I ginded for the Portland fr
It was more of infantry would be functional before Gaijin moving on to subs. My guess
In my case, I was able to play both events, and honestly, I saw the infantry as quite unfinished (with a lot of work to do). On the other hand, the Pacific War submarines were almost finished, not counting the Type 7 model, which, when cut in half, we could see wasn’t modeled. The only things they were missing, besides what we’ve seen in DS, are the thermocline, battle noise (explosions below and above the water), adjustable torpedo trajectory visual paths depending on where you want it to go, and the submarine’s actual depth rating (I know it was set to 60m on purpose for the event). I can’t think of anything else I’ve mentioned.
Do you think they would activate(un-hide) Counter-Sub Weapon stations like the RUR-4, RUR-5(ASROC) or RUM-139(VL-ASROC), To begin with or would Gaijin wait for more advanced subs?
Since I can easily foresee issues with some ships lacking ASW systems based on their service configurations as a potential phased rollout (similar to FOX-3 introduction) delays their appearance otherwise, or having an outsized impact that Subs simply couldn’t deal with since they are not contemporaneous and so lack specific counters.
Alternately we could see like the USS Douglass’s erroneous RIM-24A, where they are wrong by choice until later modeled.
I hope they model wake and trail more realistically for torpedos the difference between compressed air and pure oxygen is pretty significant in this case most IJN torps would be a bit more stealthy.
Not only that but I’m also worrying about imbalance of anti-submarine weapon between Eastern and Western, especially on coastal.
All but two(206 and Yenot) on soviet coastal tree Rank V are dedicated anti-submarine warfare ship and having more than depth charge/anti-submarine mortar while some nation doesn’t even have access to anti-submarine torpedo in their coastal tree.
RUR-4 maybe sooner as that is just advanced depth bombs but not guided. RUR-5 is top of the line system I wouldnt expect that until coldwar subs are added.
Down worry, submarine will surface to go faster, you give it full salvo of HE shells and its done.
Same as ASROC, homing torpedoes wont be added until cold war subs. At start we will have just depth bombs and hedgehogs. And main guns obviously.
The firing solution and Burst depth is based off sonar returns, I wouldn’t be surprised if it’s also able to gather Closing rate info to provide proper lead, and so will guarantee hits if the target doesn’t maneuver.
The downside would be it’s got a fairly short range, and probably can’t be used against an incoming torpedo.
Think floating naval mines will come? Like how some ports have basically a minefield specifically for subs?
they should
Having given this some further thought, this might be referring to the red circle of the player 's own noise, rather than the sonar return of others. It 's probably fine for that to stay on the minimap display, in this early time where detectible noise radius is universal across all ships and only relating to their throttle setting.
Hopefully bigger maps, more realistic battles and carriers… fix for Yamato and nerf for Soyuz. Meanwhile hopefully if added then much laiter or far above any ww2 br all the ew anti ship modern rocket “stuff”
They already are in the game, on a few coastal vehicles.
They release a trailer showing changes in naval forces and tell us “this is just the tip of the iceberg” and then tell us to calm down.
They teasing us 😥
I’d assume that it’s a potential tip that subs are next update I guess.
I believe that too. Last summer’s updates were always very naval-related.
Titanic 3 confirmed (yes, there is Titanic 2)
Idk if you guys noticed, but while playing ULQ i realised that there is a black oil patch showing up when dropping depth charges…
Why is that oil stain appearing? I don’t understand why it’s there if you’re not damaging any boats.
