I think destroying airfield should blocked for some time, until there will be better “solutions”. I had same experience with a game finished after 35 min because 3-4 guys using jet bombers just farming airfields 2 times in a row. I can not blame “PvE” players in a “PvP” game because game is combine of it. While there will be HARM missiles in a game bombing airfield should be allowed again but the AA should have even much more power, to force you to do a job to allow you do the next job. Potential of doing this is a huge, but as we know. Nothing will be done. EC is now freezed for a years and I know that we should not have any hope to change it in the future (not in the year). To be sure Devs do nothing for a years for a EC. I like some of the ideas to improve it, but devs are not interested in. I believe that even majority of EC pilots do not want a PvPvE development to make maps bigger and more task to do. Destroying factories, precise striking, destroying sam sites etc… But to be clear. SAMs on airfield right now should be much stronger, even vulcans on site to destroy rockets, bombs etc,. becuase of this farming shit, that is really unfair compared to guys who even clear the sky with a dogfighting.
Can only speak for myself, but that’s EXACTLY what I believe high tier Sim EC desperately needs, especially the part about more interesting and diverse targets…
Not necessarily stronger, but more realistic. The current air defense assets have completely unrealistic precision and accuracy in any situation, not affected in the least by countermeasures or even low observable technologies.
I had high hopes when they ran those SA-2 events - but of course that opportunity was not grasped for Sim EC…
So even today and with 4.5 Gen aircraft we do WWII-style carpet bombing in a not even WW2 accurate/detailed warzone.
Oh, one additional note: I can’t actually remember a single Sim EC match I was in that was finished by destruction of airfields, or even a single airfield. Do you guys really find this is common?
I would like to see that huge combined task too, I also see a huge potential to make this game or even the sim mode to be one of the biggest on a market. I do not want to speak about clickable cockpits like DCS and make the game that immersive but a scale the game and sim mode can be upgraded, but game needs more interested devs. I really miss that even “Realistic” mode was called “Historical battles” and planes were much more historically selected in a matches
When I made this article I was in a game that lasted 14-16mins because someone in a Q5 destroyed all of the airstrips first, then the rest if the modules:)
I wonder what map and how he survived the ItO’s and SPAAG’s at close range…
Sure, I don’t care as long as the don’t j out
Just two examples from just yesterday.
With almost 40days on sims EC:
- it happens only during events for “stars”, mission score points for event plane - like at this moment
- It happens really fast and even 2-3 experienced fighter pilots can’t stop it as you need to intercept them and sometimes land. They don’t, their point is just to gather asap more points so they suicide each run. Even if I make 10-15 kills in 30 minutes airbases could be destroyed with 3-4 dedicated zombers.
I don’t have problem with that someone is using that tactic, problem is that it’s rewarding way too much with mission score points so noone is actually taking other objectives during the event.
I can’t actually remember a single Sim EC match I was in that was finished by destruction of airfields, or even a single airfield. Do you guys really find this is common?
Whenever there is an event grind ongoing, every 3-4th match; the 10-<12 bracket is particularly bad
Also dont forget the Ju-288s making 4 out of 5 6.0-7.0 lobbies a game of dropping on bombers that have no deadzones with no other activity going on.
…Would have been better if one could not net -100K SL in a sim match, and people without premium would not be so scared to play properly, but alas
Wow, it’s really interesting idea - if you go -100k instant kick from the lobby, like with a teamkill. For sure, it would work only until they add some premium fast strike aircraft as premiums have much lower repair/spawn cost. But it’s “SOMETHING” could easily fix that and also some other “botting accounts” multikill mechanics which are rare now but still happens.
well I meant rather that we would have a higher influx of people actually looking to play and not suicide into the airfields if the price tag was not so high, especially in the fun higher props / early jets region
cutting rewards will be done across the board and will make things even worse, while “pro” grinders (and grind bot farms) will adapt; I don’t think “punitive measures” are the solution
I’m worried, that anyway they could still do that - just jump from one session to another.
@Schindibee got one more fresh. It shows that it is makes only 4 runs (tbh 3 runs, one time he j-out while being intercepted) for one player to totally destroy 3 airstrips making spawn not possible for not carrier based planes. Guy played Q-5L and was only one to attack airbases on that session.
That’s also an awfully small map for high tier, and I suspect this fact attracts zombers even more.
I never play that map (and any other small map) above 10.0, and even at 10.0 veeeery rarely, so my observations are only valid for large maps.
I find that the PvE crowd is much worse on the SA server.
Most usually leave soon after you start shooting them down. The ones that stay usually insult you and/or help the enemy find you so they can spawn camp you. I usually hardly ever have to report stuff but SA sim ab is a different beast.
Funny to see them go on about “he must be a foreigner because he doesnt understand the rules that SA is PvE”
If there will be no Tunisia in roster, they will go play bigger maps, true.
It’s funny to add that it is quite visible that these guys are swarming sims only on events. Beside event they don’t even touch sims. After almost 3 years situation is the same. As a result we can see how “750k score coupon plane” is much cheaper than “750k score coupon tank” on market after events as on tank events it’s not possible to quickly exploit it like it happens on sims
They already nerfed the multiplier for score into event in sim. Now its not that worth anymore,also the Itos make it painfully hard. Or when ur diving with F-111,shooting all the Mighty Mouses and Gepard insta snap your wing off so you get no score,it sucks.
That guy that you will find on one of my screenshots was able to make 8k in 20 minutes with bases equipped with ITOs.
There is some kine or new meta tho, they make 15-20k/match.(when there is 3other players doing it too), just imagine if there is 1zomber for all 3bases
Firebombs and he need to destroy module to get extra points. As module destruction give more points. So basically the rule is to never bomb the repair module,so the runway and other things slowly repair from completely destoyed to red or orange.
They destroy any module from 100% hitpoints to 0% in one flight. So as many extra points as you can get from every single flight they take. This is of course done with the help of load out change bug/abuse.
Many of them just destroy the airstrip (which btw has more HP than the other modules) and then leave the match with the ~9k points earned in 15-20min just to join a new match and repeat. Some of them stay longer and destroy all modules. I’ve been in several games where the whole airfield(s) despawns after all of the modules take enough damage.
They do not attack close range. They often drop bombs so far away of the airfield that it does not even get found for your team. I’ve been in games where the enemy team cannot spawn due to 3 succesfull suicide attacks by 1 of our players but our team has not been close enough to any of airfields that they would show up in our map.



