Actually it’s more 😂
But you got clapped.
Actually it’s more 😂
But you got clapped.
KDs can’t be negative unless the Ostwind 2 has necromancy features I don’t know about.
It’s actually so painful to see people try and make out anything can have a negative ratio… It’s like they literally don’t know maths.
Yeah pretty much it and then they get bomb they cries like a babies
Not a big fan of CAS, really, but I know its need to be used to break stalemates. However, while CAS comes in WAY too early imho, I think a must easier fix would be to give SPAA the actual FLAK/AA Ammunition they would normally have. Having to rely on a direct hit with your SPAA isn’t the most reliable since (at least in my experience) the HE shell doesn’t do anything, or the AP/Tracer shell hits the plane and does nothing. The times it DOES work is nice, but, I still think FLAK/AA ammo would be a significant upgrade to the standard HE/AP belts you get.
I forgot to mention that actually making pilots eject from their planes after killing them, instead of letting them fly around, drop bombs/missiles/strafing would be another good change. Getting tired of getting bombed by planes that are already counted as ‘dead’ but are still active.
Something something “allowing players to still get a chance”, something something “the beast inside you” something, at least part of the quotes from Gaijin themselves.
I’m also gonna throw out another take here, more how Gaijin sees it anyway.
No one is restricting anyone from spawning in a plane to deal with CAS, it is something they’ve actively encouraged users to do. Likewise they also actively encourage users to use CAS to support the team and turn a losing game around.
It’s why UCAV is still more expensive than a full Air-to-Air aircraft loadout despite being significantly worse, higher tier helis with manpads and A2A missiles also significantly lower than CAS spawn cost and why CAS are still a thing in this game.
Edit: As much as the players have the sentiment of “I want to play tanks only in Ground RB”, firstly it’s not called “Tank RB”, ground battles are not solely ground battles irl either, they’re supported by a wide array of equipments which includes CAS. Secondly, Gaijin sees it as a user’s issue for not playing the game as how they intended it to be, while players keeps demanding to change it to how WE want it to be.
Just gotta keep hitting them until they aren’t actually controllable, rather than just going for the kill and pulling off.
Hell, I’ve even been spiralling with one wing and dropped bombs on players whilst I just know I’m ‘about’ over them…
Is that what Gaijin actually states though? This seems more a “discussion point” between members here.
Aircraft in the mode is just what the Devs planned making the game more interesting with “combined” battles. Was part of the selling point I thought (and to be honest I came with 0 expectations so the game was just what it is, so baffles me when newer players scream at the concept as opposed to long term players where I can understand their greivances more, even if I do not agree fully).
As planes and tanks are implemented with complete different set-ups to make them playable for masses - you have simply the phenomenon that you can’t balance them vs each other - to counter CAS you need another plane.
The skill floor to fight ground units with a plane is way lower than to fight an enemy aircraft. That’s why good pilots are imho rare in Ground RB.
I play exclusively Air RB and check vehicle stats of my enemies before i engage them in 1 vs 1s in order to assess their threat level. And i get very often surprised how easy it is to kill very successful pilots even if they fly better planes with severe energy advantage. Checks after the match show very often that their high number of air kills are results of playing aircraft in Ground RB.
From my pov the main point of any TO mode / CAS discussion is that rather mediocre pilots can play very successful in Ground RB due to a lack of competition with experienced pilots or experienced SPAA users.
The skill requirements for fighting planes with SPAAs are usually higher than the other way around. So the highly experienced long term player is able to defend himself vs enemy planes by using SPAAs or just with spawning a fighter, whilst the majority seems to be helpless vs average players in plane whilst driving a tank.
So with a little “out of the box” thinking you don’t need to balance tanks vs planes - you need to balance planes with other planes.
The problem is that Ground RB is not very tempting for dedicated pilots, so a lot of good Air RB pilots avoid your mode mainly due to 4 reasons:
a) rather bad economy of Ground RB vs Air RB
b) extremely low WRs (60%+) in Ground RB
c) entry barrier of at least 1 death in order to fly a plane
d) absence of markers in plane vs plane combat
Pilots driven by pure stat pushing will therefore avoid your mode either due to those reasons or because it is much easier to increase their stats in Air RB whilst clapping rather easy targets like tankers in air-to-air combat.
Fortunately not all pilots are driven by stats and play just for fun. And they prefer a good fight with other aircraft compared to slaughtering more or less helpless ground units.
After watching several hundreds of vids and replays of Ground RB in the last 7 years the majority of matches follow the same rules: Rush a cap, earn SP for a CAS plane, die and farm Ground units or kill clueless pilots tunnel visioning on revenge bombing or ground attack in general.
If you would implement a first spawn in an aircraft without any A2G load like bombs or rockets, add markers for A2A combat (so no ground unit markers) and ensure that they attack only enemy aircraft (so playing anti-CAS or just cover own CAS) you would have way less issues with balancing CAS vs tanks.
Most valid arguments against such a proposal:
Can be countered with:
Summary:
I follow this CAS issue and connected points like ODLs for years now from a pure pilot perspective. It is obvious that gaijin is aware of this, but despite hundreds of threads and thousands of posts i see not substantial changes in their game design.
So from a holistic pov gaijin assesses the current situation as fine. Any attempts to weaken planes in Ground RB or to convince them to implement TO modes are a dead end as they would have a severe impact on their earnings. I mean Ground RB players are forced to buy planes to defend their tanks - so why would they change anything?
Understanding this, why is it we’re meant to stop posting new threads complaining about the persistent issue that Gaijin refuses to address?