Submarines - WT Discussion

Idk, it happens when dropping depth charges, i think it might have to do something with subs, cus when they sank a uboat there would usually apear debry and a black stain of oil in the sea

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I dont think thats oil patch. Probably some black color layer supporting new water effects. But since there is no foam, bubbles and other stuff, it looks like this.

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I’ve been checking things the community is saying, that the developers won’t be releasing a naval-focused update this summer, but rather focusing on other things. This could mean the naval update will arrive around the anniversary, when they usually introduce new mechanics. In short, submarines might not be coming this summer, but they could be for the anniversary.

UBOAT is getting new DLC this April so I will be playing subs whether its from Gaijin or not.

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Wait there are quotes from the CMs about this? Or just people speculating?

Niche, might just be a bug for now, but I’ve spotted AI FF/DE/DDE dumping depth charges in matches, I reckon AI ships won’t be free game with submarines if added next update. (Don’t think AI’s carried depth charges in battles in the past).

Annoyingly it lights up your radars if your ship carries them.

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speculation

Well remember soon will be April 1st so Gaijin could try to test something. Though my guess it will be around carriers not subs Gaijin has already tested subs twice.

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You know the last summer updates always included naval content?

2025 - Yamato, …

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2024 - French Coastal

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2023 - French Bluewater

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Well its more of how the set up of the yearly update cycle. The first update of the year is a set up summer is a big update fall is small support update and winter is the big send off.

Of course I know, I don’t understand that answer. If you want to fight, go to Twitter

Literally every update since the introduction of Naval has included Naval content.

I counted it out on another thread, of the summer updates since the introduction of naval, 5 out of 8 have included a new tech tree or headlining Naval vehicles.

It’s not a very strong correlation.

This one got really unlucky, in a funny way; the just-launched bombs were caught in the blast at the moment it was fatally hit

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Gaijin likely wants to make sure people don’t go ballistic when subs are added and refuse to play naval out side of being a sub. AI will likely be a way of balancing subs for a time.

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If they’re so advanced in WTM, why haven’t they added submarines to the main game yet?

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Subs cannot work in any of the current naval modes period. Everything about subs is binary:

  • either they remain underwater and be effectively invulnerable (because no depth charge equipped surface vessel will survive for long vs other surface combatants in open water where subs would almost exclusively operate) or surface and get butchered by even PT boats with 40mms
  • either they spawn close to enemy and throw the already-congested naval spawns into further chaos or they’re stuck doing nothing for most of the match due to their extremely low speed (or perhaps we have another floatplane situation where they end the game unless you drop everything to address them immediately, assuming your ship is even capable of it)
  • either their torps hit and detonate targets, or miss entirely and you’ve wasted multiple minutes and a large portion of your ammo for absolutely nothing (we already have tons of people saying naval is boring with 40 second reloads and 20 second shell travel time at worst, how does 60+ second reloads and 200, 300, 400 second travel time sound?)

Subs simply do not work in pvp unless you give them fantasy buffs like That Other Ship Game. It is inevitable that subs will be miserable to either play as, or play against, and ultimately be a net negative to naval (doubly so because this is a Gaijin game where the monkey’s claw curls ever tighter and it takes them years of going back and forth and up and down to make one singular step forwards towards a better game).

I genuinely cannot understand why anyone is even remotely positive about subs coming to naval when cruisers and battleships still play on African Gulf and 1 coastal or floatplane single-handedly ends the game in 5 minutes when the fighting has just gotten going.

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okay

Leaving aside the evidence that he dislikes submarines and naval mode, whether because his playstyle is more erratic than strategic, I have to agree with him. However, this could be solved with larger maps and longer battles to give destroyers a chance to destroy submarines without being massacred, as would happen in the normal naval mode. After playing longer battles, I’ve realized that the gameplay is less frustrating and it’s more likely to end up in a duel with another ship, allowing for the element of surprise and better decision-making.

As a counterpoint, Airborne Anti-sub countermeasures, such as the Mk.24 Mine, and a variety of (retro) rockets (among others) would prospectively be available at BR’s as low as ~1.3. So ASW duties are in no way solely the domain of surface combatants.

Additionally airdropped Sonobuoys & MAD equipt airframes could confer a similar, submarine surveillance capacity to Sonar equipt ships, so it’s not absolutely out of the question either.

Further I’d assume that the intended role of Submarines would be similar to that of Aircraft in Ground modes, to provide some intrinsic capacity to deal with static battle lines.

This can be accounted for though proper placement of available spawns, and care taken when making the map to restrict submerged traversal, yes it’s likely to be a significant issue but I’d trust Gaijin to be aware of issues and to react in short order to anything that provides too much of an unfair advantage, similar to the ongoing minor adjustments made to Ground maps to remove problematic sightlines and camping locations, not intended.

It’s a similar issue to the fact that in ground modes some IR SAMs (such as the Japanese Type 93, or MIM-72) effectively have no offensive weapons, and so can otherwise take no part in non-antiair duties, as such they were selectively conferred the spotting mechanic, I’d at least posit that some sort of similar arrangement may be reached.

And of course depending on the map specific objectives, there is still a deep water capture point or two, that could be contested. or convoy that the deck gun(s) (or later VLS tubes) could harass.

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All of your counterpoints boil down to trusting that Gaijin has both the competence and the willingness to almost completely rework naval. They didn’t do it with the bluewater / coastal split, they didn’t do it over the years of slow updates, they didn’t do it with the release of the most well-known battleships recently. EC hasn’t received any notable changes in years either.

Look at how long it took for Gaijin to even start experimenting with new gamemodes for air with Nuclear Thunder, and air is orders of magnitude more popular (and much more profitable) than naval.

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