Haven’t spent a lot of time on the new forums but quite happy to see this topic make the jump.
I’m a big submarine fan and I’m eagerly awaiting their addition to the game. Despite what the naysayers claim, I think that adding submarines could potentially help Naval balance, since it’ll make destroyers/frigates/subchasers more relevant in the higher tiers.
I was actually working on a script for a video about this, but work got in the way of me finishing.
Sorry to double post, I wanted to include this sentiment in the previous post but I was short on time.
After reading through the entire thread, I see that there are still quite a few naysayers, as there were on the original forum topic. If submarines aren’t your thing, I get it. But it’s important to have a conversation about what submarine implementation could be like to help build community consensus. If we don’t have an idea as a community about what we want for the game, then we have no unified voice to communicate to Gaijin what we want effectively. That’s why discussing it is important, and why I find comments along the lines of “terrible idea don’t add” so useless when it’s obvious that Gaijin will add them at some point.
I’m going to assume they mean The Other Game’s style of implementation, giving them characteristics that were not accurate to the vessels in order to make them competitive, which accidentally made them too powerful.
To me, a “realistic” (that is, as realistic as War Thunder is willing to be) implementation would be unlikely to make submarines overpowered. WW2 submarines are essentially torpedo boats that can hide. As long as they can’t cap zones or reload torpedo reserves while submerged, and assuming that all vessels have the ability to spot periscopes, they should be fine.
The amount of “You wouldn’t want your battleship to get blown up by a submarine, would you?” comments in this thread astounds me. Like, duh, no I don’t want my battleship to get blown up by a submarine. I also don’t want it to get blown up by Scharnhorst but that happens every naval match!
It would be awesome to play WW2 subs, and then maybe reach the top tiers like SSN Los Angeles (USA) or maybe the Alpha soviet sub or Akula (Shark) russian sub. Gorgeous! They should implement something for towed array sonar (passive) and also for termocline sonar “barrier”. Would be amazing
That’s why discussing it is important, and why I find comments along the lines of “terrible idea don’t add” so useless when it’s obvious that Gaijin will add them at some point.
It’s a rehash of the arguments players used to give against drones/helicopters/flares/air to air missiles/supersonic jets/modern MBT’s/Cold war MBT’s, Delete depending on how long you’ve been playing.
It’s a minority of players, but a very loud one and it gets very boring after a while reading the opinions of people who are determined not to change their mind, and will deliberately go out of their way to make sure they learn nothing that could change their mind.
As for more realistic submarines, I didn’t initially think of “compared to The Other Game”, I was more thinking of “no paper vehicles” such as wacky prototypes or things that never got off the drawing board.
Im happy to see this topic is alive and well keeping it on the forefront. Its important to discuss this and ive read it from top to bottom, seeing the what could be, what could happen and may happen. Im a huge fan of our Naval and Sub games like Silent Hunter, so to see submarines possibly coming in game is really exciting to me!! But my response for the Nay sayer is do you know theres people still upset today because Gaijin “ruined Naval by having costal and blue water in the same game with two separate trees”? Yeah I know, its obviously not ruined 🙄 Also to add that for every Goliath there must be a david. In todays Naval as it is played Battleships starting at 6.7 have really nothing to fear on the water. They can sit in the deep waters and over power or fend off nearly anything that gets close to them. For this very reason alone Submarines are needed as they would be the “David” in this scenario. I also believe that subs placed in the game in a realistic way, or really the way of battle of the Atlantic would not really be a huge threat to anyone, but would bring lots of new players into the game.
The Pr.11451 on the devserver has it 's dipping sonar " Zvezda M1-01 " modelled as a module, and it 's visible in the Xray. Currently lacking a description text and functionality:
Sonar devices have not previously been represented w/ modules; the appearance of the sonar in this boat may hint at how counter-submarine gameplay may be intended to be introduced.
Just trying to think how that works because dipping sonars are normally lowered by helicopters, and active sonars are normally in the bow of a ship. A towed array is normally in the stern and looks a bit like a long large wire with microphones in.
So why is a towable sonar being lowered from the middle?
Completely off Sonar topic, but anyone else noticed that they gave depth charges and mortars explosion models? Before once deployed it was just a red indicator that went in the water with nothing following on, now it actually desturbs the water surface much like a actual explosion.
Since it 's a dipping sonar, my assumption( supported by no sources ) is that it 's not intended to be lowered while the vessel is in motion.
The hydrofoil being as fast as it is would probably allow it to move to the general area of a suspected submarine contact much faster than a submarine could leave, then direct a more substantially armed, but slower or less sensor-equipped large ASW vessel to make an attack.
Though it still has guns for self-defence against similarly-sized ships or aircraft, and the acoustic torpedoes for if a discovered submarine is close enough for them.
Guess that makes sense if you want to listen below the thermocline although I can see why it didn’t catch on. If you detect a submarine, you probably don’t want to be a sitting duck waiting to reel your sonar back in