I disagree with the bs Ayit change the most, since they changed the Walleye lock range (idk when that was) you have to be so close and exposed to spaa it was honestly fine at 9.7. Same for the Mavericks it can carry, basically useless.
It also only gets very bad AA missiles and if you take them you have to sacrifice further A2G weapons.
Now it sits at 10.0 where only the sabra sits and you can get uptiered to 11.0. While the lineup at 9.3/9.7 was very fun, im not going to torture my balls by bringing those tanks to possible 11.0 games.
With 9.7 you got a decent amount of full downtiers, have to see how it’s now i guess.
You don’t, you can just lock the ground and lob it outside of their range, and if they don’t move (often they don’t) they’ll get killed by it when it comes in range to auto lock it.
The second lowest BR maverick carrier is useless huh. Wild take.
Unless u have expert its kinda the same and u get the benefits of autoloader so it makes up about the 0.5 sec
And u have better round and much much better armor
U right about gun handling but u have low profile that makes up for it
I know, playing gamble if they move or not is not good enough for me, otherwise i might as well bring dumb bombs.
I didn’t say the carrier is useless, i said the mavericks it carries are basically useless. They also have a very short lock range.
It sits at a BR now where you will face all aspect missiles very often, while you are stuck with rear aspect.
I shouldn’t have said bad in general, but bad for what it faces now.
There is a reason it’s ARB BR is not 10.0
It’s very clear you’re trolling/have no experience playing the Merkavas, defaulting to the skull emoji every time your argument falls through. Hope 8th grade is going well.
Israel clearly has anti-bias… The poor Merkava Mk1-2, now they are at the same BR as the T-64B which has basically everything better, except from reverse speed… The Merkava Mk3 has hollow armor, somehow their modeling team thinks that this MBT has 40mm armor in the front of the turret… Merkava Mk4 that IRL has explosive armor, in the game has non explosive armor… And not to talk about the Namer, the most unrealistic APC in war thunder, missing 30-40 tons of armor…
Clearly FNF is not enough. People talk like they have never played heli before in their life. When all FNF heli automatically become better than their non FNF counterpart. Even if the damage of the spike are inconsistent.
Pantsir when I fire all my Spike and dip (He not gonna do anything about it or even fire them down fast enough)
Ah yes, the Namer, a ‘light’ (weighs more than a lot of MBTs at its BR) tank with no armour. I love it. Apparently the Merkava’s turret only weighs 1 ton give or take.
Yeah, just searched a bit, the Merkava’s gun weighs 2.9 tons (it’s in Wikipedia so not to be trusted that much) but either way, I don’t think a 5 meter long pipe made of steel alloys could weigh much less, so I don’t know where they got the Namer’s weigh. Someone enlighten me.