Submarines - WT Discussion

Amphion my beloved

Thats very interesting!

Random question, But when sub’s do come. think we’ll get manually guided torpedoes (Or homing) with them or just the normal straight line ones we have?

will we get UGM-73 Poseidon?

I know - I’ve already said I’m not talking about lunched depth charges - why are you still on about them???

I’m talking about rolling them - usually off the side - immediately in front of a target ship.

good - the longer the better.

And when they do become playable hopefully it will be in some PvE mode where they won’t screw up normal naval battles.

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They’ll probably be straight line ones. I can’t see homing torps being added unless ships got a decoy modification, and even then, it’d only be passive guided torps like the mk20 bidder

Since the interview said that Gaijin is unsure about Cold War era ships, I think we can safely assume that we would be getting WWI to WWII era submarines.

The vast majority of these submarines were equipped with “gyro guided” torpedoes, which could be “aimed” at launch but would then run straight. Essentially they wouldn’t be any different than how torpedoes already work in game.

Some late-war German and US submarines would have access to extremely rudimentary acoustic homing torpedoes, but Gaijin could hold off on those until the anti-submarine meta emerges.

“Manual guidance” for torpedoes is actually a relatively recent development thanks to wire guidance, which really only came into fruition in the late Cold War.

Gaijin is much more likely to vary submarine weapons by having different “pistols” or detonation mechanism. Contact (that is, hitting your target with the torpedo) was the most common, but already in the WW2 period there were a variety of weapons that used magnetic pistols, which would essentially be the equivalent of proxy detonators for missiles.

Very true and interesting. I assume with WW1/WW2 submarines you aim them just before launch, but an easier system then the Silent Hunter series.

Also, early torps, and espescially magnetic ones, were often unreliable, often being a dud. I wonder how and if they will impleent that.

2nd also, a magnetic torp exploding under the keel of a ship should be a one hit kill, as this “breaks the ship’s back”

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Can’t forget that due to not being strictly limited to historical matchups, should it be needed there are a lot of options that can no-sell subs (and hard counter depth charge based tactics), for example sonar guided RUR-4 / RUR-5, or any one of a large number of air dropped; Pattern running, homing torpedo’s which could be carried by aircraft as low as BR 1.3~1.7.

So its not as if Gaijin doesn’t have options that could be implemented to break up the meta if things get too one sided, but I’d expect very basic passive guidance to be implemented at first (since they can be countered, by reducing speed / turning off engines), with things escalating over time the same way IR & SARH missiles, and (PD) Radars were introduced.

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For the French tree (Dutch) 🇳🇱

https://www.dutchsubmarines.com/boats/boat_walrus1.htm

https://www.dutchsubmarines.com/boats/boat_zeeleeuw1.htm

Both Balao class with the GUPPY modernization.

Zeeleeuw (Sea Lion) beat the RN and USN in a NATO exercise, but I do not really know any details about that.

boat_walrus1
HNLMS Walrus (S802)

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A really cool machine, but probably outside of the initial scope of submarines for War Thunder. Though I personally do hope they eventually move on to Cold War and modern designs.

Well, its just a modernized Balao, which is in turn an improved Gato, so still a WW2 submarine

Yes and no, the mk23 grog was more middle cold war and that’s british wire guided torpedo development that can be described as “shit until the spearfish came along”

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Ah, my mistake, I got mixed up with HNLMS Walrus, which “sank” a us carrier in exercises-- a member of the later Walrus class.

It’s okay mate. That’s the problem with ships of the same name XD

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Wooo subs are finally confirmed! :D

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Click here a link to see that what you say is true

Problem is that if someone bring subs into 7.0 game, those 3.0 - 4.0 sub chasers will be evaporated 0,001 second after their spawn protection ends.

That’s why implementing submarines will need to come alongside map, mission, and gameplay changes.

Naval needs those whether subs come or not, to be fair.

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