I’m worried, that anyway they could still do that - just jump from one session to another.
@Schindibee got one more fresh. It shows that it is makes only 4 runs (tbh 3 runs, one time he j-out while being intercepted) for one player to totally destroy 3 airstrips making spawn not possible for not carrier based planes. Guy played Q-5L and was only one to attack airbases on that session.
I find that the PvE crowd is much worse on the SA server.
Most usually leave soon after you start shooting them down. The ones that stay usually insult you and/or help the enemy find you so they can spawn camp you. I usually hardly ever have to report stuff but SA sim ab is a different beast.
Funny to see them go on about “he must be a foreigner because he doesnt understand the rules that SA is PvE”
If there will be no Tunisia in roster, they will go play bigger maps, true.
It’s funny to add that it is quite visible that these guys are swarming sims only on events. Beside event they don’t even touch sims. After almost 3 years situation is the same. As a result we can see how “750k score coupon plane” is much cheaper than “750k score coupon tank” on market after events as on tank events it’s not possible to quickly exploit it like it happens on sims
They already nerfed the multiplier for score into event in sim. Now its not that worth anymore,also the Itos make it painfully hard. Or when ur diving with F-111,shooting all the Mighty Mouses and Gepard insta snap your wing off so you get no score,it sucks.
There is some kine or new meta tho, they make 15-20k/match.(when there is 3other players doing it too), just imagine if there is 1zomber for all 3bases
Firebombs and he need to destroy module to get extra points. As module destruction give more points. So basically the rule is to never bomb the repair module,so the runway and other things slowly repair from completely destoyed to red or orange.
They destroy any module from 100% hitpoints to 0% in one flight. So as many extra points as you can get from every single flight they take. This is of course done with the help of load out change bug/abuse.
Many of them just destroy the airstrip (which btw has more HP than the other modules) and then leave the match with the ~9k points earned in 15-20min just to join a new match and repeat. Some of them stay longer and destroy all modules. I’ve been in several games where the whole airfield(s) despawns after all of the modules take enough damage.
They do not attack close range. They often drop bombs so far away of the airfield that it does not even get found for your team. I’ve been in games where the enemy team cannot spawn due to 3 succesfull suicide attacks by 1 of our players but our team has not been close enough to any of airfields that they would show up in our map.
I find it telling i genuinely enjoy groundpounding in Il2:great battles but feel myself slowly dying of boredom in warthunder when i decide to strap bomvs to my f8f or f4u to divebomb targets. Difference is good variety of targets, varied (AND BEATABLE) defences and consequences.
Idk,from what i remember when i used Q-5L with 8 firebombs,when i bombed runway and destroy it,i got about 1.2k score and that was before the nerf to score in sim.
I dont know how they do it nowadays to be honest.
Since ITOs there is no way to CCIP the runway anymore,before being above 5km was enough to not get fired at,but now even at 8km you just get insta popped.
Which is roughly what should happen when dropping a single napalm load on the runway. But the event heroes are also using an ordnance switch bug/feature/exploit.