Stop punishing Sim players for unresponsive teammates

I play Sim several battles every day, making 2-3 TKS every day, randomly, of course. However, every TK is my fault because I sent the missile. Of course, RWR/radar errors happen, but I still consider every TK to be my fault. It usually results from a lack of situational awareness at the time. Accept it or don’t play Sim.

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Mk. 1 eyes never failed me, so I don’t know about all that — coming from someone who plays a lot of late transsonics/early supersonics.
Plus, you can always check the leaderboard to see what planes are on your team. See an F-5, but don’t have one on your team? Congrats, it’s an enemy.
99% of the time you can use deductive reasoning or logic to figure out whether it’s an enemy even if you can’t make out the silhouette. Chase base bombers. Go to caps. Check killfeed to see who’s attacking AI. All these tools are readily available, you just have to use them.

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That is a very important method to help knowing what one can expect on what side. Careful though as one best does this often, as the composition of the teams and the aircraft they fly can change, and change quickly…

Also very important and useful, especially together with having a look at the kill list: One can easily estimate how active enemy and friendly A/A players are, and thanks to the kill feed we know what they fly, and from knowing position of friendlies through frequent “Follow me”, guesstimate where those dangerous players are when they kill a blue.

SA FTW.

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That really depends on what su25 you’re talking about. Because R60s are so bad I want to 🤮

I’ll accept me tking if I am actually responsible due to negligence…

If the game / team mates cause it, then they’re to blame

I love pulling out my F-4E the jap one, and flying with a flock of USA F-4s, I throw some decals on and stay just far enough so they can see what I am / decals and they never shoot me down, because they think I’m one of them

Normal old Su-25. I love it, 90% of the time if you launch from side or rear aspect they have no clue it’s coming.

Do you not see the hypocrisy in this statement compared to everything else you’ve said?

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TKing is your fault 9 times out of 10. It’s only not your fault if they either fly into your weapons (guns, missiles) after they’ve already been fires (and there’s an argument to be had whether or not that was a safe/smart launch in the first place) or if a weapon decides to home in on a target you didn’t have locked, again as long as it’s not user error. Your original TKs could have been avoided entirely with just a touch more awareness.

It was full of sarcasm.

I hate to say it but that’s a very closed minded stance.

What if you fire an R-60M? Notorious for going after the first flare / other heat signature. Nobody on your team is in sight, you fire at an unaware enemy, then right as the missile is about to touch, a BLAZING hot harrier or something similar comes up into the flight path out of no where, suddenly you get a tk, how is that your fault? It’s not.

That situation occurs often (not by me) but I see it aplenty in sim, then there’s the situation where you fire a radar aam at a plane, and at the last moment your friendly flys into the flight path and the radar missile, before you can react changes target, another tk.

Guns? Gun kills sure, I can agree for the most part that, that is on the plane user.

But at the core there is always situations in which the offending (team killer) is not at fault.

But then there is situations where they are entirely at fault.

Lmao.

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Those are two different contexts that you literally pulled without context.

My god. People on the forums…

  1. If someone tk’s themself on my weapon not my fault.

  2. If I fire when it looks like a tk could occur. Then it’s my fault.

Simple enough for you?

TKing someone no matter how accidental, will always be YOUR fault in Air battles, like everyone else has said, you have IFF, quick chat markers, even the chat itself. You’re responsible for every missile you fire and every shell you fire out of your cannon.

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You clearly didn’t read the topic, or the posts made.

In air sim, to identify someone over 0.4 miles, you need to do “follow me” which roughly pings their location.

Read what I said, not to mention Rules of Engagement are a thing, if you don’t know someone is an enemy for sure and they’re not engaging you, don’t shoot at them?

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It’s a video game ROE, and Operational management doesn’t exist.

Flying directly at you isn’t an engagement? USA ROE has shifted, but typically if signs of aggression are shown they it’s up to the pilot.

Infantry? Usually you have to be shot at first

Bro it’s common sense to not kill somebody who isn’t shooting at you, I don’t understand how that’s so hard to comprehend xD

And no, someone just flying towards you isn’t an engagement, them locking on and/or firing at you is.

It’s common sense a lot of aircraft carry IR AAMs, that fly right at you and fire :))

Considering sim maps are considered “combat zones”
A unidentified aircraft flying at an intercept path at you, in a COMBAT ZONE is considered hostile.

There’s a reason radios, IFF, and HMD IFF exists.

So because you’re flying in a combat zone it’s okay to kill your own teammates?

Literally just told you this. You have so many ways to identify friend from foe in air battles yet you say it’s “not your fault” because your friendlies are just flying near you? Good luck getting unbanned for excessive teamkilling xD