Submarines - WT Discussion

Well your next level will be the holiday update :-)

Time to go to the Russian dev stream and ask Bvvd about subs again.

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Heard nothing about it in the english, was there anything in the russian?

They did not answer any questions about submarines, but they did talk about modern missile boats, and how it would be hard to implement them and make them fun. But last time I checked, they said the same thing about submarines lol

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Ask him why they need to kill naval ec and turn it into a 0 player- farm ai mode for 30 minutes until everyone abandons the match like heli pve instead of actually improving and balancing the naval ec that existed before.

Ask him how naval EC with 1 5 player team with 7.3 ships vs a team with 2 players that have max 6.3 ships is any better and how that is supposed to prevent one team falling behind.

Id love to hear the reasoning for that bs. Bit offtopic, for that im sorry, but

Not even subs can save naval ec in the abysmal state they have put it into. The way that current naval ec works, having 2 or more players of your team in subs would leave no one or maybe one player playing a surface ship.

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Initial dev datamine yielded this:
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Spoiler

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Look, i’m not Russian. I just was on the. WT snail mines. They were doing that live translation thing and submarines wasn’t brought up. They did talk about EC but that was part of the whole sub mode and how it’s permanent.

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Ah i see. i thought u maybe do talk russian and can finally get someone from gaijin to adress what they turned ec into. I guess theyll just let it die then…

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Oh shit, that’s pretty cool, implies submarines with ESM masts and shit.

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I don’t see how ? It 's just map markers for the Nuclear Escalation mode, which could easily just be Tang and Whiskey -class )))

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we get subs (the monkey paw curl It’s finger.) we get subs but they are AI only in nuclear escalation mode T_T

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new and updated text for submarine torpedoes, and the Mk 35 antisubmarine torpedo

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Datamines from today. G 7e (T Vb) - one of the first operationally important passive acoustic homing torpedoes

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With all these teases about submarines like unused torpedo models, or icons or systems. I’m surprised there’s not actual model of a submarine. We have all these little bits and pieces. Submarines seems so close yet far away.

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Well Gaijin has gotten better at not leaking there entire multi year plan like that one time. Also it would take considerable space especially if every nation with Naval is getting a sub at once. No one would want Germany and USA only getting it on new year update.

However if we take mobile as a example the models are likely done long time ago and are being touched up plus anti-sub weapons are great to have so we don’t have a balance issue. Though poor WW1 subs are going to get a rude awakening. Truth be told under water warfare (cold war) became more like aircraft but with much more lag and things being slower. The Self homing torpedoes will likely use the tried and tested code we have for our anti-radiation missile so a good chunk of Gaijin’s work is done (with modifications).

Though Gaijin from some reports will be introducing 5th gen during the holidays so Subs might come after that. Each update has a vibe they go with so 5th gen will likely be that unless its untrue which it could.

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Subs are the stealth or the naval world, 5th gen is the stealth or the aircraft world, could just be a stealth related update.

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operation unseen. Its a 50 50 Gaijin might want to go off with a bang this year. By the end of the year its expected infantry will be ready and the new year is a very popular time. Then again Infantry is developed by a different team so they could finish it off around Halloween and leave the new year for something else like a stealth update.

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Right now, Naval can’t be balanced in any realistic way because the core components, submarines, ASW helicopters, and similar counters aren’t even in the game.

Until those elements are added, the entire ecosystem is incomplete. They need to introduce subs and naval aviation, run CBT, and use that data to shape proper balance instead of trying to fine‑tune an unfinished system.

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They can’t even balance Sea vs Air, I would expect Sea vs Undersea to be even worse.

There is currently not a single ship with a flight deck in game so Helos would need external spawns with long transit times and highly vulnerable to AA. (USS Newport has a helipad only, not a flight deck or support facilities). No working sonars, no guided torpedos, ASW mortars are nerfed, ASROC is visual only, a lot of maps would need major adjustments…

Its a long way from what is actually necessary for a working battle mode.

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Wouldn’t the Cassiopea class Offshore Patrol Vessel count? Aviation facilities, flight deck/ helipad. Sniff, I want my Project 1143.4 as a usable ship, biggest ASW Vessel in game heh.

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