Spotting players in Simulator battle AIR

Hi, i am sorta new to sim, but have played the base game of warthunder for a decent amount of time, and i struggle a little and would like some advice, i was playing 7.3 to 8.7 but the sea vixen is cancer, so now i just play props, but i am wondering, how do people seem to spot me so easily in sim? i’m playing with a friend every time i have played and we are constantly on discord VC relaying as best as we can our position, flying low, flying high, using vehicles that have appropriate camo like the italians in the desert as an example, and it always seems the enemy can just so easily spot and pick apart our team so effectively , leading to most people who aren’t bombers just leaving, i know obviously about the air trails at high altitudes but i actively look out for that, and say engine smoke from cooking the engine (thanks italian shitcans) or even the wingtip trails, trying to reduce visibility as much as i can, but it never seems to work, whereas , even in a full on VR setup, i can barely spot people at all, scanning low, high etc?

i am guessing maybe it’s just people with a large amount of game knowledge they can kinda just sense where people are, but even when i try avoid objectives with the main goal of beaing sneaky, they whip around just as quick as i can get my sight on em.

thanks

Probably just staying up high where they can see the most area and spot you, wait for you to pass and drop on you. That’s usually what I see anyway, what maps are you on, that makes a massive difference.

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i see, thank you, anything else you reccomend or idk got tips on for someone tryna improve?

Skill issue if you have zero situational awareness to not spot a big silhouette plane coming up behind you and being unable to simply turn to avoid its missile.

Get an expert or ace crew, otherwise enemies won’t render above 10ish kilometers

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image

(Peak gameplay)

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Idk, I mostly play bombers or strikers honestly. I occasionally fight, but I mean, just watch for the Vix, it’s relatively large, and the missiles aren’t that maneuverable.

you couldn’t respond properly to me flaming you in the sea vixen thread so you come here lol, your stats are padded by the sea vixen in sim, atleast i’m trying to learn sim and not rely on pay 2 win dogshit like you

What was there to respond? That you can’t look behind your plane? lmao

the 50km radar that gives you all the information you need to avoid threats before they even see you and ambush them is the main problem, but 15g overload is crazy work for 8.3 where no missiles exceptlike the nords are present

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okay lemmeput it here for you to re read cuz there was a lot for you to respond to :)

that is so dumb.
also whats the range increase with ace crew?

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it’s 20% increase over expert, expert is 30% increase over max crew
max crew is 50% increase over stock crew

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that is insane, what the fuck

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Ok? If you can’t handle missiles it’s still a skill issue

The plane has better performance than everything at the BR and gets to launch reasonably good missiles at planes that do not have flares.

A paraplegic troglodyte could do well in the Sea Vixen.

Realistic game with 0 pay to win by the way. Can gaijin add that bulb which appears every time enemy spots you?

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One thing to be mindful of is not to stare intently at the screen in an attempt to find the dots. Relax your shoulders, broaden your gaze, and try to view the entire screen as a single image.

Also, avoiding staring in the same direction for more than 10 seconds is important to prevent being caught off guard.

However, I think the ability to find dots on the screen largely develops naturally as your eyes become accustomed to the task.
I couldn’t find them at all at first either, but rather than a dramatic change due to conscious effort, it felt like I was able to do it without even realizing it.
The ability to adapt intuitively takes time to acquire. The important thing is to keep going at your own pace without giving up.
Please do your best!

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Ive always been an advocate for the removal of keen vision from rb and sim but the snail refuses to even acknowledge that it is a problem

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Also, don’t underestimate indirect hints that help with situational awareness:

  • contrails
  • wing vortices
  • shadows (sometimes better visible at close distances than the actual aircraft if well camouflaged)
  • movement
  • fire and explosions/smoke (note: can well be also used to ID what side an aircraft is: if blue AI troops fire at it, aircraft is red, and vice versa…)
  • killfeed
  • disappearing markers (e.g. for bombed targets)
  • communications
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