0.7 is mathematically identical to “regular decompression” and takes no more or less time.
0.7 is changing one value in a config file.
“Regular decompression” is just multiplying every single BR by 16.3/12.3 (or whatever the exact number is that is the inverse of 0.7 and 1.0, I don’t remember), in one column of an excel spreadsheet, also takes 20 seconds.
this also seems counterproductive, I was referring to vehicles that are worse at their BRs than counterparts
Yes, if you’re worse than your counterparts (in performance i.e. actual win rates and KD, which the Ariete is not due to more skilled drivers), then you go down in BR. So anything that relied on uptiers/downtiers existing, and goes down in performance afterward, will go down in BR and it will even out. Not an issue long term.
fair enough, however moving the BR matchmaker to +/- 0 just would not work, maybe if WT had the player base of Triple A titles like COD or Battlefield but it just doesn’t and said player base is then spread across 6 (8 if you count Sim and 9 if you count Heli EC) modes in which most players may never play more than one or two modes regularly
± 0,3 Br that would be the perfect range. Either you get an uptier or downtier and the differences between the tanks are not that strong as it is right now with the range of Br 1.0.
I bet that the majority will enjoy this more than the current mode.
The argument about the queue times is very weak cause the matchmaker right now chooses a base BR and let only a specific amount of higher tanks join.
There will be gaps for all nations were you got no “perfect” line up. But this problem exists in the current state aswell, for example in the SPAA lines.
No, its a player’s skill issue if can’t kill tanks 1br Higher than you when it’s still capable of doing so very effectively. Just have to learn to play smarter and play with strategy, not just driving forward and hoping they miss you or hope to bounce shells and shoot back for a kill.
Wargaming did actually implement something kinda like what your suggesting for WoT’s version of uptiering a few years back. Basically sold players the option by releasing a bunch of premium tanks which had “preferential matchmaking”. Anytime you played one of them you would only get (in WT terms) +0.5/-0.5 BR instead of the usual +1.0/-1.0 BR.
Not a terrible ideaI guess but eventually the idea was abandoned and no more pref tanks released because it caused havoc with the MM and queue times especially in BRs with lots of these tanks.
The pref premiums which had been sold still exist but got power crept beyond saving because those tanks got excluded from balancing over the years due to their “advantage”.
And anyways it never made stock grinds or top tier MM any less painful from what I remember, I’m sure a few others here probably played WoT back then too.
Nah, considering that this question pops up with almost the same regularity as no-CAS threads, I think a few people still don’t quite understand the implications or mathematical reasons for why uptiers happen… ;-)
I have no problem if the Matchmaker tells me that I’m being added to a 10.3 game when I have a 9.7 lineup…but at least then allow me to use my 10.3 vehicles in the match, so I can play without a disadvantage!