Spikes are immune to smoke

I wish Gaijin made multispectral smoke specefic to the system like ROSY but they gave all nations the same thing which tbf is good for balance.

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ESS generates cool smoke it does not produce infrared emissions. IR trackers work by detecting reflected infrared light emanating from a vehicle’s heat signature or from ambient IR radiation bouncing off the target. ESS smoke lacks sufficient thermal output to reflect or refract that IR signature, making it transparent to IR-based seekers in that regard. Multispectral smoke is a different matter entirely it uses specific particulate materials engineered to scatter and attenuate light across a broad range of wavelengths from the visible spectrum all the way up through infrared actively denying IR sensors a usable return

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TIGER_TANK_2 thread

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Some helis. Ldircm helis Re immune to those too

I have not made that experience luckily. For me they track all helis.

You mean like the match I had where I smoked and moved after the smoke bloomed and it still tracked me in the tacview? Love how they give F&F ATMs but having the TOW-2B work properly isn’t balanced.

Not IOG, just general lead of the missile and flying in a straight line essentially. IOG predicts flight path and actually steers the missile

little bit more spalling and i’d appreciate if it stopped flying into the ground

IOG stands for Inertial Ordinance Guidance, even tho itself it dosent have such a thing, the missile follows the path the enemy was following due to inertia, IOG does the exact same thing, instead of falling down inmediately, the projectile will keep following its Inertia and if possible regain the enemy lock once again
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No, IOG actually steers the missile towards a predicted flight path. inertia doesn’t, only goes straight, or in the direction it was last going

IOG dosent predict a path, the name literally describes what It does "Inertial Ordinance Guidance"the missile follows its own Inertial path towards where It was going instead of falling down, what u aré talking about its described in some missiles as coasting or memory mode, or Inertial coasting, INS itself just tells the missile where Is It, and to correct its path when air or other elements mess with it

Thermals can make out stuff through smoke depending on how thick the smoke is. That why we carried IR smoke grenades in the launchers. It has additives that help to further block IR signatures.

Wrap it up, that’s what IOG does ingame, this can VERY easily be observed by firing a hellfire without a laser designator for ex.