- yes
- no
Hello everybody Today I am talking about static systems.
What is a static system? (Definition)
A static air defense system is a missile launcher setup that is stationary meaning it’s not meant to move after firing or even move. These systems are emplaced at fixed sites.
Today I am talking about an expansion in the Anti Air section of warthunder through out most the countries, to help fix Ground RB from planes and Helis. It is well known to alot of players that Realistic ground is hard to play at times due to either planes or helicopters. And the tanks just have to take it as most of our Anti Air Missiles can not keep up or get out maneuvered by more modern air vehicles.
So my proposal is to add Fixed (Static) Launchers in the games as many modern day Anti Air systems are just trailers placed in a strategically well placed areas around the AO and left. So what I say is to add these in the game with the same concept as the other newer systems. As it will open up many more opportunities for other countries in Warthunder to get a good anti air system
Implementation:
The concept I am using here is already it them game just slightly different. The Stationary (Static) launchers can be placed with the default keys of Alt+c (default controls) just like the claws and other newer systems in the game to add their launcher system, except that these launchers can not move and once placed it will have to stay there for the rest of the match.
The Concept is not complicated it just a simple tweak to the launcher systems which it should be more simpler as you dont have to code or model the parts like you would for a moving vehicle. Why I do find this topic important is I do believe that this would be a nice implementation:
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Reduces frustration from CAS spam in Ground RB.
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Adds realism: every modern army uses layered air defense.
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Encourages tactical positioning and teamwork.
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Expands tech trees logically, using real systems each nation has or exports.
In depth mechanics:
- What vehicle places the Static launcher/ how would the radar connect?:
Just slightly different than in the game, as the radar truck will be the on placing the static launchers as it is mobile. It will use the already in use mechanism the Alt+c mechanism.
Radar:
Using Gaijin’s existing mechanics, the BEST (cleanest, most realistic, most likely to be accepted) method is, ( claws is just an example system) CLAWS-Style Radar → Remote Static Launcher Link.
Details (Hemtt truck as reference):
You spawn as the HEMTT radar truck

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You drive to your chosen emplacement
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Press a deployment key (like “Alt+c”)
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The static trailer spawns and you place in desired area.
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Radar stays on your HEMTT
Radar provides detection + lock

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You use the HEMTT radar dish to search through the button
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Lock is passed automatically to the launcher
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No physical cable required, same as CLAWS
Launcher fires through a remote control link

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You can switch from firing from your radar truck using U+Alt shown in picture.
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you fire missiles with left click or if have multi-missiles left to fire main, Z to fire secondary.
How would it reload:

We will also use the system of the reload box that I believe every AA has that will replenish all the ammo one time and one time only.
Summary:
The static launcher would connect to the radar using the same system Gaijin already uses for CLAWS: an automatic fire-control link. The player operates the radar from the HEMTT, and the launcher receives target lock data remotely. The player can switch between radar and launcher using Alt+U, just like existing remote-turret systems.
All Short cut keys like Alt+C should be changeable through the controls Tab.
Where do static launchers go on maps?:
Where and where it cannot be placed.
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Cannot be placed inside enemy spawn.
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cant be inside buildings
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Static launchers can’t be placed anywhere your truck is, as it could physically clip into walls, rocks, or small tight spaces or the radar truck.
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The launcher can ONLY be placed on flat, level ground. Not on buildings, rubble piles, or very uneven terrain.
Terrain
All static WT assets (MG nests, artillery, player-placed systems) require a flat surface to avoid:
- floating launchers
- clipping into ground
- weird angles
- broken animations
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Deployable launchers cannot be placed below a certain elevation relative to map boundaries.
abuse by hiding in mountain cracks
upward clipping issues
impossible firing angles -
can be placed only 20 meters from the radar truck. (When need to spawn the launcher, The radar truck can drive as far as it wants afterwards)
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The launcher can only be placed in open areas with enough space for the trailer’s footprint.
Nations:
Does every nation get one?
No, not every nation gets a static launcher as some other countries do not use static launchers as there primary air defense system.
U.S.A would get:
Patriot system
Israel would get:
Iron dome system
Italy would get:
Spada 2000
(THERE MAY BE MORE I MISSED)
To those who may find this imbalanced or unfair I do have an explanation.
This is fair due to other nations having modern day anti-air systems that are mobile, this is also does not create imbalance as it will take more skill to use these static launchers and other countries would actually have the upper hand due to having mobile launcher systems that are more capable of hiding rather than dyeing as our launchers cannot move once placed.
All other nations have modern day anti air not all are static so this creates no advantages for the countries that would receive them rather more a disadvantage.
How does the player control it?:
Since you cannot drive the trailered launchers the only way to controll it is to when the player switches over to the launcher, the launcher should only swivel from left to right. And if not in a fixed upward position up and down as well.
Pictures:
Patriot (U.S):
Iron Dome (Israel):
Spada 2000 (Italy):


