Literally North Holland.
And stuff that has large footprints like Breslau or Sun city, are all urban CQC combat, leading to them feeling small and cramped.
The expanded sim maps should be the default above 9.7 in GRB in my opinion.
Literally North Holland.
And stuff that has large footprints like Breslau or Sun city, are all urban CQC combat, leading to them feeling small and cramped.
The expanded sim maps should be the default above 9.7 in GRB in my opinion.
Damn missed those day
Nowadays my average long range kill in SCUM with AWM are longer than modern MBT in WT lol
Kinda challenging hitting something that far especially it on the move
Make it 9.0 that BR start to have laser range finder they’ll be fine.
Plus top tier with huge ass SPAA definitely not suit the current map most of them size of a building.
I love spawn camping in SIM its so easy since the maps are not designed to be extended, so in RB it would be so easy to third person camp the spawn. Plus even easier for me to get to your spawn since you wouldnt be able to cover the map in time before I get to your spawn point. This unironically would be great. +1
When I was reading this I was like WTF? Did he ever played a SIM ? And my intuition was right …
ground sim is literally exactly the same as RB without third person. Biggest threat is first spawn helis and your own moronic team mates shooting you in the back. TBH why are we talking about SIM, I thought this was RB discussion. I have played SIM thats how I know how the maps are, its not like they have changed in years. What even is this?
Its not only 3rd person view.
Its also:
Also at WW2 BRs CAS is actually reasonable. Jets with their automation aren’t reasonable, but WW2 they are.
This has the knock-on effect of making certain map designs much more viable (at WW2 BRs I can observe people parking their bredas and yags and other “truck with gun” vehicle styles up behind crests and making proper use of their vehicles because CAS runs, while they exist, have a nice skill floor that keep the majority off them and even once skill floor is met, lack of markers + cockpit view make them much harder to spot unless you see the muzzle flash at just the right time.)

So what, none of this matters. YOU DONT like not having large maps, the community at large does not agree, thats why the maps are being streamlined for better gameplay. Instead of coping and complaining with other terrible players on the forums you should learn to play the game we have and maybe you’d enjoy it.
Don’t think I’ve ever seen a post by you that wasn’t a call for help
I’ve never seen a coherent post out of a single person on this thread other than kvetching. Karma circle jerking with the other copers, many such cases.
My turn to say “so what”. Sometimes you have preferences that line up with the majority, sometimes you don’t. This is a fact of life.
It’s perfectly understandable for a company to follow the majority preference, they’re here to make money.
That said, it is equally understandable to point out that we have 2500+ vehicles in the game and not all of them are suitable to the COD meta, and that is a shame. Long range accuracy is also a skill that is no longer being tested.
All of that said, you are moving the goalposts. You made a specific claim:
You were given concrete examples of engagement ranges shortening and of maps having small sizes and so you switched to “it doesn’t matter”. Sure thing, bro.
For gameplay the majority likes.
I think I’m doing alright. Just because one aspect of competition is being eliminated to please the CODers doesn’t mean that I refuse to play the aspects that do survive.
Bro, War Thunder is a videogame. If I didn’t already enjoy it, I would not be playing at all, and I would be using my free time for something else, what kind of take is this lmao
This is realistic game mode. It should encourage using realistic tactics rather than CoD gameplay.
In air modes, using realistic tactics in realistic battles is viable (WW2 brackets). You may need a somewhat cooperative team but the team that employs proper doctrine for their aircraft will win over people who play it like air quake. Unfortunately tankers make finding a cooperative team at ARB without squadding very difficult. However a squad of hellcats or mustangs can still become terrifying presences with proper disciplined flying.
There is no option in grb for proper disciplined doctrine-appropriate usage of vehicles like the nashorn or breda or yags or other long distance ambush vehicles with the codification. Not even with a squad do you get the option to use these things as they were meant to be used.
Arcade exists for cod gameplay. Dont butcher realistic until it is nothing more than markerless arcade.
Still mad that players complained about sniping positions and Gaijin listened to players.
Gaijin should’ve ignored the complaints and stuck to their beliefs about vertical places.
I’ve explained so many times that I am getting tired of repeating it, REALISTIC has nothing to do with realism in the sense that the battles setting or anything else is REAL. It just refers to the level of realism COMPARED to ARCADE. This is not a SIMULATION that is based on real events and you drive tanks and fly planes in THIRD PERSON. This entire argument is moronic on so many levels. You want to go LARP as a tanker go play GHPC stop trying to make this game a cringe IRL sim that clearly no one but you 4-5 forum chuds want.
ok so why do you keep complaining then? Some people like pushing the rock up the mountain i guess, this isnt the hill to die on.
Which i agree with because, as i have explained before. Smaller maps are better. I didnt say it didnt matter, I said that YOUR OPINION DOESNT MATTER.
yes now you get it
You have played thousands of games in like 6.7 have not touched a vast majority of the game, and seemingly only played german TD’s lmao. With terrible win rates I might add, suggesting that you have almost 0 impact and you just camp. If i were you I’d expand my understanding and try something else.
So you complain on the forums, instead of playing?


Warthunder is literally Il2: birds of steel but made into an MMO with MMO mechanics (including some “RPG progression systems” we all know and hate). They also added Instructor/Mouse aim to increase accessibility.
Early on, you could barely distinguish the two as well. Same graphics, same flight models, same mechanics. It’s diverged since but the lineage is undeniable.
The reason we started playing Warthunder over World of Tanks is because it promised to deliver a realistic, authentic and immersive world war 2 tank warfare experience when it comes to ground gameplay.
For air gameplay, appeal was an accessible flight sim with large playercounts and a matchmaker. Watching CCs from 9-12 years ago, you see Il2 veterans legitimately praise Warthunder’s efforts (Sheriff’s Sim Shack, Enigma).
Heh simulation my ass
it just Gaijin incompetent at this point nothing more.
Correct.
At the same time though, vehicles optimised for sniping are present in the game. Connection to reality or no, they will shine at range anyway. And they fit the meta less so than they did a year ago.
To me that’s a balance issue. Without need for tank LARPing.
I enjoy talking about the game, and (what I perceive to be) its strengths and weaknesses.
Might as well ask yourself why you’re responding to me since "my opinion doesn’t matter’.
I started with Germany and wanted to improve as a player before moving on to the rest. I have begun spading other trees not just in GRB but also ARB and NRB.
My most played vehicles of the last 12 months have been Tigers and Panthers. And the Sla when playing 6.7. I branched out after focusing on TDs early on.
Since you want to look at stats, look properly.
I may not win any tournament any time soon, but you can easily check my monthly stats:

Which are not numbers that you would get by just camping (especially on current maps).
And you can just as easily check the vehicles I’ve been playing the most over a certain number of sessions and with what results, also by using Statshark. For example, this is for the last month:
Ergo, coming full circle, I reiterate what I’ve said before. I think I’m doing alright. I’m not going to despair at playing in CQC on Advance To The Rhine or Alaska, I’ll do it. Would I be happier if the larger Fire Arc was still part in the rotation at those BRs? Sure.
As you can see I’ve played a fair bunch over the last month. Sometimes I like to talk about the game, or watch something about the game, or read something about the game, even if I’m not playing it that very second. I assume the same must be true for you, since you’re debating here, so why is this a novel concept for you?
properly? You mean your tanks with less than 100 battles, and the vast majority of your games in tanks with losing win rates. Your stats are not good, you are a one trick who has not played 50% of the game other than 6.7 germany and below. Try playing a wider varitiy of tanks and maybe you wouldnt have the opinion that maps need to be catered to someone with 10k battles in a TD. LMAO
and? there are tanks not, your point? Its not like you cant snipe, just that its not catered to tanks that cant do that, its situational which is the entire point.
discarded
not what the game is now, and its far far better off for it.