Subtree Rework - Nation Folders

@MAUSWAFFE Can I ask what program did you use for you edit’s ?

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Microsoft Paint 3D

Ah alright lol

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I thought to do a little update by replacing France with Sweden. @MAUSWAFFE

As seen here

Spoiler

I’m made it so the folder opens above Sweden and you can click any nation as normal but double click of you want the sub.

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I actually like that a lot. It makes a whole lot more sense to not have the folder cover up other nations in the menu, that does seem like it would get annoying.

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Thank you, I had a lot of time thinking about it and your system didn’t quiet sit right with me as it “blocks” the other nations out.

I’m planning in the next weeks what the Finnish side will look like if you clicked on it.

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Done : D

@MAUSWAFFE you can use my edit’s to change your original suggestion if you want.

and of course if these does end up happening then I kinda want them to add a ton of planes too at the same time C&P or not.

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This would help better organize the vehicles so it doesn’t become confusing.

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good effort but bad in practicle, why would anyone want to have to browse through 4 different tech tree menus just to create a lineup, maybe subtree can be highlighted in a different color or something while staying in a single menu to give them a bit more recognition idk, the whole ui feels kinda old for a 2024 game but this change would just make it more cumbersome

Jeez maybe because right now the vehicles are organized by lineup already?
I mean you got South African SPAA’s in the SPAA lineup. Cause Gaijin decided to organize sub-tree vehicles per line rather than as a separate line within the tech tree.

Mainly so that subtrees have enough space. A whole nation does not have the space to be added in a single line, or in the case of multi nation subtrees even less than that.

This also gives these nations more identity rather than being “under” another nation and flag.

This system is also no more cumbersome than putting aircraft/helicopters into your lineup, which is an existing feature in the game.

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They need to work on this ASAP

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Sub-trees already have the room to add unique stuff.
3 rows, 3 foldered vehicles per row, 8 ranks, that’s 72 vehicle slots minimum before adding a 4th row.

War Thunder doesn’t need to clutter its user interface.

Nah. If anything they need to declutter the user interface rather than create clutter.

Like this is genuine UI clutter that ruins games previously:

Spoiler

You can’t just mindlessly put any vehocle anywhere or folder it with any other. An SPAA line for example is an SPAA line, so you won’t see an MBT there suddenly.

You also seem to severely underestimate just how many vehicles there are to add. Sure a subtree might look neat condensed in a single line of a tree, but then you only have a fraction of its vehicles represented, and lose out on space for the main nations vehicles.

Take for example Britain, now try to tell me how you will reasonably represent the Indian nation there with current subtrees? Issues like this are what is to be fixed with this suggestion.

So you’re telling me that you can select foldered vehicles, without issue, you can Switch between nations, and you can even make compined lineups of Aviation and Army without it being clutter, yet this is too much?

I genuinely don’t see how this is so much of an issue. Maybe if you can elaborate on which exact part of this is introducing so much clutter it can be improved on, but to me this is only concepts that are already present in game combined to improve the implementation of subtrees.

If you have any constructive criticism, please feel free to share it so the suggestion can be improved. In fact large parts of it have already been improved based on other players suggestions here, so more is always welcome.

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And the SPAA line has over 50 empty positions.
And no, I do not under-estimate how many vehicles there are to add.
Gaijin can change the system around to allow a 6th column, which would increase the minimum amount of vehicles per tech-tree vehicle type by 72.

I’ve stated it previously, but I’ll try to reiterate in a way I think is understandable.
1- Arma; the infamous game for having poor control schemes, and one of the worst cluttered messes for changing controls in games. No effective search functionality, controls that don’t function if you bind it incorrectly.
Then there’s the weapon selection system, and information on-screen [lack-there-of].

I tolerated that because such a game was the only one of its kind at the time; 2015 onward came with competitors and the game slowly lost its main playerbase due to the UI clutter and clunk of the game itself.
A hatred I have that it took a friend metaphorically twisting my arm to play Arma with him again cause I didn’t want to deal with the clunk/jank/inefficiencies in the user-interface.

The exact part that is clutter is the entirely new window to get my vehicle.
Right now all I have to do is click research, make sure I’m on the right vehicle type, and all vehicles are on screen. That is clean-ish and fast.
And I never have to leave that window if my lineup is beyond and any of these:




One window to drag and drop into lineups, no swapping windows except for vehicle types.

And as much as you may think foldering and windowing are the same, I challenge you:
Open up two different internet browsers.
Have a new tab on one, minimize the second.
Which is faster? Selecting that other tab; or opening the other window?
Tab is faster, cause it requires less processes. Folder is faster, cause it requires less processes irrelevant of the fact it’s less clicks to get to.

Abandoning this idea and doubling down on more columns IF and when they’re necessary.
Right now it’s a game limitation, just as much as this topic’s suggestion can’t be done in War Thunder’s current form.

That or making your idea ENTIRELY OPTIONAL for players. Your idea is still implemented, I just get to keep all my vehicles on one page/window.

I am passionate about this due to my negative experiences with other video games.

No offence, but you kinda are.

Alone the British air tree can fit at least 8 full lines of vehicles itself without any subtrees and with quite a bit left for Premiums, that’s for the British tree which isn’t nearly as big as some trees could be. Take the US for example, here is an old reddit post showing just how big the US tree could be on its own

https://www.reddit.com/r/Warthunder/comments/12hnckk/extended_american_air_tree_br_decompression_v2/#lightbox

^this is excluding anything other than pure american designs btw

hell look at BeNeLux’s tree suggestions, there you could fill at least 3 lines of tech to which couldn’t possibly be put within France without taking away from french vehicles (who still have a considerable amount to add)

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Yes, it could be considered a “clutter” however when it was a stated game limitation that “trees cannot have more than 5 lines” I think this is a good solution for ever decreasing space.
Especially if they try to organize trees by the country (see Hungarian and South African sub-lines) which will leave space for the “original” nation to get more stuff.

As well as that, foldering should only be done when its similar vehicles, and not to fluff trees. Adding in folders to literally everything does nothing but increase the use space of vehicles that may or may not be similar depending on the BR, like when the BMP-1 was foldered with the Marder 1A1(-) instead of said Marder being foldered with the Marder 1A3 right after it.

Also this seems incredibly selfish. Being against an idea for improving the game unless they make an “optional” version just because you want your stuff to stay the way it is currently is very short sided.

Besides, the original post specifically mentions foldering nations.

If you want a specific vehicle but don’t want to switch the nation viewed, you have the search bar.

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Sadly, being what they state as a game limitation, I doubt this is an alternative they consider, which they have been very clear with in the past.

I don’t fully understand how this would work either. Sticking with the India example, how would you fit hundreds of vehicles that such a tree can hold into not even dedicated lines of the already filled British Aviation and Army trees with that option disabled?
Or even ignoring numbers, how would progression be handled? Players could either “jump” vehicles using that option, or have entirely nonsensical progression in one of the display types.

I have already considered ways to possibly make this an option to disable, however all would just add more clutter and compromise the benefits this suggestion is intended to provide, so I don’t see this as possible.

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8? 8x8x3x3 = 576 aircraft.
It doesn’t even max out its 5 lines yet which is 360, and that’s before adding 4 or more vehicle slots per rank.

Except this also can’t be implemented due to game limitations.
Thus the easier solution is to change the code to allow more than 5 columns.

You claim it’s selfish to be against improved ideas, which I’ve never done in my life.

Exactly the problem. Regressing back in time.

Then your idea is dead on arrival as it can’t be implemented by your own argument here.
If fixing the game limitation of 5 columns can’t be fixed, then neither can the far more complicated limitation of one window per researching tree which itself is less ergonomic for players.
India also doesn’t have hundreds of unique vehicles. They have ~5 unique aircraft.

1- This is clutter and clunky.
2- This is segregation.
3- There are over 360 vehicle slots per vehicle type with 3 rows per rank, this is over 7000 vehicle slots for all ten tech trees air and ground. We’re not to 3000 vehicles in-game yet including naval and helicopters.
4- This idea is hurdled by game limitation, just like more than 5 columns.
4a- More than 5 columns is objectively an easier coding experience than this backwards moving suggestion.