Submarines - WT Discussion

what if theres nuclear powered subs, will that thang goes kaput when shot down

1940s batteries and electric motors were… suboptimal

badum tss

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Introducing submarines could either turn out to be a complete disaster or a huge hit. On one hand, they might be so frustrating that the remaining naval enthusiasts would throw in the towel, unable to handle the annoyance. On the other hand, they might be an absolute blast, bringing in crowds of players who can’t wait to dive beneath the waves and engage in underwater combat.

Let’s not forget that submarines have already made their debut in World of Warships and War Thunder Mobile. And in both games they were more of the first thing but Sure, those games lean more towards arcade-style fun rather than hardcore realism like War Thunder. But, hey, I have a soft spot for submarines they’re an integral part of naval warfare history

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The event already showed all the realistic weaknesses of Submarines, except not showing all the hydrophone and sonar systems surface vessels have to fight submarines. Submarines are glass cannons that are slow and have to stay quiet (basically torpedo boats), but nobody complains about torp boats since as soon as they are found they die instantly. Similarly as soon as a submarine is found surface destroyers and cruisers can instantly throw entire volleys of depth charges at them, causing the player to need skill to evade.

All I see their addition as is a huge win for realism and a boost for naval as a gamemode.

All that’s left is to increase map timers for naval back up to 1hr like everything used to have, and spawn ships further apart at 20-30km not 11 where it’s just whomever broadsides the other first wins. = There is a reason most of us naval players mainly only play Naval RB EC.

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There were a few Japanese submarines modified to carry the Kaiten kamikaze torpedo. But considering that War Thunder hasn’t added any of the planes that carried kamikaze ordinance (like converted Zeroes or the Ohka) I don’t think the Kaiten will be added either.

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Just showed up in the first devserver version, a new keybind:

Seems like we might get separate active and passive detection at introduction.

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Hopefully they don’t butcher submarines like they did in War thunder mobile, 30 seconds of underwater oxygen to 2min to replenish it to full amount(yes im exaggerating it but not by alot) and instead go with how stuff worked with battle of the Atlantic event

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I completely agree

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Me to.

:)

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Submarines had hours upon hours of oxygen. And batteries that lasted 12-24hrs on average.

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I think that’s how subs should be added to Warthunder.

:)

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I’ve been saying submarines if added should be added with active and passive sensors, plus their nuances, for ages now so this is good news imo

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But we had a GREAT submarine gameplay here: Battle of Atlantic. One of the best evenets ever played.

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Yeah. In WT, submarines should be able to stay submerged effectively indefinitely.

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I just ask that they are not like in World of Warships, they are made in the worst possible way and are not at all realistic compared to normal ships.

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The problem with subs is that they would need a new matchmaking. Matching Battleships, destroyers and sub hunters, submarines etc. together would be the best and most realistic option. That would require a new gamemode, mechanics or even br system. Battleships easily kill all other ships but are really weak against subs. But who would play sub hunters at br 6.3 for example just to get one-shot by a battleship?

I think making a reward system based on the ship you play and the ship you damaged/killed would be the best way. This would help costal boats currently aswell. If a destroyer attacks costal boast they should get much less rp and sl. No longer farming of costal boats with early destroyers.

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I’d be cautious about implementing such a system without submarines to act as part of the rock paper scissors matchup. I do think the matchmaker you’ve suggested is a good idea, but I don’t think it’s absence should stop submarines from being implemented. Essentially I’m saying we should get submarines before, or at the same time as a new matchmaker.

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Don’t worry; submarines will come and will be thrown onto whatever system we currently have. Missile boats, guided missile destroyers/cruisers they’ll come too and will just be thrown in to whatever passes for ‘gameplay’ in Gaijinland.

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I’m really looking forward to seeing submarines progress from their earliest days, tackling challenges like managing oxygen and diesel engines, as well as dealing with their limited time underwater and restricted diving depths. Then, moving into the Cold War era and modern submarines, it’s fascinating to think about how they’ll address advanced sensor systems and increasingly sophisticated defensive and offensive weaponry.

Additionally, I’m curious about how the underwater environments in War Thunder might evolve. Considering the likely third-person perspective for players, they’d probably need to revamp underwater textures. Things like shipwrecks, netting, depth charges, canyons, seabeds, shallow-water corals, and more could play a part. Perhaps they could even visually represent different depth layers for a more immersive experience.

Submarines do not need to manage fuel or oxygen. Just like normal ships the fuel is vast and unrealistic to lose in the 6hr max time for customs. Similarly battery power and oxygen last longer than 12 to 24+hrs so unless you make submarines horrifically unrealistic (which all of us don’t want), there won’t be any of that.

Just like the submarine event, what they showed was already a great implementation, they sadly gave submarines an unrealistically low depth limit to match WW1 submarines not WW2. But there was no fuel/battery or oxygen limit which is realistic.

Hopefully they continue with that realism.

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