Anyway. Experience in the Harrier Gr7. Can be. If you can spawn with the AGMs and get one the deck, you pop up from unexpected places pop off a few AGMs and then dive back down again. If the Pantsir is awake, he’ll shoot down all AGMs fired.
The Harrier II is sub-sonic but can turn quickly and get back behind cover nice and fast. But its a technique i’ve not quite mastered. I tend to find myself in CAP more than CAS these days, just dealing with enemy CAS. Kinda where my experience is better used. I dont play as much GRB these days (except for grinding this stupid event)
I know, I meant that from 20km you can start to look and find a target, even if you cannot lock anything at more than 12km, that still gives you time to fire, turn around, and leave before the SPAA missile can reach you
You didn’t say its broken also, so you admit its totally fine with it at TOP TIER vaporizing whole teams and just rearm and get 6 kills and do it all over again.
Yes, but every other plane is in the danger zone to be fired against, which gives SPAA a window of vulnerability to fire against them while they’re in the targeting screen and not maneuvering
That’s what i like about them, also no HMD that’s really suck, but anyways 4 AGM Gs are really good to get 4 kills of course if there’s no pantsir shooting them down.
Yea forgot about the harriers. But i do just fine with GR7 against blyatsir most of the time.
Also rearming at heli pad and getting an airspawn is giga nice.
If it has Litening II it will get Gen 2 this update as they’ve mentioned before, i was waiting for it because Gen 1 is really hard to see SPAAs hiding behind.
Pantsir has an effective range of 12km, but a max of about 15 ish km. Which, considering most AGMs wont let you fire until you are within 12km. Means you are within range of a Pantsir whenever you want to attack.
I’ve been trying to finish spading the ADATS the last few days. and reality is. Good luck hitting anything other than a heli past 8km. You can just about snipe a heli at 10km, if they arent moving too much.
Thats the difference.
Su-25SM3 can fire off all 4 KH-38s beyond the range of most SPAA and with its IOG, is much harder to defeat than an AGM-65, still has a tendacy to keep going. Also whilst you cant lock onto a vehicle past 12km, you can lock onto the ground at a range of about 20km. So if you are firing at someone not moving… in theory you can take them out (i have actually done this with a PGM as well before. but it needs a totally clear map, the seeker head on that thing just hates… working)
Also if im not mistaken, KH-38 is also faster than AGM-65s, giving you less time to react
The balance change I really want to see (beyond giving every other nation an equal performance SAM.) Is just to move the air spawn back a few extra KM at top tier. For everyone. The issue is. I spawn in something like a Tornado Gr1 and I have to immediately dive towards the deck. I spawn in range of a Pantsir and I am an easy kill (especially with 99% of my CMs missing). But an Su-25SM3 has time to spawn in, turn, dive gently, do whatever he wants for at least a minute before entering range of any other SPAA.
True, but didn’t you say it yourself ? Dive, pop up, fire, dive. I to the exact thing with the harrier.
ADATS is indeed dogwater.
But VT1 is strong.
All true. But it’s also easy defeatable by just standing next to a destroyed tank or smoke, as are mavs.
Also true, but if you don’t move you kinda deserve it.
I want to see this as well.
There is no way pantsir hits you when you dive or fly perpendicular to him from spawn, except maybe harrier, but i never died to a pantsir in spawn. When i died, because i was braindead and forgot.
Which is why there are more pure AA fighters in the air at the moment to shoot them down.