after they remove most of the sniper points, most of ATGM launchers become like a joke, I understand some of these is unbalanced, but there is no need to ask all of players play MBTs like CQC
I remember doing something similar in Mozdok in my East German T-72, I ventured out in the open while suppressing and taking shots from the snipers as my friendlies behind me followed me and provided cover. We won the game because of it, things like that rarely ever happen anymore.
Why is the range finder modeled?
Flanking is meant to beat sniping. Speed and good map design offering cover that allows flanking to dart between is what makes a good map. No one wants a stalemate, map design must offer both.
The thread title’s post isn’t contradicting your statement. He’s not suggesting that tank armor is meant to make a vehicle invulnerable, but that distance reduces “effective hits” which is a fact, not an opinion. Without distance knife fights become the balancing factor and slow heavier tanks suffer from design choices that didn’t take in to account Gaijin’s failure to hire good map designers.
Your statement is irrelevant to the thread.
And now we have close quarter maps, where ATGM carriers barely get the minimum distance to use their weapon and weapons such as Spikes can not be used at all.
And we don’t even have a map filter. No, if we want to play our ATGM vehicle we have to wait for the 5% of matches with acceptable maps.
All tanks, besides light tanks, recon tanks, troop transport and “glass cannons” were/are designed to withstand anti-tank fire.
Sniping=good, spawnsniping=bad.
The issue is that long range maps sometimes have sniping spots that shut down half the map, which is not good.
Instead of fixing those spots, or changing the map, Gaijin seems to just remove them instead of addressing the larger issue.
It is though - there are always places in terrain where you can shut down a large section of your surroundings, the key is that you need someone with 2 braincells to clap them together and get the idea that maybe, just maybe, they could not take the obvious path, but instead go around a flank, sneak up on the guy sitting in said sniping spot, and ruin his day.
But it requires a bit of lateral thinking.
True.
However, that sometimes isn’t possible because of poor map design. It is great if there is a counter, but sometimes it is extremely hard to do, especially if you aren’t spaded.
Take the now removed sniping spot on jungle, it didn’t have a reliable counter that wasn’t cas, which is bad.
You got it all wrong, this is Call of Duty with tanks and you WILL play like it
That’s also true, but then Gaijin should fix the map design, and not try to fix it by taking spots away because that’s like covering up the symptoms and pronouncing you cured :D
I haven’t seen Jungle in so long I barely remember the map, refresh my memory? We’re not talking about that spot on the east side hills are we? (Because that had a counter called “getting there first” :D)
Either way, if it had a counter (even if it was CAS) it’s still not really a problem as long as both teams have a somewhat equal opportunity to get to it, or it’s balanced out another way; i.e. on El Alamein you had that north side hill you could get to, the counter to that was the east side hills, and the east road you couldn’t see very well that would allow people to come up behind you.
Plus getting up there was also tricky because an enterprising individual on the south end could easily get into position to blow you sky high during your slow climb up.
Call of Tanks?
No thanks :P
I followed F1 since 1975 and it used to be extremely exciting, less regulated, and teams really ran what they brought. Six wheeled cars ,Fan cars etc. etc. Great time. Then the rules and regulations killed it until it became the boring parade we have today.
Fine example of freedom of choice and use of ingenuity being removed.
Now so many vehicles in the line up are simply redundant.
Every single thing Gaijin does is a ploy to get us to spend money in one way or another. Imo this was done bc the premium light tanks and light tank talisman purchases have plateaued, so now it’s time to change the meta/maps towards brawler game play. Guarantee you they have seen a rise in the purchase of stuff like the Turms and Chally since the map changes.
The new design of the crew skill screen is a good example.
“we need to put it right upon your nose, all the time!”
If you’re referring to the Challenger DS/OES - those aren’t brawling tanks, at all.
I play Warthunder on-and-off so I usually play it for 2-3 months and then stop playing for a year or more sometimes. I noticed when I came back recently the maps were trimmed down and the rotation was a lot more CQB oriented (actually its more like you play the same 5 maps over-and-over). I’m actually fine for that because brawling is my preferred playstyle and the camp fest at higher BRs was a bit over the top.
The issue with a lot of the old maps on arcade in higher brs (7.7+) is you had 1-3km engangement distances and you couldn’t go anywhere without getting sniped from a td from the other side of the map. There were a few maps I remember where one person could basically lock down an entire choke point and you couldn’t go anywhere.
Matches turned into big slogs and camp fests, often times running over 10+ minutes.
It’s not a sniping game because the map design doesn’t allow for anything other than close quarters maps designed for call of duty and battlefield.
Red sands is the best map in rotation. Me, and others are so sick and tired of urban tiny maps. Poor map design and people are getting fed up
Simply gaijin doesn’t play the game they nerf the flanks in all the maps remove sniping positions and add more and more CQB maps while the only real map for top tier that i enjoy is LONG TUNISIA true top tier map. as pacifica said that proves gaijin and even the staff doesn’t know what is happening in they’re own game.
Hidden for offensive, abusive, to be hateful conduct… haha yeah sure gaijin
Die wirst du hier nur schwer bekommen. Du befindest dich im Bereich in dem Englisch genutzt wird.
Vielleicht hast du ja auch nur, wie ich selbst schon, nicht die Übersetzung aus dem Übersetzer rauskopiert.
Ansonsten nutze DeepL Translate: The world's most accurate translator … super tool.
Kopiere deinen Text rein. Und dann wieder hier rein. Du kannst deinen Post auch noch editieren.
You’ll have a hard time getting them here. You are in an area where English is used.
Perhaps, like me, you have not copied the translation from the translator.
Otherwise, use DeepL Translate: The world's most accurate translator … super tool.
Copy your text into it. And then paste it back in here. You can also edit your post.