Subs are the stealth or the naval world, 5th gen is the stealth or the aircraft world, could just be a stealth related update.
operation unseen. Its a 50 50 Gaijin might want to go off with a bang this year. By the end of the year its expected infantry will be ready and the new year is a very popular time. Then again Infantry is developed by a different team so they could finish it off around Halloween and leave the new year for something else like a stealth update.
Right now, Naval can’t be balanced in any realistic way because the core components, submarines, ASW helicopters, and similar counters aren’t even in the game.
Until those elements are added, the entire ecosystem is incomplete. They need to introduce subs and naval aviation, run CBT, and use that data to shape proper balance instead of trying to fine‑tune an unfinished system.
They can’t even balance Sea vs Air, I would expect Sea vs Undersea to be even worse.
There is currently not a single ship with a flight deck in game so Helos would need external spawns with long transit times and highly vulnerable to AA. (USS Newport has a helipad only, not a flight deck or support facilities). No working sonars, no guided torpedos, ASW mortars are nerfed, ASROC is visual only, a lot of maps would need major adjustments…
Its a long way from what is actually necessary for a working battle mode.
Wouldn’t the Cassiopea class Offshore Patrol Vessel count? Aviation facilities, flight deck/ helipad. Sniff, I want my Project 1143.4 as a usable ship, biggest ASW Vessel in game heh.
Forgot about Cassiopea, probably because I’m trying to avoid anything with the bugged 76mm in Arcade. The irony of Italy of all nations being the best state for ASW…
There is also
- new sonar UI text: “Max. range”
Yeah, in regards airborne ASW assets the Cassiopea P401, the thing supposedly had a Model 212 (Huey to piss off some people) as an ASW helicopter & you can technically see it in the hangar when the doors get blown off apparently.
In regards to the Cassiopea class which I’m 60k away from & I already know I’m going to hate my life with this sad pathetic thing. Slow, Destroyer spawn, large above waterline magazine (exploit that a few times), two WWII 20 mm/70, two depth charges, large, low crew, no SAP ammunition, not being rated a destroyer (all LAA says fuck you, gods I hate this shitty mechanic). I would say to probably play AB to mitigate the issues, but noooo our devs can’t seem to fix a bloody bug for two months that cripples multiple ships, thus I we must suffer in RB.
Still 3.3 - 4.7 might have the best ASW ships in the TT’s from the Chikugo class destroyer escort to the Type 12 (14× ASW torpedoes/ E50 type frigates (24× ASW torpedoes, also ASW rockets) & the 3.7-4.7 corvettes/ frigates.
Unfortunately any sub hunter with a Destroyer spawn would be in a bad position when trying to perform UW duties. Even the reserve DDs will find it easy going if the opposition is a corvette captain with his head stuck on the sonar screen.
Actually we do have flight decks, we also do have a few asw helicopters but iirc they don’t have their torpedos
Wessex could carry torps, depth charges, and dipping sonars IRL.
Some submarine -related UI has appeared in the most recent update to the devserver:





Its good there trucking along with subs however it did take longer then expected.