Strv103 wrong reload speed

Happens to the best of us :)

systems missing/not working (and other things) from my view:

hullaim is not working, the 2 seperate engines as stated, three second reload, accurate velocity and penetration as stated, commander sight is missing its fcs strv103a strv103c, implemented clutchbrake maneuver system, commander copula rotation not working in 3rd person strv103a, fixed ribbed armor of the tanks strv103a strv103c, heat grating (fence) that would actually work against heat on strv103c (imagine), not dying to fire because you ran out of fpe (most bullshit and unrealistic thing on s-tank series yet), incorrect powerpack placement in strv103c (sits too low in tank),
modeled autoloader would be nice to see, wrong 3rd crewmember labeled as “loader” should be radio operator or driver instead, missing ability to lower ground clearance strv103a strv103c (not sure about zero series prototype)

might add more to the list if more comes to my mind

also, it would be really nice to see strv103b in the future, it they could group all the tanks (strv103a - 103c) in a folder, instead of the tanks being foldered with centurions now. and of course strv103D prototype as event vehicle, however theres little to no info on the tank and the only prototype made sits at arsenalen hidden from the public

This works for me, what issues are you having?

Sure.

Reload times are up to DEV’s discretion.

Sure, if sources can be found and provided then make a report :)

Do you mean the module in x-ray or the functionality? because the functionality and game mechanic is there.

I don’t know what this would mean in terms of game mechanics.

This works for me.

What do you mean?

I’m having no issues with this, could you please provide an example of when it hasn’t worked?

Huh? what do you mean?

If you can prove this then please report it :)

Sure :) Detailed internals are planned for a lot of tanks, not sure about which ones though or if the 103 ones are included in those plans.

Sure, can be reported.

If you have sources it can be reported :)

try tracking a moving enemy tank on uneven terrain

ok then

this has already been applied to apds of strv103-0 and strv103a they have 358mm pen point blank and 1500m/s velocity compared to centurion 350mm pen point blank and something something 1470m/s velocity. but strv103c apfsds has exact same penetration of 337mm (dont quite remember pen?also dont remember exact velocity rn) as other the other swedish centurion with this apfsds. Why?

no, you cannot fire the gun via commanders view

basically, faster turning of the tank while on the move, a rapid turn to engage enemies faster

doesnt rotate 360°. does on strv103c tho

the armor is bugged, sometimes it gives a flat surface for apds, heat, etc. for easier pen, sometimes it adds 700mm of armor. its unreliable and needs fixing

the “fence” doesnt work ~80% of the times and heat easily passes through. whats the explain here?

i didnt formulate this enough, its a issue with all vehicles generally. on s-tank series, the first penetrating shot has already destroyed the fuel tank up in front the transmission. 1fpe charge gone. the second penetrating hit into the tank sets the tank on fire. please explain how the remaining diesel is able to burn for so long and kilm the crew behind 30mm armored plate within seconds? trash game mechanic

already reported long ago, no attention


gave up after the 4th report

also, now i remember something more, when having hullaim on and ur driving, then ur braking to stop the vehicle, when it stops the gun continues to go up vertically, and only then lowers again to where you are aiming. doesnt happen when hullaim is turned off for some reason. this killed me countless times, basically it acts like a tank who has a heavy gun who swings like shit when you stop

I tried in test drive, no real issue. At most the vertical doesn’t “catch up” as fast as the horizontal so you have to aim a bit diagonal to be on point. But other than that no other issues. What issue are you having?

No idea. You can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

Ah, then i missunderstood what you ment. Report it as described above.

So generative steering sort of? That isn’t a thing in the game at all for any tank. Many are asking for the mechanic though.

Ah, then one of the two is wrong, i don’t think anything was changed on the cupola between the A and C. If you can find evidence of one of them being wrong then report it as described above.

Wouldn’t that be how it would work IRL as well though? Or am i misunderstanding something?

I’ve never seen this happen and can’t get it to happen in the protection analysis. Hence my confusion.

Subjective and applies to all tanks.

You can message a Technical Moderator to ask about an update for the report.

See previous answer.

aiming brother, aiming. sure i can keep the gun on target, but i cannot aim precise at all. i dont really get how you keep defending the hullaim mechanic, sure its much better than it was years before, but it still is nowhere perfect. in world of tanks the strv103 aims just as smooth as every other tank

basically, hope to see such a mechanic in the future, this game has much potential afterall

well, its supposed to act like some sort of spaced armor, the “ribs” are like a seperate piece on top of the 40mm plate, you can see for yourself how the armor reacts in this facebook Redirecting... video where they fire slpprj m/66 (?) at it
Screenshot_20250728_220431_Facebook

i have bouced and tanked apfsds i absolutely shouldnt have, while irl 3BM22 fired from a t72 went straight through the armor plate of the strv103c and exited at the rear of the tank…

weird, in my experience with over 400 battles with strv103c heatfs goes through like butter. it works sometimes, but thats a rather rare occasion. also the “fence” just falls off after it has been shot 2-3 times which is …interesting

any consideration of making this more realistic in the future?

how and where can i ask this?

Could you be more precise? What EXACTLY is the issue with the aiming?

Yep, I think this is just a symptom of the volumetric calculations War thunder does for all penetrations, i don’t think there is going to be any reasonable way to change this.

M/61 (Mentioned at 2:30 in the video), very interesting video, thanks for the link! :)

The issue here is likely that WT counts where the point of the projectile hits and not the sides of it, so IRL if for example a APDS hits the “rib” just a small bit under the tip it angles the projectile up. In game that counts as a hit with the tip of the projectile and so just count it as extra thickness. which means it should also ads the same thickness to APFSDS. (not entirely sure about this though, a “fix” could be to apply some sort of “angle” modifier to have some shells bounce easier on those specific “ribs”).

I only have 300 games in it, but still, not something i’ve experienced. If it happens again feel free to link the replay here in this thread :)

Yeah, that’s the same for many other armor pieces on other tanks as well. Likely a game convention thing.

No idea, i have no connection to Development or any of those operations, Game Masters handle in-game chat and name bans. :)

You can find all the teams and the areas they handle listed here: ( Who is who and Reporting Procedure ) . Make sure to not message any of the Seniors first as you likely wont get an answer. If you don’t get an answer from the first in the list after a few days then add a few more Moderators to the original message instead of sending a new one, that preserves the date of the message and doesn’t make it look like a new request. Then just keep adding more of them from the list every few days or so until you get an answer :)