State of Type 93

I got ban after said that their explanations explained nothing when yet another nato tanks armor drama happened and gave up on this. They are changing vehicle stats not based on sources or logic but on assumptions about vehicles from their own imaginary world where only 1 nation can make good vehicles.
Go do it if you want but prepare yourself for talking with crazy people.

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I think it’s hilarious that Gaijin really thinks it’s realistic that a missile can be dodged 100% of the time just by doing a simple turn or corkscrew. It was actually good last time I played it (after Type 81 was added) but playing it today it felt like it was back to how it used to be. I literally had a helicopter at optimal range dodge two of my missiles without even maneuvering, they were just pointing down to pick up speed and that was enough, apparently.

The Type 91 missiles are still the only manpads to also not receive any buff in g-loading and such unlike every other manpad from the other nations now.

It’s also still slower and with less battery life even being 10mm larger in diameter than the FIM-92 stingers, with the only benefit being a noticeably larger warhead.

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So from the dev stream, we will be able to reload missiles on type 93 one at a time instead of having to deplete all the missiles to reload them on caps

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Mmmmmhm. You’re able to do it on the dev server which is up now.

Dev


Missile itself still didn’t receive buffs like any of it’s counterparts and is still underperforming though.

Apparently even Igla in game don’t have 10G, but 10.5G. While that isn’t a big improvement by any means, it does beg the question why the Type 91 is the least agile of all MAPADS in game.

This almost feels intentional at this point…

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It also pulls like right off the rail too

Frankly I dont understand why the Type 91 did not get the same G loading and fin AOA buff that the stingers did, both missiles have nearly identical control sections and that 10mm size difference is not at all enough to cause the missile to loose that much G loading performance.

Any FM changes to the stinger should be applied to the Type 91 and vise versa imo, they are very much so sister missiles.

If anything, the extra diameter should in theory help with G-loading a little because you can have more resistant/larger/more electronics to handle it, and with the extra kilo of weight currently being in nothing- it isn’t clear why the missile is heavier when the warhead is the same weight, and for 10mm more diameter the missile is slower, doesn’t go as far, guides for less time, and has worse pull.

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are there any active bug reports for this? I dont know how to find the bug report forums let alone navigate them /submit one so im interested in seeing what there are out for the Type 93 and the Type 91

People have tried to have it patched before on this thread but usually get the response that the sources are not solid enough or too nondescript.

You’re welcome to put another bug report for it in, but after several years without change I doubt it will be any different unless you have classified documents from the factory with actual statistics.

The fact it’s heavier but doesn’t appear to have any actual statistics listed for where that weight is other than merely dead weight after this long is not likely by mistake.

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From what I have read, Type 91 is supposed to be “superior to FIM-92” in terms of kinematic performance. So if FIM-92 goes to 13G, Type 91 should be 15G+. This means in reality, the performance is probably somewhere between 25G and 30G. We’ve pretty definitively proven FIM-92 is capable of 20 to 22G, so we can use that data to extrapolate missiles that are compared to it.

If you have the provable evidence to show that in a way they will believe and trust, submit the forms like others have tried and see if they will change their minds

If someone could please explain to me how a missile that is smaller in diameter, and lighter, can have better G-loading, significantly better top speed, better range, and roughly the same explosive compared to the currently gimped Type 91 missile that I would love to know the answer.

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Also small edit here- on the wiki War thunder wiki page, they have the max speed of the 9M39 as 1.7 Mach, which is only 583m/s or so, which is grossly under the stat card.

If you mean “how type91 can have better G-loading then stinger” - it can be done by more modern controls, like stinger controls compared to strela or AAM-3 with unreleased BTT controls compared to other missiles.
I don’t know if it’s really is more maneuverable but I at least never seen stinger do something like cobra

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Well the Type 91 was made as a more modern replacement to the Stinger missile, which means it should in theory have the same or better G-loading capacity, however in game, it has a worse lock range than the stringers, worse range, and worse g-loading. In fact, it is so far the only proper manpad that hasn’t been buffed as far as G-Load goes except for maybe the Chinese MANPAD and the brand new Russian one which only recently was released.

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I’d say the reason they did is because they, after years of insisting the Type 81 required multiple vehicles, finally caved in to work on it. However, before actually having done the necessary reasearch, they put out an official statement saying it needed a new mechanic of external FCS.

After finding out it could work on its own they decided to just skip that mechanic and instead released it with the Strelas optical guidance they likely had planned anyways.

Note how we got optical contrast guidance used on the Strela, rather than optical image guidance of the other two vehicles with the mechanic. It is clear this wasn’t designed after the Type 81.

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Gaijin despises Japan, that has been obvious to me for years. They will nerf anything Japanese at the very drop of the hat, without giving any consideration for surrounding circumstances.

Take, for instance, the recent nerfs of HO-155 30mm aircraft cannons, they have nerfed them into the floor so hard for very little reason that they are now borderline useless. Their HE doesn’t even fuze on plane skin.

And yet, they have left the planes at the BRs they have been at with useful guns. The Ki-84 Hei is at 7.7 in arcade, despite now having borderline nonfunctioning weaponry.