are there any active bug reports for this? I dont know how to find the bug report forums let alone navigate them /submit one so im interested in seeing what there are out for the Type 93 and the Type 91
People have tried to have it patched before on this thread but usually get the response that the sources are not solid enough or too nondescript.
You’re welcome to put another bug report for it in, but after several years without change I doubt it will be any different unless you have classified documents from the factory with actual statistics.
The fact it’s heavier but doesn’t appear to have any actual statistics listed for where that weight is other than merely dead weight after this long is not likely by mistake.
From what I have read, Type 91 is supposed to be “superior to FIM-92” in terms of kinematic performance. So if FIM-92 goes to 13G, Type 91 should be 15G+. This means in reality, the performance is probably somewhere between 25G and 30G. We’ve pretty definitively proven FIM-92 is capable of 20 to 22G, so we can use that data to extrapolate missiles that are compared to it.
If you have the provable evidence to show that in a way they will believe and trust, submit the forms like others have tried and see if they will change their minds
If someone could please explain to me how a missile that is smaller in diameter, and lighter, can have better G-loading, significantly better top speed, better range, and roughly the same explosive compared to the currently gimped Type 91 missile that I would love to know the answer.
Also small edit here- on the wiki War thunder wiki page, they have the max speed of the 9M39 as 1.7 Mach, which is only 583m/s or so, which is grossly under the stat card.
If you mean “how type91 can have better G-loading then stinger” - it can be done by more modern controls, like stinger controls compared to strela or AAM-3 with unreleased BTT controls compared to other missiles.
I don’t know if it’s really is more maneuverable but I at least never seen stinger do something like cobra
Well the Type 91 was made as a more modern replacement to the Stinger missile, which means it should in theory have the same or better G-loading capacity, however in game, it has a worse lock range than the stringers, worse range, and worse g-loading. In fact, it is so far the only proper manpad that hasn’t been buffed as far as G-Load goes except for maybe the Chinese MANPAD and the brand new Russian one which only recently was released.
I’d say the reason they did is because they, after years of insisting the Type 81 required multiple vehicles, finally caved in to work on it. However, before actually having done the necessary reasearch, they put out an official statement saying it needed a new mechanic of external FCS.
After finding out it could work on its own they decided to just skip that mechanic and instead released it with the Strelas optical guidance they likely had planned anyways.
Note how we got optical contrast guidance used on the Strela, rather than optical image guidance of the other two vehicles with the mechanic. It is clear this wasn’t designed after the Type 81.
Gaijin despises Japan, that has been obvious to me for years. They will nerf anything Japanese at the very drop of the hat, without giving any consideration for surrounding circumstances.
Take, for instance, the recent nerfs of HO-155 30mm aircraft cannons, they have nerfed them into the floor so hard for very little reason that they are now borderline useless. Their HE doesn’t even fuze on plane skin.
And yet, they have left the planes at the BRs they have been at with useful guns. The Ki-84 Hei is at 7.7 in arcade, despite now having borderline nonfunctioning weaponry.
If you spent at least a hour into research you would know that it manages to surpass it only when half of western tech capabilities are removed or negated by game mechanics like situational awareness(which is one of the most important parts of the combat btw)
That’s his entire joke- you don’t really have to look all too deeply at it with how things are in game. Don’t get me wrong, the Ruskies made from cracked things but, it wasn’t just a one sided ‘this is better’ situation that we’re seeing unfortunately.
The 9M39 was not a bad missile- however, the fact the Type 91 for example was built on the Stinger which was, if memory serves, a little newer than the 9M39 to start with, and was an improvement on that released nearly a decade later and is just worse… It’s really just something else.
In game wise, the 91 was directly created from the ATAS, they were identical back when it first arrived.
IRL it is a direct development and should at a minimum be very close if not identical in kinematic performance in regards to maneuverability to the ATAS as is, aka the FIM-92C.
In a sense, the 91 is the stinger’s more efficient sister, with superior weight usage and superior (in regard to the earlier FIM makes) internal hardware.
Right now too the 9m39 is just styling on both by a huge margin which is hilarious.
I’ve seen too many soviet mains and russian forum messages, I am sorry but I really struggle to see such comments as a joke now
Why is it impossible for me to lock on to this heli at 5km?
But when a friendly plane comes by I instantly lock on to it at over 5km.
The Type 81 will get f’d even before I unlock it so were stuck with this.
Should be able to lock on them helis that high up with a clear sky with photocontrast…not sure why it wont lock…
In the test videos of the Type 93/Type 81, they used small drones to test their missiles…compared to these drones…these jets and helis are huge…idk why Gaijin cant figure this out…
Yeah… it’s remarkable how many things in this game ‘should’ work but for some reason do not work, spend a full minute trying to get a lock with a clear line of sight, clear blue skies and it’s out in the open, but the jet attacked the heli and I instantly got a lock on the friendly jet instead.
I have nothing but bad experiences in the Type 93, it constantly fails to lock at things far away and the missiles are useless up close.
Ka -50 just hovering over the spawn, I hit it once but fails to do any worthwhile damage because imagine that, then unable to hit it again because it’s too close.
Replay not working properly either of course, doesn’t show the lock, doesn’t show the missiles, just Warthunder things.
Damaged the hull, but obviously that has zero impact on anything.
Type 91 test
I think it is MQM-74C (CHUKAR II) and KD2R based on the shape of the target plane. The target plane emits smoke every 1 km. it emits smoke 3 times so it is at least 3 km away. Seeing the accuracy of hitting a smaller target than a helicopter at that distance, and even in cloudy conditions, how the performance of the Type 91 missile in the game has been compromised. It’s also strange that it can’t lock because it can fire even when the background is cloudy.
Being as you can see the explosion and then hear the sound of detonation, assuming this is near sea-level the target was hit roughly 2.5km away from the camera position at the very least in the first test firing they demonstrate at 1:13.
In the second successful interception at 4:41 it appears to be more around 3.5km based on the sound delay from explosion to sound return.
Third successful interception at 5:34 appears to be a similar sound delay and a similar 3.5km
In the fourth successful interception at 6:31 the sound delay is longer, and is likely closer to 4.5km or so from the camera based on that delay. However, there was also no smoke when the explosion had happened, either pointing towards longer guidance after the rocket burned out, or instead the Type 91 Kai being used with the smokeless motor instead.
Fifth interception at 8:20 sounds closer to 2.5-3km range.
Sixth interception at 9:07 sounds close to 3.5km again
Seventh interception at 9:48 sounds closer to 3km
In the eighth interception at ~10:53 the range opened up slightly to 3.5-4km
The last attempted interception gives a great demonstration of the one turn performance at the very least, though it’s hard to say how hard it is really pulling and if it could then turn and pull the opposing direction easily without seeing it properly.
As far as the reason why in game the lock gets funny with clouds, is because it operates as a photo-contrast seeker, and thus because the clouds would look darker due to the water vapor blocking the light, it degrades the contrast resolution between the target, which is supposed to be dark, and the surrounding area.
They snuck in detailed damage model for Type 93 for the update. Rip no armor best armor. Missiles in the DM are still stingers and not type 91 missiles Bug report here.
Oh and they broke it, for some reason it’s always tilted back so the front wheels aren’t on the ground. Bug report here.