Mokopas are slower than Vikhirs, and they loft, meaning that it’s effectively going, perhaps, 450m/s if they would go straight.
And still as fast as Khriz and Ataka, while being vastly superior to all the Soviet missiles.
@Panther2995
Glad you agree with me that I’m just one person.
lol You’re now claiming self-awareness is lack of self-awareness…
Weird attempt at gaslighting everyone, dude.
Tbh we’re trying to argue with someone that has no self awareness.
Its quite pointless actually.
🤡
Again, I don’t care that it’s as fast as the Khriz and Ataka. Of course they are inferior missiles (that’s why you seem them at a lower BR).
Good luck doing that with mokopas (let alone fire-and-forgets).
Good luck doing that when the final fix to all helicopters are added in the summer major update. XD
The damage model is the last thing on the Kamovs that over-performs; and despite that I have zero issues fragging them personally.
Partially cause I learned how to aim against all helicopters in the peak of 2019 & 2020 heli rushes.
My point still stands.
As do mine.
AGM preference is mostly preference, but you won’t be fragging honed players with Vikhrs nearly as often as other means.
And non-thermal low-zoom optics at 11.0 Vikhrs aren’t as strong as people think.
I’ve been happy to see the power of G-Lynx recognized and I see more of them in matches now.
The Russian propaganda that “Ka-50 is best” is finally dying down enough for people to find better helicopters in other tech trees for the BRs they are.
Granted, Ka-50 also lacks a lineup these days as well. Bringing it solo means dooming your team to a dead slot, bringing it with 11.3 means you intentionally spawned something worse than a Mig-27K.
I’m pretty sure most people have recognized that your points have been deconstructed.
That is true, but META vehicles aren’t META just based on preferences. Of course there are instances where the other helicopters are better than the Ka-52, but it’s simply (overall) better.
Yes, and you’re missing the fact that it doesn’t get IRCM or radar, or near as many Iglas as the Ka-52. It’s still strong at 11.0, to the point where it’s used in SRB at 11.3. Albeit, SRB is niche and you probably wouldn’t understand. In GRB, it’s slightly worse just because of the lack of thermals (which leads to the lack of information), but scout marks and damage marks can help you with that.
Yes, or you can get the T-80UM2, with 10.7s, like the T-90A and 2S6 (and maybe the Object 292, 2S38, Strela, and BMP-2M).
Nor IRCM, nor A2A missiles
You have the fastest multi-purpose missile in the game, and you can first-spawn with it.
Ka-50s cant even touch you, let alone SPAA.
Ka-50s can touch the Teapache, but only at 8km+. The Starstreaks used to have 7km range, but now they have 8km range.
My major points were also posted by others such as Panther, БрИт4нСкUй_П0дС0С, Firestarter, SFmerc, and even yourself.
All of us have had minor disagreements over language used, or differences in experiences.
In-fact, you just made one of my takes, which is the take I use to oppose heli PVP coming back:
^^^
Sure, we may agree with the same facts, but that doesn’t mean I always agree with your takes.
Opposing heli pvp with the fact that starstreaks are extremely potent against other helicopters other than ATGMs with 8km+ range, like the Vikhirs and (sometimes) mokopas, is reasonable, but this is besides the point of this topic.
Ka-52s are still widely used in competitive matches despite this, and is overall better than the Teapache.
A lot of “competitive” lineups are ones of convenience.
When it takes 4 months to create a new lineup, you have to weigh whether or not the increase in performance is worth it to you.
Vikhrs can’t reach out to 9km?
‘the manufacturer of the 9K121 “Vikhr” gives that the fire range is 8,000-10,000 m, while in some sources the flight time is 23 seconds for 8,000 m and in the other ones it is 28 seconds for 10,000 m. This discrepancy may seem unbelievable, as it implies that the missile should overcome 2,000 m in 5 seconds. In addition, misunderstanding can also cause why in some sources the maximum range is indicated as 8,000 m, while in others it is 10,000 m. However, when considering this problem from the viewpoint of possible temperature limitations, it was found that the range of 8,000-10,000 m is in good agreement with the simulation data for a temperature range of -50…+50°C and an atmospheric pressure variation of 700-800 mmHg for sea level launching. Based on this we can assume that the range of 8,000 m is the range that is achievable under all conditions in the specific temperature range under combat use and that the game achieves a flight time of 82 seconds at 8,000 m at sea level at -45°C. The maximum range of 10,000 m on other hand is achieved only under favorable launch conditions such as high air temperatures, or when launched in low atmospheric pressure conditions, for example at an altitude of 2 or 3 km. These features will now also be reproduced in the game.’
Source: Dynamics of War Thunder missiles - War Thunder Wiki
What a copy paste word salad!
Too bad it didn’t add anything to the conversation.