Doesn’t have HIRSS; (even Ka-29 has, and with the absent of this module turns to be easily tracked by IR missiles like FIM-92E/K)
Doesn’t have good flares and the amount is very small by the rate that it drops, almost a blink of the eye to get down to 0;
Doesn’t have good optic, stuck on 23x makes this aspect even worse, compared to others like Mi-28A has 3,7x to 73,7x zoom optics;
And the loadout is very limited, if you want to carry 9M39 (aam) you need to stick only up to 6 Vikhr with double warhead (TANDEM);
Only one type of missile, despite the range of attack, sometimes Tandem missiles doesn’t deal damage, because the double warhead, it doesn’t explodes in structural parts.
I’d rather playing Ka-50 in Helicopter battles instead of Ground battles and grinding its tech-tree because Ka-52 and Mi-28MN is WAY better than this one.
First off a beam riding missile is still guided by a laser so yes it is a laser guided missile. However I should of clarified what laser guidance method I was talking about so that is on me.
Second off, you can actually guide multiple Vikhr at once I just checked in game. You can also do that with Tows as well though.
That is a beyond foolish view. 800mm of pen is more than sufficient to easily pen everywhere but the front of a tanks turret especially as it has a tandem warhead (the Vikhr). Combined with a proxy fuse you can also engage in aircraft duels better than the majority of other helicopters.
Helicopters with Vikhrs have zero trade offs for having good AA armament and great ground attack capability something no other helicopter has in game. Not even a decrease in maneuverability/increase in weight for taking Vikhrs as they are the main ground ordinance option.
I angle my Abrams turret toward you at a slight incline, and you can’t do anything in one salvo.
Helicopters with Vikhrs don’t have great ground attack capability against anything other than 10.0 light vehicles.
Ka-50 is a middle 11.0, and worse than all 11.3s in existence no matter how much you defend the Ka-50.
I am going to assume that by one salvo you mean one missile.
If you are above tree level you could just shoot the abram’s roof with one Vikhr. Now if you are at tree level meh that’s not unique to the Vikhr missile. Two to three should be enough not like it always comes in groups of 12 on every heli its on.
Huh? The Vikhr has 800mm of pen with a tandem warhead. Its very workable at top tier.
I’m not talking about the Ka-50 though. I am not talking about any helicopter. I am talking about the Vikhr. Also I’m not defending anything about the Vikhr or the Ka-50 that would be you.
My point is the Vikhr is a great missile with multirole capability. It improves every platform its on (not the physical attributes but the lethality).
Only if you fire them instantly after first missile and then all those goes on same target.
You cant fire em in interwall like hellfires and quide em on different targets 1 by 1
AKD-10s are not as bad as I used to think, but they are still worse than Vikhirs in almost every way, other than penetration, and the fact that you can use its IOG to hide behind cover a for a little while before guiding it in again. AKD-10s are the slowest missiles in top tier, and laser-targeting, although AKD-10s land hits more easily, still suffer from small bushes getting in the way. Smoke completely disables any laser-guided ATGMs from helicopters from hitting their target, unlike beam-riding ones, like the Vikhirs.
Vikhirs, like other people have said, have enough penetration to go through most MBTs, are the fastest ATGMs, from helicopters, in the game, have 10km range, proximity fuse with decent maneuverability, and good enough explosive mass to kill anything in around 1 or 2 hits.
I agree, although the new Israeli AH-60 and the French Tiger / Italian Mangusta are also pretty good.
Ka-52 is definitely 1st, and Z-10 / tech-tree Z-19 are close ~4th/5th, along with the Rooivalk and possibly the AH-1Z.
Z-19 and Ka-50 at 11.3 are fairly balanced, and I believe their pros and cons would even out at that BR.
AH-60, KA-52, teapache is the top 3 helicopters and can share different places depending on player preference. The fact that AH-60 is still 11.3 is mind-blowing. Same as best Ah-64d (Israel one) have 11.3 while worse US one has 11.7…
To be fair, the Israeli Ah-64D does not get access to 2x Aim-9Ls, but it gets Hellfire Ks (which don’t perform too much differently to Hellfire Bs). But you cannot equip the 2x Aim-9Ls on the American AH-64D without removing 8x hellfires, so yeah, the Israeli one (BR for BR) is better.
I’d still say the AH-1Z and Rooivalk are better helicopters at 11.3 than the Israeli AH-64D.
Fastest of the slow is still slow; SPAA missiles are faster… and a proxy round from a tank is even faster.
Relying on the fastest of the slow will still result in death; And if you use tactics to avoid death, well those same tactics are used for all other helicopters in the game so it’s universal.
Which leads to the specific characteristics of the penetration and warhead: Which Vikhr is the worst of the “top” missiles.
My Abrams turret resists 2 - 5 Vikhrs with ease.
Leopard is even stronger.
Then there are the Trophy & other hardkill APS equipped tanks that take out helicopter AGMs that aren’t top-attack, AKA everything that isn’t Mokopa, AGM-114, and AKD-10.
All helicopters rely on geographical cover to hide from SPAAs, you’re right, but different helicopters have different capabilities when it comes to fighting SPAA / Tanks. Fire-and-forgets would be ideal for dealing with SPAA, but they are often unreliable, and suffer from smoke grenades and from foliage (which is pretty common). Laser-guided weaponry, like the hellfires, can use their IOG to partially conceal themselves, but like I said,
Beam-riding weaponry, like Vikhirs, do not have any issue when it comes to foliage or relying on RNG (like fire-and-forgets). They aren’t faster than SAM missiles, you are right, but you can simply get back down if they have fired. You can simply run them out of anti-air missiles very easily. There is also a tactic of pre-firing vikhirs towards suspected areas where SPAA are, to which the SPAAs don’t have enough time to kill you, let alone have the reaction time to stop all ~3 vikhirs that you prefired. This is especially common in SRB.
You’re not suppose to hit the turret of Abrams, you’re suppose to hit the turret ring / breech / hull.
Similar with Leopards. This is quite similar to how laser and fire-and-forgets can perform, and this is honestly just cope, so I am going to ignore this.
Black Night, VT-4A1, and Merkava Mk.4M are the only tanks that have Trophy / Iron Fist / GL6.
Black Night and VT-4A1 only gets 4 charges (only 2 on each side), and Merkava Mk.4M gets 6 charges (only 3 on each side), so you can simply overwhelm them with your 12 vikhirs.
Iron fist has -10 degrees to 55 degrees, which is more than enough to stop hellfires, as they do not go completely top-down, unlike what you’re saying.
GL6 has -10 degrees to 45 degrees, which is also more than enough to stop hellfires.
Trophy system has -15 degrees to 35 degrees, so that, too, could also intercept hellfires.
Besides, these issues are insignificant compared to the countless amount of tracking issues hellfires have, along with other laser-guided missiles (albeit to a lesser extent).
The reliability of vikhirs hitting your target (so much as you aim at the correct spots) is, on its own, remarkable.
Ka-52 also does have thermals,radar,Vikhr missiles which are superior due to flight time and can be manually guided through obstacles, smoke and it has proxy fuze against air vehicles.
Not to mention it carries more A2A missiles, 30mm on Ka-52 is superior to Apache’s 30mm and best thing about that helicopter is it can fly perfectly fine without its tail.
Ka-52 is superior to any Apache in this game, try not to lie and embrass yourself anymore.