@AIRFIELD CAMPER You rather don’t have enough skill to play sim or get that points in normal PVE or PVP so you are forced to abuse that mechanic. Actually airfield modules where added to game in 2018, one year before first F-4C. It’s silly that game developers not fixed that for few years, creating opportunity for you and your fellas.
Just to add - it’s normal that you can attack airfield that way, it’s part of game mechanic. What should be fixed is that now it is way too EASY to make points and finish battle in that way by zombing and launching FFARs in suicide run. It could not be possible, that player performing usual ground attacks or playing fighters are rewarded less. For me sometimes it’s like I killed 15 players (inluding zombers) 10 ai as a battle task and I have equal number of points as zomber who made 10 suicide runs.
No one expects you to agree with that, as you already admitted that you are one who use that “tactic” .
I pick up on what you’re putting down but, back then, there were Bomber gunshippers who had fabulous flight performance and seemingly insurmountable tail gunners but, the determined fighter community climbed and climbed and, by sheer willpower and sacrifice, they pushed their movement to overcome.
They also just gutted points rewards from ground units, which I farmed for the MiG-25 event. Used to get 150 points per heavy target, now it’s less than half that… I had 8 ground units killed in sim EC today and barely got any points. A destroyer only nets you about 40 points.
That’s true, and it is really stupid to be less rewarded for destroying ground or nav targets while someone who just keep suicide zombing, considering you do everything to survive while attacking convoy or destroyer and could “one-tapped”. High risk-low reward example. I made a topic with suggestion to rebalance mission score rewards, but now it is waiting already for 48hours for censorship xD
I think zombing is fine.
After all, bombers need to have a place in the game.
I’m fine with it, even if they suicide into the air field aa.
As long as they don’t purposely J out to deny kills from fighters, there’s nothing wrong.
Should this suicide bombing strat also be the fastest way to grind event points, leading to matches full of suicide zombers until one team doesn’t have an airfield to spawn at and the server closes? Nothing is wrong with this? Come on man.
I think destroying airfield should blocked for some time, until there will be better “solutions”. I had same experience with a game finished after 35 min because 3-4 guys using jet bombers just farming airfields 2 times in a row. I can not blame “PvE” players in a “PvP” game because game is combine of it. While there will be HARM missiles in a game bombing airfield should be allowed again but the AA should have even much more power, to force you to do a job to allow you do the next job. Potential of doing this is a huge, but as we know. Nothing will be done. EC is now freezed for a years and I know that we should not have any hope to change it in the future (not in the year). To be sure Devs do nothing for a years for a EC. I like some of the ideas to improve it, but devs are not interested in. I believe that even majority of EC pilots do not want a PvPvE development to make maps bigger and more task to do. Destroying factories, precise striking, destroying sam sites etc… But to be clear. SAMs on airfield right now should be much stronger, even vulcans on site to destroy rockets, bombs etc,. becuase of this farming shit, that is really unfair compared to guys who even clear the sky with a dogfighting.
Can only speak for myself, but that’s EXACTLY what I believe high tier Sim EC desperately needs, especially the part about more interesting and diverse targets…
Not necessarily stronger, but more realistic. The current air defense assets have completely unrealistic precision and accuracy in any situation, not affected in the least by countermeasures or even low observable technologies.
I had high hopes when they ran those SA-2 events - but of course that opportunity was not grasped for Sim EC…
So even today and with 4.5 Gen aircraft we do WWII-style carpet bombing in a not even WW2 accurate/detailed warzone.
Oh, one additional note: I can’t actually remember a single Sim EC match I was in that was finished by destruction of airfields, or even a single airfield. Do you guys really find this is common?
I would like to see that huge combined task too, I also see a huge potential to make this game or even the sim mode to be one of the biggest on a market. I do not want to speak about clickable cockpits like DCS and make the game that immersive but a scale the game and sim mode can be upgraded, but game needs more interested devs. I really miss that even “Realistic” mode was called “Historical battles” and planes were much more historically selected in a matches
When I made this article I was in a game that lasted 14-16mins because someone in a Q5 destroyed all of the airstrips first, then the rest if the modules:)
Just two examples from just yesterday.
With almost 40days on sims EC:
it happens only during events for “stars”, mission score points for event plane - like at this moment
It happens really fast and even 2-3 experienced fighter pilots can’t stop it as you need to intercept them and sometimes land. They don’t, their point is just to gather asap more points so they suicide each run. Even if I make 10-15 kills in 30 minutes airbases could be destroyed with 3-4 dedicated zombers.
I don’t have problem with that someone is using that tactic, problem is that it’s rewarding way too much with mission score points so noone is actually taking other objectives during the event.
I can’t actually remember a single Sim EC match I was in that was finished by destruction of airfields, or even a single airfield. Do you guys really find this is common?
Whenever there is an event grind ongoing, every 3-4th match; the 10-<12 bracket is particularly bad
Also dont forget the Ju-288s making 4 out of 5 6.0-7.0 lobbies a game of dropping on bombers that have no deadzones with no other activity going on.
…Would have been better if one could not net -100K SL in a sim match, and people without premium would not be so scared to play properly, but alas
Wow, it’s really interesting idea - if you go -100k instant kick from the lobby, like with a teamkill. For sure, it would work only until they add some premium fast strike aircraft as premiums have much lower repair/spawn cost. But it’s “SOMETHING” could easily fix that and also some other “botting accounts” multikill mechanics which are rare now but still happens.
well I meant rather that we would have a higher influx of people actually looking to play and not suicide into the airfields if the price tag was not so high, especially in the fun higher props / early jets region
cutting rewards will be done across the board and will make things even worse, while “pro” grinders (and grind bot farms) will adapt; I don’t think “punitive measures” are the solution
I’m worried, that anyway they could still do that - just jump from one session to another.
@Schindibee got one more fresh. It shows that it is makes only 4 runs (tbh 3 runs, one time he j-out while being intercepted) for one player to totally destroy 3 airstrips making spawn not possible for not carrier based planes. Guy played Q-5L and was only one to attack airbases on that session.