they despawn after 15min?
Unfortunately yes
bruh
900 seconds
I could set up the best magnetic mine field on the world that no ship would ever be able to get through without a plane with a degaussing ring, but all they need to counter it is 15 damn minutes! It makes Sea mines such a joke and not a threat!!! I HATE IT!!!
We have mines but in classic gaijin fashion we have no countermeasures to them so they just despawn
Just like we have modern torpedoes that should have sonar homing but we dont have countermeasures so they work like dumb fire ones
Same as chaff launchers that are also modeled as smoke grenades
And depth charges that are modeled as ammo on many ships but can’t be used
And SAM missiles that are also modelled but can’t be used
And radars that are modelled but can’t detect ships and barely work against aircraft
And smoke which is 3 fixed-time consumables instead of being accurate to whatever system each ship uses irl
And also how we have helicopter carriers without spawnable helicopters
And torpedo nets that are modelled but can’t be deployed
And anchors that you can’t drop

“Make a complete gamemode”
“Half ass everything about it and wonder why barely anyone plays the mode”
For fun i tried to play with daytime and weather :
Also, modern subs passive sonar :
50 clicks on a cargo for a relatively large array (SSBN), so not anything unexpected, but still interesting.
Sound is quite clear, so I expect they can hear commercial ships a lot fruther away
We NEED night battles for Naval! They look so cool and it would let me make my suggestion for the Leigh Light! A bright light that would be put on planes that would illuminate submarines and scout them for the team for like a minute or 2.
I dislike how the hydrophone is modeled
it should’ve been an automated system that locates all the ships and shows you the range (or an outline) and you have to use the torpedo calculator instead
she seem to sit lower in the test drive than the hangar, a bit too low compared to the few WW2 pictures i remember
Sits about right for when it’s fully loaded iirc
would have prefered it sea power style, though i think it’s likely going to change as more modern subs get added, so for a start it’s okayish i guess.
I’m not even sure WW2 subs could target with hydrophones ? My understanding was that they were used to maneuver out of destroyers path and keep global situational awareness when diving
yup, true. Forgot about the load
So what’s next after subs? Air craft carriers?
As far as I know, no
You could only get a very rough (like <5km, <15km, <50km, <100km) range estimation
I’m assiming yea (Mistel 2 deploying an AI aircraft from a player vehicle seems like a test for that)
I hope they implement the gameplay in a way similar to what I’ve suggested! Sadly when I tried to make it a suggestion it got denied and I couldn’t be bothered to figure out why.
Here’s what that suggestion was. The actual suggestion got denied. Playable Aircraft Carriers [Concept]
I was hoping they would model a simplified TDC for WW2 submarines so you only have to estimate enemy ship heading and firing solutions can only be made from surface or periscope depth instead of the current system tbh





