush forward, die once or twice and leave.

Also, I don’t think that punishing these players is necessarily good practise either. In competitive games, we still see people leaving (in games like Valorant, Queue-Dodging) in ranked anyways. Don’t like a map? Dodge. Bad teammates? Leave. No matter the punishment, people keep doing it.

So neither of your suggestions are plausible. The first one would go against Gaijin’s main profit, Premium Vehicles. The second has been proved countless times to not work.

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What is this take???

I’m sorry but it really is not, you are placed in teams. It does not make it a team game, most people are lone wolves. You may not like it, but that’s the reality.

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What about those with just a premium at the BR?

And what stops them from just sticking anything into a second slot and still just leaving after 1 death?

So? What would stop them from respawning, J-ing out and then quitting?

Punishing the players doesnt work. There is loop holes, like the above.

Instead, how about they fix the reasons for people not staying. Like bad map / gamemode designs that snowballs too fast. Major balance issues, bugs, etc etc and incentivise players to stay for longer, like increasing the overall match reward for each spawn with activity.

Make players want to stay, dont punish them for wanting to quit for legitemate reasons.

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How do you differentiate?

If I hit Alt+F4 to quit a match, no penalty?

The game modes of War Thunder are objectively inspired by the Battlefield series.
Same with the large map sizes.

Not even premiums, sometimes I just like bringing out a solo Abrams, Merkava, or Tiger II. To me, bringing out massive lineups is not fun because I want to play certain vehicles, not spend 15 minutes sitting in an SPAA because I got killed quickly.

How exactly?

Yeah that too. I remember getting to the first Challenger 2 (which is a full BR jump to the previous vehicles) and I was left with a choice everytime I respawned. Play 10.3s (what would now be 10.7s) at 11.3+ (now 11.7+) or leave? Sometimes I stayed, sometimes I didnt.

So, any game that has multiple objectives is inspired by Battlefield? Got some news for you, Quake and Unreal Tournament had domination modes 3+ years before Battlefield was a thing.

I can just unplug the internet cable and voilà! How can you determine if disconnection is accidental or not?

Sorry for quoting you mate, but i needed the quote itself

Precisely. And heck. I get crew locks when the game has one of its lag fits and slams me into the ground.

It cant even tell when a crash is caused by connection issues.

I was helping a team mate on repair. He got killed, his tank explodes and mine too. Nobody got the kil, but i got a crew lock. LOL
Or even when server itself has issue and players start crashing one after the other. Crew lock even there