[Suggestion] Indirect Fire & Ballistic Mechanics for SPGs and SPAA: Expanding Tactical Combined-Arms Gameplay
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Introduction
Currently, self-propelled guns (SPGs/howitzers) and multi-role SPAA in War Thunder are restricted primarily to direct-fire roles. However, modern combined-arms combat relies heavily on indirect fire, tactical positioning, and area denial. Introducing an Indirect Fire Control (IFC) system alongside high-trajectory mechanics would revolutionize high-tier and mid-tier gameplay, providing balanced counter-measures against hull-down campers and static helicopter spawn camping (4β12\text{ km} ranges). -
Core Mechanics Proposed
- Firing Mode Toggle (Direct vs. Arc Fire):
- Players should be able to toggle between Direct Fire (flat trajectory for line-of-sight targets) and Arc / Indirect Fire (high-angle 60^\circβ80^\circ trajectory to bypass obstacles, hills, and urban cover).
- UI & FCS Integration for Modern Vehicles:
- Modern SPGs and SPAA equipped with Fire Control Systems (FCS) and advanced radars should feature a tactical minimap overlay, allowing players to input coordinates, view a predicted dispersion circle, and utilize automated ballistic calculations for indirect strikes.
- Historical Ballistic Tables for Older Vehicles:
- WW2 and Cold War-era non-FCS artillery/howitzers should feature in-game shell ballistic reference tables (detailing muzzle velocity, flight time, and elevation angles per distance). This rewards player skill and historical accuracy without requiring modern computers.
- HE-VT Utility against Helicopter Spawns:
- Allowing high-caliber HE-VT (variable time fuze) shells to be utilized via indirect fire ranges (4β5\text{ km} and 9β12\text{ km} heli-spawns) would serve as a natural, much-needed counter-measure against hovering helicopters (such as Ka-50/Ka-52) that currently abuse safe distances.
- Expected Impact on the Meta
- New Top-Tier Hierarchy: Establishes a distinct role for SPGs (strategic support), IFVs (spotting/recon), MBTs (frontline push), and SPAA (multi-role air defense).
- Reduced Frustration: Prevents stationary targets and helicopter campers from dominating matches with impunity.
- Skill Expression: Rewards map knowledge, coordination with spotter/drone units, and ballistic understanding.
Letβs bring true artillery tactics and deep tactical gameplay to War Thunder! Feel free to leave your feedback and support below.