I always see people complaining about CAS in ground battles, but they never come with suggestions. So this thread is for discussion about ways to balance CAS in GRB.
CAS players often check spawn immediatly when they spawn by marking the spawn on the minimap, So to make finding spawn/SPAA easier we could hide the map when playing planes.
When there are a lot of enemy CAS up going for a capture point is suicide, so i say we could remove the point markers when playing a plane, so it is a bit safer to go for a capture point late in the game.
Please reply with your opinions as i would be happy to see what the community thinks about this.
(English is not my first language so I apoligize for any spelling/grammatical errors)
Well, I enjoy CAS was too much but what I can defo say that the AA players lack the brains to move to a covered position and literally ambush the planes. And that’s literally what I do in my AA. So I suppose it’s more a player issue, people just think that spawning AA will magically solve all of their issues and make a safe bubble.
Getting CASd while on cap is an issue I guess, cover does still exist but I guess there’s sometimes not enough of it, caps on Poland and 38th come to mind for example. So something can defi be worked on there.
The message that someone is capturing a point should be removed from the game. In my opinion only message we should get is: “your/enemy team has secured cap X” while also doing the same for visual markers under ticket bar as well.
This would make late game rushes with fast, gremlin vehicles much more viable than it is at the moment and also, it would stop the CAS spam while decapping.
Airfield spawn or spawning planes further away to delay time to AO to prevent/reduce revenge bombing, it’s stupid you can fight in tanks over a capture zone, kill a tank and they’ll be back to bomb you before you can even capture the zone.
AA protection for ground forces… as ground operations would be supported by AA, we can easily have some basic AA deployed that is effective at lower altitudes to prevent planes just hovering over the battlefield.
No markers for planes, just friendly tanks at best, they are not on the ground, they don’t have the intel, they shouldn’t get a marker for an enemy tank because a friendly tank shot it with an MG, and as mentioned they could also hide the capture zones when in a plane as planes are just drawn to it like a moth to a flame, it’s impossible to capture a zone when a plane is overhead with bombs.
SPAA should get the ability to scout planes, which adds a lot of value to SPAA and improves their effectiveness to track a target and inform the team where a plane is at so they do not have to look for it.
Also increases rewards for SPAA, which are a joke as it is, by giving them assists for a scouted target being damaged or destroyed, so novice SPAA users can still earn something even if they struggle to hit a target, as the SPAA learning curve is very high.
Sure they do. Add a ground only mode. Pretty simple. If CAS is super fun and deeeefffinitely needed to get snipers out of position, etc., then nobody will want to play ground-only mode, right? So nothing for CAS-ers to worry about!
The simplest and most obvious immediate improvement though would be to remove the ability for pilots to cast literal magical spells that allow them to divine the fates of dead spirits to find out where they were killed from (also known as “kill cam”). Allow people to view kill cams after the end of the match if you want to learn your weak spots etc. but not during.
Actual wizard spells are a bit out of place, to say the least, in a tank game, not Dungeons and Dragons, and in a mode called “Realistic Battles” on top of that.