I noticed that in a lot of high tier maps pillboxes were replaced with howitzers, that give significantly lower rewards, base respawn timers were increased again making base bombing impossible for slower aircraft (the F-4S/Kfir horde gets everything first), and in City on top of removing the airspawn, light convoys were also removed in favor of the standard units present in every other map. This seems like an unannounced nerf to RP/SL gain.
These changes were unnecessary, all they do is increase the grind and make daily tasks such as Meteor Shower, Mass Destruction and Big Game far slower and less profitable. City was the only air map that had something different going for it, you could airspawn with a slow strike aircraft, rush the convoys and make some good rewards before engaging with enemy players, now that possibility is gone.
We should be pushing for some variety in air maps and more non-player targets for every aircraft, air modes have grown stale over the years with almost no changes, map/unity variety should be increasing, not decreasing.
Ideas:
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Revert City to the previous structure, airspawn + old convoys, maybe just replace the actual units with newer units if that’s the reason for the change, but keep their quantity and class (lightly armored targets such as trucks and open top vehicles).
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On coastal maps, add back ships and carriers (they existed before but were also removed in favor of boring standardization). Add a Carrier Strike Group for each team on every costal air map, that gives an alternative airstrip for naval aircraft to land and more surface targets for strike aircraft to hit.
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Revert the base respawn timer nerf, or better yet, double the number of bases. A large portion of all air maps is not utilized, that could be filled with bases, convoys and many other objectives.