Stop punishing Sim players for unresponsive teammates

I think this is generally speaking, a non-issue. I’ve maybe TK’d 5 times (on the high end) in the past year in sim. Worth noting that I’ve only played sim for slightly over a year at this point. If it’s a recurring issue, target identification should really be something you work on. If you’re not sure it’s a target, don’t fire :)
Worst case scenario, you maybe get into a dogfight or lose a potential kill. My gut feeling has pretty much always been right when it comes to attacking. Learn silhouettes and context clues, and maybe don’t blindly fire on targets just because they didn’t mark themselves.
Personally, I really dislike the “follow me” spam since people rely on it too heavily. It’s gotten to a point where I mute chat audio entirely from time to time. Haven’t had a single issue with TKs in the past 6 months despite the fact I really don’t mark or pay much attention to marks.

So your answer is to lose silver, or very possibly lose silver, lose tickets on the team score board, and lose your positioning.

Alternate scenario. Say I fire an aam at you mistakenly, but I never i identify, yet it misses. Do you assume I’m friendly or enemy?

Most people in sim assume they are attacking an enemy. Regardless of team.

No, my answer is to be smart about who you’re attacking. I’m almost certain I have less experience in sim than you (considering the amount of threads you’ve posted about it). How is it that I have substantially less teamkills?
Genuinely, this comes down to target identification. If you want there to be player markers (or an easy identification equivalent), then it loses half the idea of sim.
And to answer your question, I would assume enemy (because who wouldn’t), but by the time I get into engagement range, I’d be able to see it’s a friendly and respond accordingly in chat.
And no, I don’t think most people assume everyone is an enemy. Anyone with any familiarity with sim would know that you have to (and say it with me) identify your targets before you shoot them.

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I don’t play sim air, Is there a comms for modern jets? It would help if teammates could communicate with each other.

The only things that exist are your teams vehicle list, objective list (to determine if AI is in a specific location) HMD IFF on the few planes that have it, and radar IFF on most planes above 11.7. Allied markers also show up if you are 0.9km away, but that’s too close for supersonic jet combat.

Apart from that, you are fully reliant on your team communicating.

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I still disagree.

I’ve had plenty of instances of blue on blue occur against me from friendlies with radar missiles with IFF.

The game treats the player as a villain when it could be the team mate who caused the error. Greedy people coming in to kill someone which costs you because you’ve already fired…

Also for the scenario, that pissed me off.

I was fleeing in a mig23, and was being chased by at least 1 aircraft, another aircraft to my 2-3o clock position appears, I marked on the map, I asked if friendly 1 time. No response, ask again, no response. (I can’t remember if I tried to ping him on radar, I likely did, but it likely didn’t work since MTI mode now is auto and tricky to get to work.) then I locked in irst mode to track him. And asked one last time. (All in the span of 5-8 secs) and he gave no response while nearly touching me, he’s flying directly at me on an intercept course. I fired my R-24T and 1.2~ secs later right as my R-24 is about to hit him I see his name pop up.

My previous tk that match was me trying to help an AMX who was fleeing from a Harrier or something, and my R-60 rode up the harrier, saw the flare pop from the AMX, tracked it, then rode up to the AMX, while in a 3:30 o clock position, so not exactly a side or rear shot, and I was very close, under 1.5 km.
But that is my fault that the glowing hot harrier was some how colder than a flare, which then let to me hitting the AMX.

Please never play IL2 or DCS.
You can only blame yourself bud

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Try doing that in a subsonic attacker that encounters a faster plane. There are many attackers that only have missile armament when stock, so they’re clearly intended to be playing as fighters, but don’t have the tools for proper identification of targets.

There are also many planes with similar shapes. Being forced to be overly cautious over ID concerns has gotten me killed before. “Is that straight wing attacker flying nearby who isn’t answering calls an enemy or… Never mind, I got AIM-9Ld in the face”.

And let’s not forget the copy-paste issue. You have to get extremely close to an enemy to see its camo pattern and roundels. Makes identification tricky when you have the same plane on four or five tech trees and there’s no consistency in which team they play.

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A-10 an Su-25? They excel in their BR ranged because of how identifiable planes are from that era, because of how vastly different the designs are.

Yes, there are 5 million F-5’s, and a decent amount of F-4’s, but they should almost always be on teams opposite of each other aside from a few ‘Chinese’ planes.

Thats why I play bomber. Fighter people with fighter problems lol. Pve its the god way

I play Sim several battles every day, making 2-3 TKS every day, randomly, of course. However, every TK is my fault because I sent the missile. Of course, RWR/radar errors happen, but I still consider every TK to be my fault. It usually results from a lack of situational awareness at the time. Accept it or don’t play Sim.

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Mk. 1 eyes never failed me, so I don’t know about all that — coming from someone who plays a lot of late transsonics/early supersonics.
Plus, you can always check the leaderboard to see what planes are on your team. See an F-5, but don’t have one on your team? Congrats, it’s an enemy.
99% of the time you can use deductive reasoning or logic to figure out whether it’s an enemy even if you can’t make out the silhouette. Chase base bombers. Go to caps. Check killfeed to see who’s attacking AI. All these tools are readily available, you just have to use them.

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That is a very important method to help knowing what one can expect on what side. Careful though as one best does this often, as the composition of the teams and the aircraft they fly can change, and change quickly…

Also very important and useful, especially together with having a look at the kill list: One can easily estimate how active enemy and friendly A/A players are, and thanks to the kill feed we know what they fly, and from knowing position of friendlies through frequent “Follow me”, guesstimate where those dangerous players are when they kill a blue.

SA FTW.

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That really depends on what su25 you’re talking about. Because R60s are so bad I want to 🤮

I’ll accept me tking if I am actually responsible due to negligence…

If the game / team mates cause it, then they’re to blame

I love pulling out my F-4E the jap one, and flying with a flock of USA F-4s, I throw some decals on and stay just far enough so they can see what I am / decals and they never shoot me down, because they think I’m one of them

Normal old Su-25. I love it, 90% of the time if you launch from side or rear aspect they have no clue it’s coming.

Do you not see the hypocrisy in this statement compared to everything else you’ve said?

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TKing is your fault 9 times out of 10. It’s only not your fault if they either fly into your weapons (guns, missiles) after they’ve already been fires (and there’s an argument to be had whether or not that was a safe/smart launch in the first place) or if a weapon decides to home in on a target you didn’t have locked, again as long as it’s not user error. Your original TKs could have been avoided entirely with just a touch more awareness.

It was full of sarcasm.