Yeah, apparently I’m mis-remembering exactly which tanks went up (it was years ago), but the exact changes are not the point.
Simply forcing a gap in the BRs just result in the the vehicles on the lower side of the gap no longer having to face the stuff that was causing them problems so their performance increase until they are up BRed to face those things again. You need far more comprehensive decompression so they are not just fighting less of the stronger vehicles that they struggle with, but also less of the weaker ones that struggle with them.
That’s the point I was going for.
For example F-84B-26 at 7.0 should be moved to 8.0. Then all the other planes with the same BR or higher should be moved up by 1.0 BR to keep the balance. Spitfire F MK 24 then only faces other super props / late WWII props like P-51H-5-NA and WWII jets like He 162 A-2.
Why should late-WWII planes face jets manufactured in the early 1960s and 1970s, such as the BAC Strikemaster Mk 88 and the Aermacchi MB-326B?
That makes no sense. “Top tier” props just become uncounterable monsters that curb stomp everything below them and 7.0 jets (now 8.0) become useless. You also just removed any historical interactions between late props/early jets.
You mean it only faces everything it can’t be defeated by? Besides P-51H.
Dates don’t matter, only balance. If you think these are undertiered then argue that.
I’m a bit confused by your argument here. First you said removing those matchups would hurt the historical late-prop / early-jet interactions, but then you said dates don’t matter and only balance matters. Those seem like two different standards. If balance is the priority, then the historical interaction point doesn’t really work as an argument on its own.
Moving early Cold War jets up would also allow Gaijin to add other high-performance superprops, like the Grumman F8F-2 Bearcat and the Supermarine Spiteful, without creating even worse balance issues.
Because you think I’m implying it’s because of dates and not because its also just balanced for a 262 to be downtiered into props anyway. It’s also an appeal to your own opinion.
Don’t focus on “being right” here and read what is being said.
Not what you suggested
Not how that actually works or goes
You are simply, and only, whether you realize it or not, suggesting to make late props overpowered and early jets simply unplayable.
Outclimb em, outturn em, shoot at em.
Super useful when the jet is going 400kph faster
Refer to my previous comment.
Play AFK space simulator while the actual battle happens at 1-4km, have a <40% win rate because you aren’t participating in the game until somebody climbs up to you.
You say that like that’s abnormal for ARB.
It’s simply a bad tactic to employ. Spitfire gets spit roasted.
I’m a bit confused by your comments. Do you think early Cold War jets should be moved up, or should they stay at their current BR? How should the current matchmaking be balanced? After reading your comments, I got the impression that you also think superprops and late-WWII planes should not have to face early Cold War jets. I’m open to suggestions.
Everything you quoted has a consistent theme so I don’t know what there is to be confused about.
The game should be decompressed in general. Rapid knee jerks where we place entire brackets 1.0 higher is not decompression.
The average Swedish army fireteam has better firepower than the strikemaster
What an useless tip
Comment slop
If you say so, i would like to see how can
be any usefull when no jet its gonna do anything that isnt a headon and run away
"slop"slop