I have 1500 battles in the Tiger II Sla. Overall 54% win rate. 2.5 K/D.
I have 457 battles in the VK3002. Overall 65% win rate. 2.9 K/D.
These are respectively my third and seventh most played vehicles, and together they get just shy of 2000 battles.
I also have around 60% win rate with the Panther D and the 6.0 Panthers, the least played of which (the A) I still put 264 battles in.
63% win rate in the command Porsche Tiger, 249 battles. 64% win rate in the PAK Puma, 296 battles. 57% in the Tiger E, 345 battles.
All of these tanks are up there on the service record card for you to see. Are these the stats of an exceptional player? No. Are these the stats of a camper who doesn’t influence the match? If so, I must be one hell of a lucky camper.
I showed the results from the last month because they are “live” stats, clear evidence that I’m playing the game in a certain way (i.e. not camping), but even if you look at the overall stats… yeah, no, sorry, not the stats of a player with “zero impact on the match” and if you’re intellectually honest you know this to be true.
Of course, you have been moving the goalposts pretty much all thread, so I guess I shouldn’t have expected anything else.
Just adding up the Tiger II Sla, the Jagdtiger, the JPz 4-5, the Sturer Emil, the Panthers and Tiger Is, you get well over 50% of my “battles” (technically spawns) and they’re all in the positive.
I never said they should be catered to any particular player. I have repeatedly said that map rotation should be a varied mix that makes every vehicle macro-type viable. There should be long range maps, urban maps, cqc non-urban maps, and so on - best of all are the maps that can combine all three elements in one design, like Test Site.
“Situational” still implies that there would be situations where spawning a sniper would be the meta choice over anything else, and that’s basically never the case in WT. For understandable reasons, but it creates a problem for these vehicles. Why do you think Gaijin keeps lowering their reload times?