Spikes are immune to smoke

Like the title says. Spikes are IR guided munitions,meaning smoke grenades should counter those and break the lock. And yet the missile apparently ignores the fact its seeker is literally blinded. The Spike doesn’t have backup guidance like IOG,meaning once you deploy smoke,it shouldn’t even go on the last recorded position.

And yet,the only way to counter Spikes is to preemptively throw smoke grenades, otherwise you’ll be dead. This is a game where Thermal sights are blinded by smoke,but IR seekers are not.

When are you gonna fix this Gaijin?

Ah yes, Spikes.

Infamous for working exactly like intended and being a very dominant missile on the digital battlefield.

But in all honesty yes they should be stopped by smoke, but given their already incredibly lackluster performance, do they really need another nerf solely for the sake of realism?

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Just move, if you don’t move after smoking they just fly straight into you.

Fyi, ESS doesnt do anything to IR seekers

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I have a stupid question, IR in general are affected in game by clouds? I mean both air to air or SAM

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For the initial lock, yes. Clouds will help block the seeker.
After launch, no. It does not seem to affect them after the are fired.

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Yes but not just a switch saying y/n.

All IRs shares the codes at different channels so AAM performance against clouds can describe all IRs.

For AAM, there needs to be enough thickness of cloud to lower the enemy signal below Acquire level, however if you launched before that, Track has a lower signal strength requirement so we often seen ir msls to hit across clouds.

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How would you properly balance Spikes anyways ?

Complaining about spikes? Really?

They are underperforming in nearly every aspect…as they are now their best use is against helis.

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Let me guess this happened to you one maybe two times and now you think its unbalanced

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and since when you are dead after a spike thats like a 1 out of 10 thing

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Maybe you are using the smokes too late. It takes time for the smoke to cover you and affect the seeker.

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Accurate roof hit and add modification for tanks to have cope cage on the roof

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As an unfortunate frequent spike user I’ll tell you what you’re doing wrong. First - popping smoke when spike is like 200 meters away from you wouldn’t help. Smoke has a deployment delay, stack that with internet latency and you’ll get a ±200 meters of no escape zone. Second - the ingame smoke that you see is not what it actually is. Smoke coverage has a hitbox that provides coverage from seekers but it doesn’t really match the graphical image, so standing on the edge of a smoke screen wouldn’t cover you from seekers.
Third - spike is dogsh, I’ll tell you - if you have a free movement ability and you know it’s coming for you - just turn your ass towards it, helps.
They apparently made it worse this patch since it started missing a lot, on top of going for MGs, tracks, cannons etc. If you’re smoking - just pop it in the direction of the launch. Or even better, you can MG it, since it’s not very fast and has a predictable trajectory and a massive hitbox.

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Did you deploy smoke 1 second before impact? All IR AGMs do this. Spike is absolute dogwater. easily one of the worst top-tier AGMs.

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spikes have 3 seconds of IOG to help with re locking onto enemies if they lost them for a moment, wich gives the spike certain capability of smoke but that is only if u react too late to the spike

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Wait, this isn’t a TIGER_TANK_1 thread 🤯 ?

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That doesn’t make any sense. ESS is hot smoke, it should be effective against IR spectrum.

It isn’t, just like how thermals can see through ESS

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That is not how it works in real life. Smoke grenades are designed with very specific chemistry to be effective against IR sensors and/or thermal viewers (and sometimes laser designators.) It is not simple as just “putting smoke in the air”; the smoke has to be of a specific density, composition, and temperature to be effective.

As far as I know, there are not any ESS systems that are effective against IR or thermal viewers. ESS systems are only useful against human eyes. There are plenty of videos on YouTube to watch if you want to learn more.

This one is probably good. ESS information at 04:12: “And what about exhaust smoke or ESS? And yes this does generate a lot of smoke, but the smoke is generated using diesel and exhaust gases, so does not block thermal imaging devices as it does not have any burning or metal particles in it to prevent the infrared from getting through. So, ESS is invisible on thermal devices. ESS is mainly used for the visible spectrum of light and blocking natural vision.”

If you smoke and stand still you think the spike is not just going to move in a random direction. It goes to the last known position from its trajectory. It has LOAL but that’s not implemented in game yet. You should be glad that Gaijin refuses to give Spikes their top-down trajectory cause then smoke would have less of an effect and would be more lethal.

Bro’s complaining about spikes like they do anything in the first place. It doesn’t have IOG because irl controllers can just guide it through the smoke. Or legit fly around it to get a better view.

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