Stop the "Russia Feeding Ground" map design

Why is it that there are still maps in grb that are narrowed down to a single narrow corridor with a single cap point?

I know why, it’s because the braindead w to win strategy works exceptionally well with russian tanks, whereas many nato vehicles, especially the ifvs that gaijin already purposely crippled (like the block 2- still doesn’t even have working aps, it was bugged since implementation and the support actively ignores it) require large open maps to position themselves and make use of their mobility for recon and ambush tactics.

As a result, these matches almost exclusively end with russian tanks steamrolling the enemy team.

Since gaijin allegedly balances purely based on ingame stats, I wonder why they tolerate this if they allegedly value balance and do not favour a single nation… allegedly.

As someone who likes to play light nato vehicles, I am already getting screwed enough with all the tiny COD style city maps and the balancing of the boxer, puma and equivalents versus far superior russian vehicles, but these corridor maps make everything even worse.

Even the recent advance mode offered so much more room to maneuver, why don’t we have that (again - I am a wt veteran and remember) as a normal match set up instead of the corridors?

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I hate single cap maps. Honestly horrible to play.

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And then they add the red zone anywhere outside the average prem noobs fov so they really can’t mess up in their terminator or turms, yep.

I want to see the gaijin ceo play the block 2 and claiming its balanced with a straight face afterwards…

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Arch Pope of War Thunder Bvvd himself said that players like those maps

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He also said the terminator is balanced and other funny things

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Nah. It’s because people like instant action.

As someone who prefers a variety of maps, and often plays vehicles that perform better at range, I sympathise with the feeling, but ascribing it to Russian bias is completely misguided. This is a company and it goes where the money is.

Why do you think almost everyone spawns A on Advance To The Rhine when you can influence the match way more by controlling B and C?

Or everyone rushing A on Abandoned Factory.

Why do you think so many prop players don’t bother side climbing and just beeline for the enemy instead?

a very bad take lmao. People don’t enjoy 10 matches straight of dying to russian tanks they cant kill which can one tap them, russian cas and more.

I have given you three examples of behaviour we see every day from many players at every BR. Do you really think it’s a coincidence?

Before they can even die to any tank, people have to begin the engagement. Most players hate waiting even a few minutes for this to happen, especially if they are dying and respawning. And people hate dying to stuff they can’t see (i.e. snipers). The average player does not play tactically or patiently. They just want the bang bang to start ASAP.

thats called noobs. You are the person not understanding reality. Play a non russian nation, you will understand.

And especially ifvs, the russian tanks may die of laughter before they turn to look at you and kill you in your nato ifv, shooting their side :D

Believe me, my whole day of trying to finish the block 2 grind was nothing but this. “begin the engagement” my ass.

The majority of maps are cqc city maps or hilly cqc maps.

You need good reload speeds, good reverse and mobility (specifically neutral steering) as well as depression on these maps.

None of which Russia has whole NATO has vehicles that excel in all of these.

Yes, maps are objectively terrible. But saying they’re Russian bias is pure copium

Currently it kinda is at 11.7, specially after you can kill it by shooting the atgm and the dispersion nerf, it is nowhere near as strong as on release nor does it perform like then
image

no, you need to win the first engagement, its all. Russia does this.

BMPT is one step away from being well balanced.
Fix the external ammo rack bs and it’s done (might actually go back to 11.3 if that happens)

?
NATO does better here anyways.
Better mobility to position better.
Better firepower
And better reload for multiple enemies/if you both whiff

The only advantage Russia has is 40/40 traverse speeds which only the T-90Ms and T-80BVM have

Was this not also the same Stevie Wonder who said ‘We fixed Spike Missiles!’

War thunder lead director, doesn’t kill a test range t90 with 3 SPIKE missiles (out of 4 on most of the vehicles) after stating that they’ve improved the flight path to increase the probability of a kill : r/Warthunder

If he sent me a telegram telling me the sky was blue - I’d probably have to stick my head out just to check. Just saying…

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IIRC they meant the spilke ER on the helicopters which they did fixed.

Seems to work with US now as well.
Maybe skill issue ?

German mains are STRUGGLING holy

Ahem - narrow maps means less opportunity to use NATO mobility since they seem apt to removing all possible flanking routes. Running headfirst into enemy team =/= effective mobility.

It also ensures that any NATO air has to be in a fairly small zone (making it easier for Panstir SV et al to effectively lock off airspace) if it wants to get any hits on the ground battlefield. It is easier to defend a smaller map from CAS than a larger sprawling one.

I’d say the map design of War Thunder is one of the most consistently terrible aspects since the game left Beta…

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okay, tell me how the block 2, puma, other similar vehicles wins against any russian mbt or even light tanks or td