He won the match with zero points. Just by staying alive. This is an auto ticket win in every match if one US/UK pilot survives. No chance to avoid this.
Even i admire your luck - set on fire, repaired and crashed later whilst getting a repair gift - u were down to 200 vs 1900 tickets after 13 minutes.
Have a good one!
Edit to avoid another post:
It simply doesn’t matter if you stop one group. You can’t stop all 3 groups to land on Tinian (2) or Saipan (1). And there is no point trying to stop them, that is just another prime example of brain dead map design. You get every time a irrecoverable ticket disadvantage.
If u watch the replay - the landing US tanks on Tinian murdered JP arty and aaa - every ground units 100 tickets (on a 2.800 ticket map), whilst the 7 Ai planes killed ground on Saipan. And you will also notice that a singe tank is enough to capture the airfield on Tinian.
Whilst before the capture there were just a few use- and harmless af aaa positions around the airfield - after the capture 8 deadly af aaa positions spawn out of nowhere, killing your A7M almost instantly.
Again, a prime example of extremely unbalanced map design.
will have a look later, cant be bothered to fire the game up.
I understand that you can win by staying alive, i am not disputing that, like i said, i have done it many many times in the past.
And if i remember correctly, that bleed stops if you prevent both islands being captured, otherwise whats the point of having the defend A and B objective?
As allies, you can fly off and run all match while the landing craft and tanks take out A and B, easy win.
But if the attacks get repulsed and the ai do not cap A and B, then just staying alive wont give you the win.
Bleeding tickets? I have around 77% WR via almost exclusively killing people. And my WR took a big hit (from 80%) because yesterday I had some absolutely horrible performances, because Wyvern’s handling requires some getting used to, especially after switching from Fw 190F8, Ta-152H, G.55 and Ki-84
Wyvern can and will ruin your team’s day early game. And if kept ar high speed with some teammates alive, it can slash through the planes dogfighting at low alt and take them out easily with little risk of ever getting cought.
The guns are absolutely criminal, and 1200 shells means a ton of spamming can be done. 900-1000m kills are not uncommon.
I’ll check because I probably kill around 10 air targets for every single ground target :)
Do you play it solo all the time? Thats impressive! I don’t think I could do that, In my experience using Wyvern as a support fighter can work if you snowball early and get help from your team, but for clutching, if one enemy fighter actually knows how to play, the Wyvern is easy to avoid and counter, I never had any problem dealing with wyverns in a light fighter
Only solo. This is not some super-high-skill gameplay. But it works. It’s essentialy all about aim. If I screw up 1 pass, it’s often game over.
It’s not that easy to dodge quad 20mm with 1200 ammo. If you go below 400, I will hit you almost no matter what. Zeros, Spitfire ca dodge, but eventually I get my kill. Yak-3 is a big threat cause it’s fast and can dodge while retaining a lot of energy + Shvak and Berezin are both hitting like they’re 30mm, so of course I prefer to 3rd.party those :P
And it’s not that easy to counter if your goal is to shoot it down safely. Only some planes can counter speed with climb to some extent.
You can push a head on, but reversing a smart Wyvern player will usually not work.
Also Wyvern is all about creating early game advantage. Which means Wyvern will be one of multiple problems :P
It is easy to dodge in most fighters.
I just maneuver below the wyvern and make him dive at high angles and then just avoid the nose because the wyvern rotates slowly, does not matter the amount of guns if they can’t get on target. As he pitches up to ditch just turn after him, and repeat till he gets low energy or runs away.
Having said that, I still can kill most people while piloting the wyvern just like you said, but most people play badly, that’s why the wyvern has good efficiency.
Now If I want to play like you do, I prefer something like the hornet. I Don’t enjoy playing the wyvern as a support fighter. Like I said, I only pick it up to ground pound and try to bleed tickets ASAP as a form of trolling to change the game a bit and have fun. It’s like a challenge, try to end the game before the furball even starts.
Do you realise that I absolutely love guys “maneuvering below” me? Keep doing that, and never stop. The thing is - all I need you is to go below 470, because then I’ll hit almost no matter what you do. The entire trick is to not dive at high angles. If the guy is turning, I’ll happily yo yo and get a better angle. The worst are people who stay fast and are doing minimal dodging, just enough to disrupt my aim and manage to roll around my nose. But that’s rare and I still hit these guys fairly often.
Also Wyvern has little problems with compressing so I’m pretty happy to go damn fast anyway.
Wyvern has bad turn, but it has enough roll and nose authority + high velocity guns to ruin your day.
Average Wyvern user can’t aim. Decent Wyvern users can.
Oh amd BTW if you are doing your circle below me and slow down enough, I’ll happily dive-brake and attack vertical at low alt. This is hilarious, because at low speed people can only gwt out of Wyvern’s guns, if Wyvern users screws up. I wouldn’t base my plan on that happening.
Also your gameplan means you are barely surviving and at the end of the day - Wyvern can disengage. If he wants to reengage - he can and he will. You don’t have a choice unless your team is the one doing the winning, which vs experienced Wyvern user it isn’t most of the time, because scoring 2-3 kills early game and forcing people to dive is quite substantial. Of course I still lose one in 4 battles, but I’m not THAT good either.
Let me clarify, I almost always do the yo yo thing to dive onto one’s six, not directly dive onto them, but If I’m the fighter avoiding a wyvern, and he starts a shallow yo yo dive into my six, I still turn in relation to him to tightening the circle. Not just sit there and wait for the wyvern to get into position. The point is to not give him any angles to begin with
By turning you’re bleeding your energy. Eventually you’re always too slow to respond. Best case scenario I take the risky vertical shot (it’s risky, not difficult) or you’re stalling the fight. Stalling, not winning. And when the victory relies on you, just surviving is not enough. I got this attitude from flying the only fighter in the team as 6.0 Germany. But I consider this universally sound tactic.
But anyway, my point is - Wyvern is extreme pain in the butt.
Anyone trying to dodge a steady stream of Hispanos will bleed energy like crazy. Wyvern bleeds energy if it turns sharp, not when it flies circles over a guy trying desperately to deny an angle.
Only Yak-3 is my nemesis. Everything else I can deal with :P
I’m glad you mentioned the energy losses…
I’m getting a little off topic…
I play Meteors … we played them on standard Mouse Aim and it’s a very slow and lazy brick …
We moved the mouse to Realistic settings …
It took me a while to get the controls right and get the ideal grip, but the change is obvious … it doesn’t lose nearly as much energy, Meteor is faster when used correctly and overall this setup really resembles the flight of an airplane … The downside is poorer accuracy when aiming, and any damage to the plane is noticeable on the controls, I also feel that there are planes from a slightly higher br in the game, by about 0.3… but, overall, I have a better impression of it…
I also have a joystick, but I would say that there is too much of a handicap for RB, or I can’t use a joystick…
I’m sorry to disturb this topic with the text about the control settings, but I feel that this is not addressed much and mouse aim also has its limits … if you want to fly the plane, if it’s just a grind, then there is no need to address it… .