bug report accepted so long ago and still the decision hasnt been made?? what are you guys at gaijin hq doing? why is it still 4 seconds??? this tank has so many historical inaccuracies its depressing
Most mentally stable War Thunder user:
most likely a balancing factor (like the tkx and type 10’s), it would 100% go up in br if it had any lower reload
they have already gone up in br just look at the 103c at 9.0, and aiming these tanks is still a piece of shit. so their faster reload is now well deserved in my opinion
Reload times are one of the few things that aren’t historically accurate and are a thing the dev’s use for balance. For vehicles with autoloaders they still use reports for the purpose of knowing the mechanical limits and what they can’t reasonably change past but they are still used as a balance tool within those mechanical limits.
then i dont see why accept the bug report and further down not implement it at all due to “balance” reasons?
Very often (and i assume the case is the same here) they are accepted as suggestions if they are for historical reasons and not actual bugs/technical issues. The dev’s would still like to have that sort of information if they in the future see the need to adjust the reload time so that they don’t adjust past what the vehicle is technically capable of.
Edit:
Additionally, when they were built, the specifications from Bofors state 15 rounds per minute (4s reload time) so anything other than that is not “normal” usage of the tank.
thats the minimum fire rate pal, british tested them and with their RAC trial documents documented a loading rate of roughly 2.5 seconds, also on your picture it literally says there “min” so thats the minimum fire rate, its the fire rate which it typically had (aiming, pressing the reload button manually, firing)
for your interest i have the loader schematics here: https://drive.google.com/file/d/1-3dxhJTH4O1uafrn08XygzqkmGOCpVGq/view?usp=drivesdk so there should be no problem in implementing its reload speed historically, and also modeling the autoloader in game
Most tanks also run slower speeds in order to not to heat warp the barrel.
There are already report, but “reloading is balance feature” so we have 4 sec on strv and 7.5 on M1128
https://community.gaijin.net/issues/p/warthunder/i/A10SOP84Lr0e
I would like to get 2.5 sec reload on Strv 103D or how it called.
It’s one thing to be able to reach a fire rate, it’s another for it to be the fire rate during normal usage. They have previously mentioned similar implementations on other autoloaders. They typically use the “normal” fire rate and not was is technically able to be achieved as a max.
so the fire rate would be already in game, which is me aiming the tank, and then the reload speed (if it would be realistic) ~2.5 seconds
you know that fire rate does not equal reload speed right?
the strv103 always reloaded as fast as it could once you hit the reload button
I’ve seen some claim that when you do fire at 2.5 sec the aiming is locked as you would need to hold down both the “load” and “fire” button at the same time and the “load” button locks the aiming (i think only vertically though, unsure).
So sure, i’ve never claimed it cant do 2.5 it’s just that that isn’t what it would typically do during normal usage, the DEV’s generally implement the “normal usage” speeds for autoloaders and, again, reload speeds are a balancing factor that they can (and do) change based on how the vehicle is performing in game.
the claim is wrong, you can always aim as long as you have the hullaim enabled with the switch on your handle
the claim itself makes no sense either way because the whole gun and breech is completely fixed in the tank so there is no need for a fixed position of a tank, aiming disabled, to load the gun. i know this, i have many documents for this tank
now that the tanks are up in br and have been “balanced” i believe devs should reconsider and give the tank its better reload speed to cope with the shit aiming, either that or fix the god abysmal hull aiming
wow look at this report accepted 9 months ago and nothing
Yes, because the developer might take this report into account, but as I said before - cooldown is a balancing value if there is a choice.
https://community.gaijin.net/issues/p/warthunder/i/CXAddmo96VsJ
well exactly how described in this report the tanks were already balanced by being moved up in br, and not too long ago the strv103c being moved to 9.0, which means it will face more german 120mm, some more russian 125mm and even 3bm60 from the sprut, and i am fully supporting this opinion as it is needed for these tanks especially for the strv103c since it is now in a 10.0 uptier blackhole (from my experience), with the faster autoloader it can cope better with that issue
while we are at it, why is the pen and velocity on the strv103 tanks the exact same as the regular L7 guns? the strv103’s gun is an L7 gun but a whole meter longer, just compare slpprj m/90 from the strv103c and strv104 centurion, its the exact same pen, velocity
Idk, if you have info about velocity on Strv103 - you can make report.
Just point to the 103s and ask “why is it wrong” tbch. You’ll get just as much of a useful response from that.